• 2

    posted a message on Multicaster Hunter

    Seems very interesting, gonna try it tonight thanks !

    Posted in: Multicaster Hunter
  • 3

    posted a message on Barak Kodobane

    Good card but maaan the art is really bland for a legendary :/

    Posted in: Barak Kodobane
  • 3

    posted a message on Galakrond's Awakening - The Aftermath Card Review

    When was the last time you played ? Dragon Hunter is one of the highest WR deck on ladder atm lol

    Posted in: News
  • 4

    posted a message on Escaped Manasaber OTK!

    This is obviously a fun/meme deck. Everything doesn't have to be constructed viable...

    Writing  a serious comment explaining its non viability is kindah Captain Obvious material brutha :)

    Posted in: Escaped Manasaber OTK!
  • 5

    posted a message on Hearthside Chat: Northrend Newscast | Galakrond's Awakening - 4 New Cards!

    Class cards were always stronger than neutral since.....

    day one. :)

    Posted in: News
  • 3

    posted a message on Quest Galakrond Shaman Stronger Than Before

    Played around rank 10 to 5 lately facing 60% Face Hunters (farming Rogues I guess). As much as I like the deck,  with no heals its has no chance of surviving against those hunters. You deck is good for board control and late game battlecry value, which Hunters don't care. I don't  even think adding lifedrinker would be enough.

    Posted in: Quest Galakrond Shaman Stronger Than Before
  • 2

    posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New Legendary

    I don't know how I feel about the Mechs buffs. With Hunter and Warrior already being top 5 decks and pretty unstoppable by some classes.

    Dr Boom having better mechs and Hunter having another magnetism + deathrattle mech, while Rogue is being severely nerf, is kindah worrisome.

    At least priest and mage will probably have new decks which is cool.

    Also Thunderhead was already a pretty good card, there were probably better cards to buff imo.

    But I like the idea of things changing more often with this new team, its cool.

    Posted in: News
  • 2

    posted a message on [Legend] Kharan Chaos Control Hunter (v3)

    Seems like a really well thought deck with refined synergies and multiple winning conditions ! 

    Unfortunately I don't have Zul Jin and I guess he is pretty mandatory ?

     

     

    Posted in: [Legend] Kharan Chaos Control Hunter (v3)
  • 7

    posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?

    2 problems are:

     1) You don't get enough for your money. Pay 50$, (price of a full game) for an extension and get only 15% of what you would like to play.  I get that it is a collectible kind of model but by paying 50$ should get you around 50% of the expansion content or 70% of what you want in that content (if there was a way to choose said content).

    2) You don't get enough for the time you invest. Unless you are jobless it's almost impossible to say "ok this expansion I will spend 50$ and then grind all the other cards through playing, and by then I'll have all the cards I want". This requires  unreasonnable amount of time for someone with other responsabilities/games to play. Even playing 2h every day during 3 months will probably not get you there, which is ridiculous. 

    The result of this is: frustration. If I play one hour a day I'll get frustrated becauseI know I'll still have to make choices on which cards I'll craft. And I won't be able to experience other decks I want before the next expansion --> very frustrating model !!

    Even If I spend 100$ to make it easier I still might not be able to play all the decks I would like to...

    That's the main reason I decided to stop playing until something changes.

     

    Posted in: News
  • 0

    posted a message on Hearthstone Patch Changes - Rumble Run Updates, Arena Bucket Changes

    Although I mostly agree with you. That lack of reward also speaks for the devs intentions toward the game economy and business model in general.

    It's like they don't want you to have fun AND gain ressources. 

    I like the game a lot but I feel more and more discouraged by the time/money it takes to keep up to play the decks I want on ladder. 

    I consider I have already put a lot of time/money into the game for someone with a job and a family, but it does not feel rewarding to play most of the time. Because lets be honest unlike RRun where you can have fun with no requirements, on ladder you have to grind  ressources to be able to play good/varied decks (or pay a lot with little return). Otherwise you'll play only 2/3 semi budget decks and experience only a small part of what the game has to offer, which has become more and more unbearrable for me over time.

    So a move on the devs part to say "hey you may not be able to play ladder as you would like but here comes a mode where you can have fun while building a little bit of ressources toward imroving your ladder experience for the game you already put money in when you bought our expansion" would feel good to me lol. Even 100 or just 80 dust for a completed run would be something acceptable.

    The fact is that there are a lot other good games out there that are very generous where you get a lot of content for your bucks has really grew on me the last few months, making me hate this business model more and more.

     

     

     

    Posted in: News
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