• 1

    posted a message on New Third Game Mode - Real Casual Play Network
    Quote from Morkimus >>

    This is only for Standard, right?

     Not necessarily, but if you play only standard there's nothing wrong with that.  All are welcome here (except for netdecks)

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Shuffle Odd Warrior is no joke!! 9-2 ranks10 to 7

    I play something similar but as shaman in wild with the wock.  Throw in some healbots, coldlights, brann, baleful bankers, the darkness (MEMES), and stall/clears and you have yourself a pretty dang good, if slow, deck

    Posted in: General Deck Building
  • 1

    posted a message on Custom Class: Time Traveler (Updated: May 21st 2019) (Finished up to Rise of Shadows)

    i am impressed, sir.  Well done.

    Posted in: Fan Creations
  • 6

    posted a message on Balance Change Predictions

    With all due respect, OP, the baku nerf would make their decks literally unplayable.  Who in their right mind would ever use  3 mana gain 4 armor or 3 mana gain a 2/2 weapon over playing cards of that cost?  Especially considering that the 3-drop slot is an incredibly valuable slot for Baku decks.   Having built Baku decks of nearly every class, I want to pose a few questions.

    What's a t2 2/2 weapon w/o hench-clan thug on 3?  What's a t2 gain 4 armor without a shield block/stonehill defender to follow it up?  

    The whole point of the even-odd mechanic, what makes it work, is that the hero power fills in the gaps.  When you have overlap between the hero power and the cards, your curve is thrown off.  Making the Baku hero power cost 3 would leave Baku decks with very little options but to pass their T2 (or coin hero power/card).  

    Rather, I feel that the Baku hero powers should/could either be reworked.  The hero powers originally were created (in my opinion) to create a lategame overall power boost at the cost of a 5 mana 6/3.  They worked well in this regard, some better than others.  However, giving the decks this power boost from the beginning has obviously caused problems.  The only real way to solve this problem now while keeping the archetypes intact is to either: rework the hero powers, or provide enough strong/synergizing cards of different types (odd/even) to create decks that can compete at a high level with the odd/even decks of its kind.  It should be a deckbuilding choice, not a forced archetype.  In my opinion, it should be a conscious choice, and a tough one, whether to build a certain archetype using even cards, odd cards, or both.

    Just my thoughts.

    Posted in: General Discussion
  • 1

    posted a message on Juicy Psychmelon reasonable fixes

    Maybe "Draw 3 cards costing over 5 from your deck"

    Would require a more deck-restricting build but could still be feasible

    Posted in: Card Discussion
  • 2

    posted a message on [WIld]-(Boomsday) Tempo Miracle Rogue

    Why run firefly when you could run Counterfeit Coin for cycle, buffs on edwin and questing, and to avoid mill?

    Also, why run 2 questing adventurers and no conceal?

    Just some immediate thoughts I had while looking at this deck.  If they work well for you then let me know how; currently tinkering with my own miracle build.

    Totally forgot about Tomb Pillager in mine though *facepalm*

    Posted in: [WIld]-(Boomsday) Tempo Miracle Rogue
  • 2

    posted a message on The Pepper Thread - Share your good vibes!

    Pulled the darkness, Voidlord, and psychic scream from 1 pack.  Feelsgoodman

    Posted in: General Discussion
  • 1

    posted a message on New Third Game Mode - Real Casual Play Network

    I mean I play topsy priest vs people all the time and I can actually pull off the combo.  Would that be considered meme-y enough?  Idk

    In my opinion it's a matter of intent.  I played vs someone (not dropping names) who ran a treant/token druid that kinda steamrolled me.  Being honest it felt like a competitive deck.  But it wasn't a competitive list at all, and they had an endgame that was kinda hilarious.  Astral tiger +ixilid to hopefully stay out of fatigue.

    Anyway, just use your best judgement.  If it does something unconventional (even warrior, odd priest, menagerie pala, etc.) I would consider it meme-y enough.  If your deck archetype is on the ladder all the time, don't bring it.

    please.

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Shudderwock makes this game depressing to me.
    Quote from WhatAChamp >>

    Shudderwock would be fine if they would just nerf this stupid combo. Almost nobody uses Shudderwock as a value card. It's only seen as a win condition. It would be far more interesting to see it as the N'Zoth of Jade Shaman or other battlecry-intensive decks.

     I use it in my midrange mech shaman deck with tanglefur mystic, elise, jeweled scarab, n'zoth, giggling, and enhance-o-mechano to generate lategame value

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Not sure if I've advertised this here already or not but the casual play network is growing.  Come and add your battletag and add people who love to play fun decks for fun!

    https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/222850-new-third-game-mode-real-casual-play-network

    Wait, salt

    uhhh

    Was playing my ShudderMechN'zoth deck the other day vs quest warrior.  Drop N'zoth on empty board, get a board full of mechs.  He trades badly, drops rag and hero powers.

    Both snipe face.

    Perfect lethal.

    Posted in: General Discussion
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