• 6

    posted a message on Free Card Packs! Choose Your Champion Returns For World Championship

    There's a typo in the title. It should be singular "Free Card Pack".

    Posted in: News
  • 2

    posted a message on Who is in Pol Position to get a nerf?

    I don't think Bomb Warrior is that OP, but it's a very frustrating deck to lose against because it's uninteractive. Sometimes you draw 4 bombs in a row and you can't do anything about it. I think this nerf to Augmented Elekk would de-cancerize BW while not killing it completely, and would also preserve the essence and playability of this otherwise interesting card.

    Posted in: Standard Format
  • 8

    posted a message on Weekly Card Design Competition 9.13 - Submission Topic

    "That Ragnaros statue just threw a fireball at me! You don't believe me?! THEN WHY AM I ONE FIRE???"

    Posted in: Fan Creations
  • 1

    posted a message on What did you get in your pre-ordered fireside gathering RoS packs?

    (I also got 3 other legendaries)

    Posted in: General Discussion
  • 1

    posted a message on New Neutral Minion - Heroic Innkeeper

    I will definitely put her into my hot waifus folder token decks.

    Posted in: Card Discussion
  • 1

    posted a message on New Rogue Legendary - Tak Nozwhisker

    Value Rogue will never break the meta because of Rogue's utter lack of control tools. No taunt, no healing, only one pseudo-board clear in the form of Vanish.

    Don't get me wrong, this card is very good, and this+bunny+Togwaggle's Scheme is scary. BUT it's not meta-breaking.

    Posted in: Card Discussion
  • 2

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]

    THE ALCHEMIST


    Hero Portrait Hero Power

    The Alchemist is a specialist in the art of transformation, generation, and combination; including of living material. Her specialties are:

    • CARD GENERATION! Be it through summoning, shuffling, or adding to hand. Small minions in particular will be focused on very often.
    • HAND SYNERGY! You're an Alchemist. More ingredients means crazier experiments! Transform cards in your hand, take advantage of your hand size, or use useless cards you're holding as a resource! There will be lots of synergy with 1-Cost cards for this reason, as they are generated by the Hero Power.
    • UNIVERSAL TRIBAL SYNERGIES! Alchemist has cards to synergize with any and all tribes! Be it Murlocs, Dragons, Demons, or Nightmare Amalgam -like "All" cards.
    • SNOWBALLING BOARD! Be it through aggressive tribal synergies (e.g. Murlocs), board-wide buffs à la old-school Token Druid, or quick board reloading à la Odd Paladin.

    STRENGTHS

    • Minion swarming - The class has a lot of 1-Cost minions, and the HP generates further of them. However the class has also many other ways to summon minions.
    • Value generation - Patricia loves to concoct new stuff! Like Priest and Rogue, Alchemist is a class with lots of value generation. Alchemist's way of generating value is either to generate 1-Cost cards or to generate cards from random classes (as opposed to Rogue which is only your opponent's class).
    • Versatility - Like Druid, Warrior, and Rogue, Alchemist has a good variety of playstyles and can adapt to any situation during games.

    WEAKNESSES

    • Few direct damage - Alchemist has trouble dealing direct damage. Most of its damage will come from minions.
    • Few big midrange-y minions - Alchemist has a lot of low-cost minions at her disponsal, but few high-cost minions, and the few high-cost minions she has are big effects rather than big bodies. If Alchemist wants big minions, she will have to create them herself (through buffs or card generation).

    Showcased Cards

    In all my cards, I will use the term "Type" to mean what is commonly called "tribe". It's the offical term!

    • Challenge #1: Tortollan Elder
    • Challenge #2: Natural Selection, Mutant Chameleon, Mass Extinction
    • Challenge #3: Rapid Contamination

    Primoridal Genesis Amber Drop

    Rapid Contamination Brains in Jars DK Patricia

    TOKENS

    REWARD HP Existing ghoul

    Philosopher's Stone cost 2 because 0 would have been OP and 1 is hard-countered by Skulking Geist and anti-synergy with my "transform 1-Cost in hand" cards.

    • PRIMORDIAL GENESIS - My Un'Goro quest is based around summoning spells. There are already very poweful summoning spells in my basic & classic sets, including one that can clear more than half of this. The reward is an infinite value giver, similar to Build-A-Beast . If Blizzard thought this was a good idea, I don't see why I can't do it.
    • AMBER DROP - A Discover-summon spell that helps complete the Quest. Based on Free From Amber . Note that, despite the "Discover", you won't keep a copy in your hand.
    • RAPID CONTAMINATION - A card that rewards having a full or near-full hand. Very powerful when cast with...
    • BRAINS IN JARS - Another card that rewards having a full or near-full hand. Super OP with all the cards that
    • PLAGUEMAKER PATRICIA - My class' DK. I wanted to try something new which is why she costs only 1. Patricia can potentially make your games super consistent and change your strategies. Every game will feel different with Patricia on board.

    Lich King Challenge card

    Lich King card Spectral Trainee
    Spectral Trainee

    "But Cheese! The Lich King card is supposed to highlight a weakness from your class! This highlights a strength!"

    Contrary to what people believe, Lich King cards don't target a class' intrinsic weaknesses (except maybe the Rogue one) but rather forces them into a specific playstyle. Warlock must play Renolock, Hunter must play Spells, Shaman must play Murlocs, etc... My Lich King card does the same: it forces you to play a token playstyle. It is still a significant downside since the Trainess deal damage to you.


    Remaining cards

    Journey to Un'Goro

    Fishy Fisherman Wasp Attack

    Natural Selection Chameleon Jugnle Book

    Tortollan Elder Mass Extinction Chromatus

    TOKENS

    Crab Wasp Blue Potion

    NOTES

    • BLUE POTION lready appeared in my Basic set.
    • MUTANT CHAMELEON has the "All" tribe because he's a Chameleon. I already made "All" cards in the Classic set.
    • NATURAL SELECTION can also target typeless minions, but other typeless minions won't be buffed.
    • CHROMATUS only gives you all 3 cards if the Discover is a true Discover. My Amber Drop won't summon 9 minions for instance.s

    Knights of the Frozen Throne

    Scourge Necromancer Mur'ghoul drattle buff

    Scheming Dreadlord Blood Ooze

    Gory Glutton Apothecary Putress

    TOKENS

    Blood Clot Existing Skeleton

    NOTES

    • BLOOD OOZE - If you only have a single Blood Clot at the end of your turn, it will still transform into a Blood Ooze. If you have Clots from several Oozes, they will all merge back into a single Ooze regardless.

    LINKS TO PREVIOUS POSTS

    Posted in: Fan Creations
  • 10

    posted a message on New Mage Card - Power of Creation

    All 6-drops available for Mage (in YotD standard only)

    By "average" I mean the quantity of stats one would normally expect on a 8-Cost minion

    Insane

    Good

    Average

    Bad

    Either good or bad depending on circumstances

    Probably good in Arena. Decent but not good enough to see play in constructed, the problem is that class cards are weighted more in discover effects, and all currently known mage 6-drops for YotD are bad :(

    Posted in: Card Discussion
  • 2

    posted a message on Some of us gals don’t like it LOOOOONNNNGGGG...

    I clicked for the title and I'm very disappointed.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.