They don't want to force people to play Dungeon Runs so there aren't any rewards.
Thing is, that feeling of being "forced" to play something is cool, because you know there is a rewarding-reward at the end of it. I might play a Dungeon Run and have fun, of course, but after i've completed it i would feel like i've wasted my time if there is no reward to it. Most of us would rather use that time to at least rank, even if that's not our primary concern, we would at least accomplish something. I really think they should add a reward to it, something really basic, since the content seems really good But without any reward... players will spend they time grinding for gold somewhere else, know why? Because we actually are subliminally forced to get gold to keep our collection up to date. If we don't, the game loses its fun in the next expansions, since we would be missing cards.
"That’s why it’s less disruptive to change mana cost than Attack, Health, or card text. The card is literally not castable or highlighted green any more, and that makes it obvious that a change has been made to players who have every card memorized."
Or you could just create a pop up window displaying the nerfs for the first time you launch the game after the patch.
Problem solved, now you can correctly balance cards.
Edit1: Now revealed, oh yes. Priest isn't known for his minions board presence but this card alone could snowball the early game really fast, specially in arena this card could be reeeeeally good.
The wording here is really bad, "copy" could: ·Create another card in YOUR HAND (most likely) ·Summon another card from your hand (unlikely because broken at 3 mana)
Come on Blizzard please, it's not so hard to state "to your hand" or "summon a copy of [...]"
If you found such a huge amount of aggro decks in rank 2, switch to something that can counter them while still having an edge against control matchups. Renolock isn't tier 1 for no reason. If you face a lot of control decks again you can switch back to miracle rogue.
0
i...i.. don't know what to think here
33
Thing is, that feeling of being "forced" to play something is cool, because you know there is a rewarding-reward at the end of it. I might play a Dungeon Run and have fun, of course, but after i've completed it i would feel like i've wasted my time if there is no reward to it. Most of us would rather use that time to at least rank, even if that's not our primary concern, we would at least accomplish something. I really think they should add a reward to it, something really basic, since the content seems really good
But without any reward... players will spend they time grinding for gold somewhere else, know why? Because we actually are subliminally forced to get gold to keep our collection up to date. If we don't, the game loses its fun in the next expansions, since we would be missing cards.
12
Is there any rewards for completing these runs, besides that card back?
4
Thats not priestone, thats rngfiestone
0
"That’s why it’s less disruptive to change mana cost than Attack, Health, or card text. The card is literally not castable or highlighted green any more, and that makes it obvious that a change has been made to players who have every card memorized."
Or you could just create a pop up window displaying the nerfs for the first time you launch the game after the patch.
Problem solved, now you can correctly balance cards.
7
I always welcome 2 mana priest minions
Edit1: Now revealed, oh yes. Priest isn't known for his minions board presence but this card alone could snowball the early game really fast, specially in arena this card could be reeeeeally good.
6
The wording here is really bad, "copy" could:
·Create another card in YOUR HAND (most likely)
·Summon another card from your hand (unlikely because broken at 3 mana)
Come on Blizzard please, it's not so hard to state "to your hand" or "summon a copy of [...]"
2
Shut up Blizzard give me free packs
2
So elementals in hearthstone work like fairies in shadowverse, interesting.
0
Help me with the maths, i think this example is not in the main post:
If i have to disenchant my regular Sylvannas to craft a Golden one, and don't plan on disenchanting it, im losing 1200g, right?
If i disenchant that Golden version, how much im winning?
Sorry im trying to make my brain work but it only counts lethal (sometimes) and i need to sleep
0
Im happy we are not going to see secret paladins this time around.
But we still have aggro shaman. Damn.
0
Anyone who tried this deck in high ranks can tell their experiences?
0
What is the issue with those heroes?
0
If you found such a huge amount of aggro decks in rank 2, switch to something that can counter them while still having an edge against control matchups. Renolock isn't tier 1 for no reason. If you face a lot of control decks again you can switch back to miracle rogue.
2
Okay i guess. It's interesting for the new players i suppose.