If you play any (guess which card your opponent picked) card they can't compute...full meltdown and rope/skip the turn. Easy enough to beat Aggro Druid and Murloc Shaman without that advantage anyway but just making it known. Put any guess card in your deck against a bot, weak-minded deck, easy win boys.
Keep voting Democrat and I'm sure your utopian world will come true. Because at that point I'll eventually see homeless people on the way to my bank...as you suggest we all see every day. Peddle your BS somewhere else snowflake...we're all stocked up here.
In what part of the lore was Valeera a pirate, aka Cap’n Valeera?
In the part that is the Hearthstone lore. WoW lore is the base, then they add bits of hearthstone gimmickry here and there. Like Ragnaros, Lightlord who doesn't exist in WoW, but still follows the WoW rule of being an elemental.
But leave out all the aspersions of whether or not I care about class identity or whether I’d play a card if it became meta. That takes you into the territory of not knowing what you’re talking about and makes you sound like a presumptuous douche.
You know I'm right, all the people who "refuse to play meta" are the same, I've been there too. They wish their homebrew deck would have the power of a T1 refined deck, but never be played by anyone else so it doesn't become the meta. Unfortunately, card games don't work like that. I don't mean that in an offensive way, I just believe there is a flaw in your reasoning. If that makes me a douche then it's fine by me. I'm not native english and I don't even know what a douche is, in my language a douche is a shower, it can't hurt me.
Thanks for making my point. Hearthstone doesn't follow lock-step with WOW lore...it's closely aligned but it also has it's own form of gimmickry here and there. One could then make the point (like I tried to above) that giving Hunter some Nature spells might be a reasonable way to go - given that it's a hero type which would seem to be in touch w/ nature.
As for the remainder of your reply, I generally think that people like you who are prone to marginalizing or summarizing entire groups of people with statements that include "all you people who (insert label here) are the same" live with your heads up your own asses. Again, if you thought there was flaw in my reasoning, fair enough...could have simply said that without all the other BS you included to make yourself sound like the grand arbiter of things.
I suggest you learn a thing or two about the lore and mechanics of magic schools in World of Warcraft, it will answer all your questions and clear your confusion.
Serpentbloom is just a snake in a flower, it's a simple beast. In hearthstone, it's a spell card, so it can't have the beast tag, but it is not an actual in-lore spell, like I said it's just a beast, so no nature tag.
Rogue poisons are actual nature magic in WoW, this is why they have the nature tag.
So, the class idendity is fine, don't use that as an excuse to buff non-meta cards because you refuse to play meta. If serpentbloom became meta you would stop playing it, don't pretend you care about class idendity when you don't know basic facts about said identity.
In what part of the lore was Valeera a pirate, aka Cap’n Valeera?
You’re awful judgmental in your reply and shouldn’t presume to know what people would or wouldn’t do. If you want to suggest I research the lore, fair enough. But leave out all the aspersions of whether or not I care about class identity or whether I’d play a card if it became meta. That takes you into the territory of not knowing what you’re talking about and makes you sound like a presumptuous douche.
To your point, I don’t know lore and I’ve since learned a bit from all the other replies to my original post. I’m a person that’s never played WOW but has played Hearthstone for years. Now I’m understanding that perhaps there was some logic to Blizzard not giving Hunter any Nature spells. Again, seems a bit off to me given what a Hunter “is” but it seems to have something to do w the WOW lore. Good enough for me.
How is a class like Hunter not given any Nature spells? Seems to be in lock-step w/ it's "class identity" or general theme for the class. Both, Druid and Hunter would seem to be a natural "nature" class. If nothing else, Serepentbloom could/should be a Nature spell - the zero mana give a beast poison card. Then there could be some synergy w/ Toad of the Wilds (2 mana, 2/2 taunts that grants 2 health if holding a Nature spell) so those of us who like Hunter but refuse to play Meta could have another route to go...just an example. It seems like Blizzard consistently doesn't follow through with things they start in prior expansions. No new Nature spells in the mini-set as an example...and somehow from the previous expansion Rogue has Nature spells which are the weapon poisons. Meanwhile, Serpentbloom gives actual "poison" and is a picture of a little frog sitting on a plant leaf within a flower...IN NATURE!!!
Yes! Would love to see Adapt back in some new cards. Since Hunter is relatively weak this expansion in terms of new cards introduced, just imagine if they would've tossed in 1 or 2 new Beast Adapt cards...even as a dual class w/ Druid. Again, something they've already abandoned it seems is dual class.
My thoughts exactly - don't mind the new stuff to keep the game fresh...that's always healthy. But it doesn't make sense to totally abandon stuff only to re-brand it later w/ a new little wrinkle.
Casual is there but it's kind of hidden. Select your hero/deck and on the selection screen click the small icon on the top right. It looks like a little sun. There you will find the option to play standard casual.
It seems to me that Blizzard moves on too fast from keywords. They just introduced Corrupt last expansion, released a slate of Corrupt cards, gave Priest a reduce Corrupt cards Legendary and now there are no new Corrupt cards in the new set. Same w/ Reborn...nothing new. Same w/ Spellburst...nothing new. And they keep introducing new keywords that will go strong for an expansion and then fizzle out most likely. I don't know...seems like they should start to scale back the whole "introduction of a new keyword" strategy and start releasing better support for keywords that already exist. Frenzy for example seems pretty weak and like it was a bit of stretch to me when Enrage already existed. I get that Enrage was permanent where Frenzy is one time but still...seems like they're running out of ideas rather than building upon the pretty good ones they had in the past.
Interested in the community thoughts and if anyone else has picked up on this.
0
If you play any (guess which card your opponent picked) card they can't compute...full meltdown and rope/skip the turn. Easy enough to beat Aggro Druid and Murloc Shaman without that advantage anyway but just making it known. Put any guess card in your deck against a bot, weak-minded deck, easy win boys.
4
Keep voting Democrat and I'm sure your utopian world will come true. Because at that point I'll eventually see homeless people on the way to my bank...as you suggest we all see every day. Peddle your BS somewhere else snowflake...we're all stocked up here.
3
Weak ass passive aggressive sarcastic remark so common of internet cowboys these days.
2
China bans kids from playing video games more than three hours per week starting September 1 (yahoo.com)
0
Thanks for making my point. Hearthstone doesn't follow lock-step with WOW lore...it's closely aligned but it also has it's own form of gimmickry here and there. One could then make the point (like I tried to above) that giving Hunter some Nature spells might be a reasonable way to go - given that it's a hero type which would seem to be in touch w/ nature.
As for the remainder of your reply, I generally think that people like you who are prone to marginalizing or summarizing entire groups of people with statements that include "all you people who (insert label here) are the same" live with your heads up your own asses. Again, if you thought there was flaw in my reasoning, fair enough...could have simply said that without all the other BS you included to make yourself sound like the grand arbiter of things.
We're done. Moving on...
0
I suggest you learn a thing or two about the lore and mechanics of magic schools in World of Warcraft, it will answer all your questions and clear your confusion.
Serpentbloom is just a snake in a flower, it's a simple beast. In hearthstone, it's a spell card, so it can't have the beast tag, but it is not an actual in-lore spell, like I said it's just a beast, so no nature tag.
Rogue poisons are actual nature magic in WoW, this is why they have the nature tag.
So, the class idendity is fine, don't use that as an excuse to buff non-meta cards because you refuse to play meta. If serpentbloom became meta you would stop playing it, don't pretend you care about class idendity when you don't know basic facts about said identity.
In what part of the lore was Valeera a pirate, aka Cap’n Valeera?
You’re awful judgmental in your reply and shouldn’t presume to know what people would or wouldn’t do. If you want to suggest I research the lore, fair enough. But leave out all the aspersions of whether or not I care about class identity or whether I’d play a card if it became meta. That takes you into the territory of not knowing what you’re talking about and makes you sound like a presumptuous douche.
To your point, I don’t know lore and I’ve since learned a bit from all the other replies to my original post. I’m a person that’s never played WOW but has played Hearthstone for years. Now I’m understanding that perhaps there was some logic to Blizzard not giving Hunter any Nature spells. Again, seems a bit off to me given what a Hunter “is” but it seems to have something to do w the WOW lore. Good enough for me.
1
How is a class like Hunter not given any Nature spells? Seems to be in lock-step w/ it's "class identity" or general theme for the class. Both, Druid and Hunter would seem to be a natural "nature" class. If nothing else, Serepentbloom could/should be a Nature spell - the zero mana give a beast poison card. Then there could be some synergy w/ Toad of the Wilds (2 mana, 2/2 taunts that grants 2 health if holding a Nature spell) so those of us who like Hunter but refuse to play Meta could have another route to go...just an example. It seems like Blizzard consistently doesn't follow through with things they start in prior expansions. No new Nature spells in the mini-set as an example...and somehow from the previous expansion Rogue has Nature spells which are the weapon poisons. Meanwhile, Serpentbloom gives actual "poison" and is a picture of a little frog sitting on a plant leaf within a flower...IN NATURE!!!
2
Yes! Would love to see Adapt back in some new cards. Since Hunter is relatively weak this expansion in terms of new cards introduced, just imagine if they would've tossed in 1 or 2 new Beast Adapt cards...even as a dual class w/ Druid. Again, something they've already abandoned it seems is dual class.
5
My thoughts exactly - don't mind the new stuff to keep the game fresh...that's always healthy. But it doesn't make sense to totally abandon stuff only to re-brand it later w/ a new little wrinkle.
0
Casual is there but it's kind of hidden. Select your hero/deck and on the selection screen click the small icon on the top right. It looks like a little sun. There you will find the option to play standard casual.
16
It seems to me that Blizzard moves on too fast from keywords. They just introduced Corrupt last expansion, released a slate of Corrupt cards, gave Priest a reduce Corrupt cards Legendary and now there are no new Corrupt cards in the new set. Same w/ Reborn...nothing new. Same w/ Spellburst...nothing new. And they keep introducing new keywords that will go strong for an expansion and then fizzle out most likely. I don't know...seems like they should start to scale back the whole "introduction of a new keyword" strategy and start releasing better support for keywords that already exist. Frenzy for example seems pretty weak and like it was a bit of stretch to me when Enrage already existed. I get that Enrage was permanent where Frenzy is one time but still...seems like they're running out of ideas rather than building upon the pretty good ones they had in the past.
Interested in the community thoughts and if anyone else has picked up on this.
1
Appreciate it
0
Appreciate it
0
Sorry in advance for stupid question but are these reverts and the cards sticking around post expansion in standard? Or going to wild only?
0
My point exactly and better stated.