I feel like people only consider the perfect situation for a card when they do these rankings. There are rarely the practical strong cards it’s always whatever has the potential to do the most things that are rated the highest no matter how much has to be done to make it happen
This topic seem kinda silly. I thought we already had armor removal in the form of damage. Armor is just an extension of health. That’s like saying “I wish we had health removal”
@Lyra you trip over your own argument when you say " Interacting means that you are able to change something". Putting up taunts is not "changing" what your opponent can DO, it just means they have to play around an obstacle.
I knew dr.boom wouldn’t be as strong as a lot of people thought. Turn 7 do nothing against the board is way too slow and a powerful yet unreliable hero power doesn’t make up for it. And all the slower decks have such blowout win conditions that incremental value decks just don’t win
This is great! With Arena being the best way to earn packs and gold I spend a lot of time there especially early in expansions. I’m always glad to see improvements
4
I feel like people only consider the perfect situation for a card when they do these rankings. There are rarely the practical strong cards it’s always whatever has the potential to do the most things that are rated the highest no matter how much has to be done to make it happen
5
Ticket Scalper just got alot more interesting
0
Aside from oondastah the overkill cards aren’t very good
1
I’m personally happy to see all these bad Druid cards
0
This topic seem kinda silly. I thought we already had armor removal in the form of damage. Armor is just an extension of health. That’s like saying “I wish we had health removal”
2
This card Is ok at best. It’s assassinate but for one less mana and plus one condition
1
Read the card again
0
@Lyra you trip over your own argument when you say " Interacting means that you are able to change something". Putting up taunts is not "changing" what your opponent can DO, it just means they have to play around an obstacle.
-7
I really like the mana wyrm nerf and At 2 mana its still a playable card
20
Im not even that mad at the RNG aspect of the cards, its mainlt because i feel like this is lazy as hell. They made the exact same card 3 times...
0
If you dont see bloodreaver as a decimating card then there is no reasoning with you
2
I knew dr.boom wouldn’t be as strong as a lot of people thought. Turn 7 do nothing against the board is way too slow and a powerful yet unreliable hero power doesn’t make up for it. And all the slower decks have such blowout win conditions that incremental value decks just don’t win
0
The top ten must be based on fun not how actually good the card is. Some are actually good but some are not that good
7
This is great! With Arena being the best way to earn packs and gold I spend a lot of time there especially early in expansions. I’m always glad to see improvements
4
Not everyone likes the polarizing playstyle of keleseth on 2 or bust. Being able to play 2 drops as a huge boost to consistency