And let's be honest, you'll be disappointed by them anyway. =P
My man called that shot from a mile away.
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And let's be honest, you'll be disappointed by them anyway. =P
My man called that shot from a mile away.
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upgrading the village costs gold....yeahhhhhhh....
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Why can't they just post balance changes?
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Better make a new game mode than nerf annoying stuff in game. :)
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Quote from Chelmsford >>How is a class like Hunter not given any Nature spells?
They do they just dont have any in standard.
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Quote from Chelmsford >>How is a class like Hunter not given any Nature spells?
Because hunters don’t use nature magic. Look at the nature spells of druid: it’s magic drawn from nature. Hunters use abilities and lean on other, more traditional types of magic (Arcane Shot, Explosive and Freezing Trap).
Serpent Bloom could be considered poison-ish, but it’s just the single plant and not more complex like rogue poisons which are crafted.
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I believe that the whole spell school thing was a massive failure. Imagine how big the colection got to be, in order to give all classes solid interactions with their schools.
This is not a magic based game it's a board centered game, or at least it should be.
Also it drove me nuts when I tried to make a Guff Deck to see that there are still spells without a school. How does that make sence now?
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I will say, I don't think it's as offensive to print Legendaries that interact with Expansion specific keywords - those cards will always be in standard together, so while the legendary is plateaued in its power level off the batt, sometimes that's okay as long as the design itself is solid. Dark Inquisitor Xanesh has a cool and powerful ability in conjunction with a Corrupt deck, and while it'd be nice to see Corrupt cards enter the game later on to develop the strategy a bit further, that's hampered by the way the expansion cycles work.
I will say though: I agree that they don't spend as much time as they could with certain mechanics. We only got 16 cards with Frenzy in Forged in the Barrens, and while I'm sure the mini set - and each mini set going forward this year - will add a few to the mix, that does make the mechanic feel hollow presently. Although, that said, with the new way the cycle works with mini sets being a thing, we'll see new cards with older expansion Keywords get made occasionally, just in those I guess.
Not every Keyword is a winner. I love Un'Goro for example, it's my favorite expansion to date. But Adapt isn't a very interesting Keyword, and its design space is so narrow I couldn't see them coming back to it in ways that feel like it was worth it. I think some of the best non-evergreen Keywords are Twinspell, Spellburst, and Overkill (it could have been cool I swear). Dual-Class is also an extremely cool mechanic with so much open design space, it's no wonder they came back to it in Darkmoon Races. Scholomance had such good mechanics, Iksar said in a twitter Q&A that he wouldn't be surprised if those mechanics made returns in the future.
Ultimately I don't really agree with the reuse of old mechanics with omission of their Keywords. Things that Recruit, for example, should just say Recruit. People who didn't play back in K&K might not know what it means off the batt, but they can just look at the Keyword and it gets explained to them. Keywords help simplify card text, they shouldn't be abandoned when the effects are reused to avoid confusing people who wouldn't be that confused about it to begin with.
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Adapt is an interesting key word too, but too bad, it never sees the day to return since Jounrey to Un'Goro expansion.
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I think Frenzy is a cool idea and very fitting for the next expansion, but I agree with the general point that they should probably keep building on existing keywords for at least the standard year they are introduced in. Having support for an expansion keyword appear over multiple years has the danger of becoming Gorillabot A-3 where the card is still in standard but all of its support was sent to Wild. Frenzy as a mechanic has the potential to be very strong, but with just the cards we see in Barrens it seems under-utilized.
Corrupt specifically is so fitting(Thematically and gameplay-wise) for the Old God theme that I'm fine with that being a one expansion keyword, especially since the cards we already have are very strong and don't really need additional support, but more general keywords like Inspire, Frenzy, Spellburst, Magnetic, Invoke and Recruit are something I'd find interesting as recurring mechanics. Invoke is somewhat similar to Corrupt in how tied it is to an expansion but they could make either a new set with different heroes to Invoke or make it work with basic hero powers. They could of course go back to Corrupt too if they decide to go back to Old Gods or some other nefarious themes later, but for now I think we have a good Corrupt package already in standard.
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Keep voting Democrat and I'm sure your utopian world will come true. Because at that point I'll eventually see homeless people on the way to my bank...as you suggest we all see every day. Peddle your BS somewhere else snowflake...we're all stocked up here.
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Weak ass passive aggressive sarcastic remark so common of internet cowboys these days.
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China bans kids from playing video games more than three hours per week starting September 1 (yahoo.com)
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Chat comments throughout the reveal stream were hilarious!
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How is a class like Hunter not given any Nature spells? Seems to be in lock-step w/ it's "class identity" or general theme for the class. Both, Druid and Hunter would seem to be a natural "nature" class. If nothing else, Serepentbloom could/should be a Nature spell - the zero mana give a beast poison card. Then there could be some synergy w/ Toad of the Wilds (2 mana, 2/2 taunts that grants 2 health if holding a Nature spell) so those of us who like Hunter but refuse to play Meta could have another route to go...just an example. It seems like Blizzard consistently doesn't follow through with things they start in prior expansions. No new Nature spells in the mini-set as an example...and somehow from the previous expansion Rogue has Nature spells which are the weapon poisons. Meanwhile, Serpentbloom gives actual "poison" and is a picture of a little frog sitting on a plant leaf within a flower...IN NATURE!!!
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Yes! Would love to see Adapt back in some new cards. Since Hunter is relatively weak this expansion in terms of new cards introduced, just imagine if they would've tossed in 1 or 2 new Beast Adapt cards...even as a dual class w/ Druid. Again, something they've already abandoned it seems is dual class.
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My thoughts exactly - don't mind the new stuff to keep the game fresh...that's always healthy. But it doesn't make sense to totally abandon stuff only to re-brand it later w/ a new little wrinkle.
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It seems to me that Blizzard moves on too fast from keywords. They just introduced Corrupt last expansion, released a slate of Corrupt cards, gave Priest a reduce Corrupt cards Legendary and now there are no new Corrupt cards in the new set. Same w/ Reborn...nothing new. Same w/ Spellburst...nothing new. And they keep introducing new keywords that will go strong for an expansion and then fizzle out most likely. I don't know...seems like they should start to scale back the whole "introduction of a new keyword" strategy and start releasing better support for keywords that already exist. Frenzy for example seems pretty weak and like it was a bit of stretch to me when Enrage already existed. I get that Enrage was permanent where Frenzy is one time but still...seems like they're running out of ideas rather than building upon the pretty good ones they had in the past.
Interested in the community thoughts and if anyone else has picked up on this.
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Appreciate it
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Sorry in advance for stupid question but are these reverts and the cards sticking around post expansion in standard? Or going to wild only?