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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    Annnnd my expansion is finally complete with those mage cards!

    http://imgur.com/a/bGbOy

    Comments on the cards:

    There's not much I can add actually. Just for those who wonder why Malacrass has this effect, that is because in WoW Malacrass literaly steals players speels.

     From now on I will probably continue to make some balance updates to existing cards, or even add more cards if I get ideas that I think would fit in my expansion. 

    Posted in: Fan Creations
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    posted a message on Anti-Aggro Card Concepts
    Quote from xervian >>

    You play against face hunter, you have 1 hp left, and then you play this:

     Does the effect heal 1 health then repeats that untill you hit 15 or is it just a big heal to 15? ;o
     One big heal to 15 but I don't know how to formulate this without ambiguity.
    Posted in: Fan Creations
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    posted a message on Anti-Aggro Card Concepts

    I think that when compared to Alexstrasza or other healing cards such as Healing Touch or Holy Light it is balanced. My card could restore up to 14 Health but only under specific conditions. Most of the time this would not be much better than Healing Touch.

    Posted in: Fan Creations
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    posted a message on Anti-Aggro Card Concepts

    You play against face hunter, you have 1 hp left, and then you play this:

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #38 - Final Poll

    Well, I participated 3 times and 3 times I was on the same page as the first finalist. I'm cursed.

    Also, is Even Stevens effect a Battlecry or something ? Because that would give an infinite durability to any weapon as long as this is on the field. Did the creator anticipate this ?

    Posted in: Fan Creations
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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    We're almost there! Shaman cards!

    http://imgur.com/a/gJiHR

    Comment on the cards:

    Enchanted Tiki Warrior: Basically an alternative to Totem Golem. 1 less Health in exchange of no overload seems a fair deal to me. A 3/3 for 2 mana is above the statline for 2-mana minions but this one is class-specific so this is acceptable (compare Voidwalker with Goldshire Footman)

    Earthen Ring Stormancer: Yup, that's a negative overload. It means that you will have 1 more mana crystal the next turn and next turn only (just like playing The Coin or Innervate). Her effect also helps trigger friendly Enrage or Stress effects.

    Hot Dancer: Negative Overload. It is a 7-mana 4/3 so this basically means that you are paying this turn the 4 crystals you will get the next turn. She can potentially enable devastating combo.

    Drakkari Idol: Much needed Overload Synergy. That said, as a minion it is pretty much useless. I am not sure this will be played as a passive minion. I hesitate between giving it attack or improve the buff it gives.

    The Maelström: Twisting Nether for shamans. Overload:(10) basically means that you won't play anything of value the next turn, however it allows you to play other cards this turn and potentially transfer board control to you. I hesitate to change this to "destroy all enemy minions" since it rarely provides much more value than Elemental Destruction except if your opponent has big minions. 

    Sen'jin: The card every Shaman needs! Note that Overload only triggers after any effect following the card played so Sen'jin can't combo with my Maelström to dodge the Overload:(10). 

     

    Posted in: Fan Creations
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    posted a message on What would we call this card and what would it look like?

    Darkspear Berserker ?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #38 - Discussion Topic

    I've gotten a couple of messages about this, so I just want to make sure that I address it openly in the Discussion Topic:
    The relatively low turn-out for submissions this week was probably not due to the more restrictive theme.

    It may have been a factor nonetheless . It was really hard to find a good idea that would stand out this week.

    Posted in: Fan Creations
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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    Rogue cards!

    https://imgur.com/a/4dynO

    Uncollectibles:

    Comments on the card:

    Tauren Rogue: They do exist, but they're so good you never see them. Obviously his Stealth will cancel his Taunt when he is played, but once he has attacked once, Stealth will dissapear and he will automatically become a Taunt minion. It some circumstances, he could replace two smaller minions.

    Gurubashi Arena Chest: Some equivalent to Arcane Intellect but with the guarantee of getting a weapon. The additional card is only a combo to keep it balanced against said Arcane Intellect.

    Blessing of Bethekk: A 5/5 with Stealth for 5 which requires a minion to be sacrificed. I think I may have to buff that, I don't know.

    Stranglethorn Ganker: Because a card with this name could only be a rogue card, right ? This is a basically a reverse BGH with a combo. Note: When the card says "destroy them all instead", it means all enemy minions with 2 Attack or less. Great as a mass removal against aggro decks.

    Griftah: When played, this card makes you draw 5 cards and give one of the 4 "useless" cards I made as uncollectibles. On top of that, Griftah also has the same effect as Acolyte of Pain. 3 of those cards are really useless (read carefully: 2 of them makes you do things that you already do, and 1 is just here as a flavor text vessel), but the 4th one (the Hula Girl Doll) has a real ability. Trivia: In WoW, Griftah is known for selling absolutely useless items for a big sum of gold. However one of his item, the Hula Girl Doll, is needed by engineers to craft their flying machine. Hence the special effect for it.

     

    Posted in: Fan Creations
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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    Paladin cards!

    I had a hard time finding good names and cards for paladins since troll paladins don't exist in WoW lore. But I did it. There are potential frog synergies with those cards. After secretadins: frogadins!

    http://imgur.com/a/0HW7l

    Uncollectibles:

    Card explanations:

    Mossflayer Lightcaster: Most a free buff on command, although a slow one. Nonetheless useful in early game, and could potentially snowfall if left alive.

    Rastakhan Golden Mojo: Initially its spot was taken by a "blessing of [loa]" card, but since no loa associable with paladins exists I went for that instead. A very nice buff for all Silver Hand Recruits for its cost but this card should not be associated with...

    Silver Hand Hexmeister: (Note: This minion doesn't replace your hero power, it merely changes its effect. If Justicar Trueheart is played, your Hero Power would simply summon 2 Frogs). A 3-mana 4/4 is very cost efficient, but class-specific cards are always slightly more powerful than neutral ones. Also, in a classical Paladin deck, this card's effect would be a drawback except if the paladin has...

    Critter's Revenge: This card is a huge anti-removal. It turns a 1/1 into a 7/7! It is much more powerful than the basic Blessing of Kings but it requires to have a critter on your side of the field. As I said this synergizes extremely well with Silver Hand Hexmeister. Your opponents would think twice before polymorphing or hexing one of your minions.

    Merely a Setback: This was my submission for card creation contest #36 with some changes: it is now a paladin spell (obviously) and it now sends back the minions into your hand (rather than into your deck like my initial card). Does not work if your hand is full obviously, so this may be allow your opponent to mill you if you have lots of minions on the field. Trivia: This card is a reference to the famous "merely a setback" speech given by Kael'Thas at the end of Magister's Terrace, hence the Kael'Thas artwork. This doesn't have anything to do with trolls, but many class-specific cards have nothing to do with their expansion's general theme (what is the common point between GvG and Mal'Ganis ?).

    Tiki Shield: I guess I am not the first to have this idea. But still, weapons that aren't actually weapons are lacking in the game. This could save you some time, but your opponent could also choose to trigger it with 1-damage spells/minions in order to get rid of it.

    Sergeant Bly: I guess I have to explain how it works. When summoned, Bly's battlecry will summon, in that order: Raven -> Murta Grimgut -> Oro Eyegouge -> Weegli Blastfuse. If at any point your board becomes full, the summon will stop. As I imagined it, Weegli Blastfuse would actually be summoned directly for your opponent. 

    Note that the summoned tokens are the only class-specific tokens that are paradoxically not accessible to the class they belong to. Priests can try to copy Bly, but for rogues and warlocks the only way to get them (as far as I know) would be to play Grand Crusader and get Bly or to acquire an Unstable Portal through Nefarian or Spellslinger and get Bly.

    Trivia: In WoW, Bly and his followers can be found in Zul'Farrak. They initially help the players kill a wave of Sandfury Cretins (also featured in my expansion, ironically with  a similar effect) but later turn on them if asked about a rod. Weegli Blastfuse, however, will run away and later help you. Hence him being summoned for your opponent.

     

    Posted in: Fan Creations
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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    Before moving on to the last 4 sets of class-specific cards (paladin, mage, rogue, shaman), here is a few lot of balance adjustements I made to existing cards following people's feedback as well as some changes I think should be made. 46 cards (more than half of my current set!) have been modified more or less heavily. Some aesthetic changes have also been made (names and artworks changed).

    http://imgur.com/a/140EJ

    Functional Changes:

    Kurzen Witch Doctor:

    Kurzen Witch Doctor's text has been reworded in order to be less ambiguous,
    also it's cost has been increased to 3 (up from 2) and his power doesn't work
    on heroes anymore.

    As a 2-mana minion, he was objectively better than Shrinkmeister since his power is permanent and actionable several times.

     Smolderthorn Pyromancer:

    Attack and Health reduced by 1 and the damage is now randomly split among enemies. The card's quality has been updated since this effect is too powerful for a common. Artwork and name changed.

     Reversed Berserker:

    -2 Attack, artwork updated.

    Gurubashi Hexmeister:

    Its effect now target the leftmost enemy minion rather than a random one. This is consistent with my will to tone down RNG effects. This way, the opponent has a way to anticipate the deathrattle and put a useless minion at the far left. Note that I am not sure that the "from your point of view" is useful since I don't know whether minion order is reversed for your opponent. It may actually be useless.

    Also the name and artwork have been updated as I found this lovely female forest troll artwork (I have a troll fetish apparently).

    Stromgarde Troll Hunter:

    Health and Mana cost increased by 1 (my ratio of 3-Cost cards was too low, so I decided to change some mana costs). Now this minion attacks as a 3/3 and defens as a 5/3. Quality decreased to Common. 

     Raptor Mount:

    Its cost has been increased by 1 and it now only grants +1/+1 when the joust is won. +2/+2 and Charge for 1 mana was just too much. This would wreak havoc in an OTK deck, even if the Joust requires to be won.

    Zabra'jin Shieldmasta:

    Base Health increased by 1. Artwork recentered. Added "if damage taken is not lethal" to limit ambiguity.

     Troll Slavemaster:

    Cost increased by 1, and the Slaves no longer have charge. I hesitated to make it a 2-mana 1/2 but that would make it pass from op to up since a 1/2 can be destroyed pretty easily and hello three 1/1 for free. Also its name has been changed to Gurubashi Slavemaster to compensate for the loss of Gurubashi Hexmeister.

    Trivia: The art for this card comes from the same image as the one for Shadowfiendhttp://hearthstone.gamepedia.com/Shadowfiend

     Amani'shi Warbringer:

    Cost increased by 1 and quality changed to Epic. An effect like this deserved more, even if it is only a joust. Name and text updated.

     Zandalari Invader:

    The "Counter-attack +1" has been replaced by a Windfury (afaik no minion has this Stealth/Windfury mix yet). Cost increased to 3 since Windfury is well worth 1 more mana. Quality decreased to common.

     Trapper:

    Nerfed to a 2/2 (down from 3/3) and quality increased to Epic. An effect like this largely deserves the extra mana-cost. Imagine taking control of a King Krush for 3 mana! This would easily acquire BGH status if it was in the game.

     Shadowtooth Troll:

    Attack reduced by 1. This is basically a Wisp+[card]Polymorph[/Ccard] that only takes 1 deck slot, which is compensated by the fact that my expansion features frog synergies.

     Baby Raptor:

    Cost increased to 2. Also has been given Charge. I felt it would be worthless otherwise. Quality changed to Common.

     Amani'shi Hatcher:

    Cost increased to 3 (anything that spawns other minions should cost more than its statline is worth, right Dr.Balanced ?). Quality and Name changed.

     Undefeated Headhunter:

    The idea for the initial card was to make an extremely mana-efficient card and compensates this by making it an Epic. But even that isn't enough to compensate for this (Maybe if it was a legendary this would be viable since you can only put one in your deck). So I decided to make it the most powerful textless minion of Hearthstone, following the old "Attack + Health = 2*Cost + 1" rule. Has also been renamed tu reflect his power (forest trolls were pretty badass in WC2).

    Revantusk Ritual Dancer:

    This is undoubtely the card that has gone through the greatest amount of changes, both esthetically and functionnaly. It's not even the same card anymore. I hesitated between keeping the frog effect or making an other completely different effect altogether. I went for the second option, but I am not sure I managed to balance the card. The summoned token is meant to be either good or bad depending on the situation, and could therefore be used on either one of your minion or an enemy one. Still, I am not sure the Windfury isn't too pushy for the effect. Hakkari Ritual Dancer in itself is very bad for its cost, but is the additional mana cost enough for such an effect (taking into account that a minion must be "sacrificed" for the transform effect) ? 

    Overlord Drakuru:

    Nerfed down to a 6/6 (down from 7/8). Basically, this is cheaper by 2 mana in exchange for mostly not being able to play useful minions near him. Compare to Fel Reaver: 3 mana cheaper in exchange of self-milling. However Drakuru could still be used to pop useful Deathrattles or Stress effects, that's why it is "only" 2-mana cheaper and not 3 mana as this way synergize well with other cards.

    Zanzil the Outcast:

    I followed Koolaid's advice and increased this card's mana cost by 2. (EDIT: Well by 4 actually, I will have to fix that later).

    Sea Witch Zar'jira:

    Her effect has been nerfed. A card like this would guarantee that murlocs would never be in the metagame again so I had to change it. It still has the potential to screw up an entire zoo deck though.

    Zuni:

    Health increased by 1. Also its effect has been reworded to be less ambiguous.

    High Priest Venoxis:

    Nerfed to a 3/3 (down from 6/6). Prophet of Hethiss hero power is generally less powerful than Jaraxxus so the player has an additionnal 3/3 minion for the effect. I think this is fair. Also it's artwork has been change to a WoW screenshot and his effect is now a battlecry.

    Beast Slaying:

    It should now target an enemy Beast. Otherwise this would have been abused if played with Gift of Mylune.

    Gift of Mylune:

    Filling your board with Squirrels would have been too op when compared to the first option of Dark Wispers.

    Blessing of Shirvallah:

    Because a 5/4 with Charge for 5 is definitely too op, even if it requires a "sacrifice". Now it is basically a Reckless Rocketeer with Beast synergy and 1-mana less to compensate for the minion to be transformed. This could also be used against an enemy minion to get rid of it easily.

    Snake Charmer:

    Goodbye Emperor Cobra. This minion now summons an entirely new minion. 

    Thrallmar Sniper:

     +1 Health. Also the ugly white border has been removed.

    Halazzi:

    The Amani Lynx has basically become a Huffer. It still has a high stat-line for Halazzi's cost but this is a compensation for the fact that the Enrage has to be triggered for the Lynx to be summoned (and the Charge effect is useless if it is activated during your opponent's turn).

    Argent Dawn Healer:

    Cost increased to 3 (up from 2).

    Zabra Hexx:

    Now restores only 6 Health (down from 7). Also, artwork changed.

     

    Cosmetic/Rarity changes:

    Pain Suppression:

    Reworded.

     Raptor Rider:

    Quality decreased to Common.

    Darkspear Loyalist:

    Quality Decreased to Common.

     Terrible Hexmeister:

    Reworded.

    Drakkari Berserker:

    Added the mention "if damage taken is not lethal".

    Sandfury Cretin:

    Artwork changed.

    Ogre Witch Doctor:

    Reworded.

    Drakkari Golem:

    Quality increased to Rare. Living Mojos now costs 1.

     Darkspear Rebel:

    Quality increased to Rare. Reworded.

    King of Frogs:

    Reworded.

     

     

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #38 - Submission Topic [Ended

    This is the best I can come up with.

    Posted in: Fan Creations
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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    Druid cards!

    Uncollectibles:

    All the Choose One cards:

     

    http://imgur.com/a/Q29lK

    I have some doubts for Daakara's Eagle form, isn't a 7/6 Windfury for 8 mana too op ?

    I am currently correcting balance issues with other cards.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition #38 - Discussion Topic

    This is the best card I can come up with. What do you think about it ? I think the wording is not very good but I don't know how to make it better.

    It has not been submitted yet.

    Posted in: Fan Creations
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    posted a message on Troll-themed expansion, 186 cards [Last update : 30/7/2016, New Druid class cards!]

    Thanks for your lengthy comment. I think you're right for many of those cards (as I didn't know how to balance them). That said there are some with which I don't agree.

    -Terrible Hexmeister: Battlecries by definition cannot single target the source minion. You should probably just make this "At the end of your turn, transform this minion into a random 1-cost minion." - that'd also give it some strategy withsilence effects like Wailing Soul.

     

    I've never read any rules that specify that a battlecry can't target the source minion. Frostwolf Warlord and many other minions have self-targetting battlecries, and Faceless Manipulator also transforms itself when summoned. I think the card is fine as it is, except maybe for the wording (I would simply say "transform" rather than "transform itself")

    -Saltscale Hunter needs to be re-worded. I'd have it "Battlecry: Destroy ALL Frogs, friendly Murlocs get +1/+1 for each Frog destroyed this turn."

    Reworded as this would mean that friendly murlocs would also gain +1/+1 for frogs destroyed by effects other than this one which is not what I want. Only the battlecry should give them the buff.

    -Kurzen Witch Doctor makes no sense to me as worded. It sounds like you wanted it to be like a Counter Attack effect rather than Stress and debuff whatever attacks it. With that being said, it seems super OP if this is a permanent debuff. It seems OP even it's until end of turn as it's basically immune to any 2 or less Attack that way, but if it's permanent it's turning even a Yeti into a 2/5 and then surviving the attack as a 2/1 to debuff something else.

     

    Yes I think I should word it as "Any minion damaged by this minion LOSES 2 Attack". Yes, the debuff would be permanent but would occur only after KWD has received the damage, so he would still be killed by the Yeti. Do you think I should put -1 instead of -2, or make it a 2/2 ?

    -Smolderhorn Pyromancer seems easily abused in a Dragon Warrior deck or something as a Stress trigger. 2-damage still feels pushing it with 1-damage being the more realistically balanced, as a neutral common. Compare it to Flamewakerstatline/mana cost/effect wise and that's a class-specific rare.

     

    I compared it to Demolisher as well as my own troll batrider to balance this. If I reduce the damage output then it would be strictly worse than those two cards (except for the 2-attack but than does not change anything). I think I will reduce his Health to 2 or change it to "randomly split" ... but this may still be op in a dragon priest deck with all its healing and health-increasing spells. Maybe convert it to a "deal 1 damage to all minions" ?

    -Ogre Witch Doctor I think runs into the self-Battlecry problem.  You'd either need it to be some sort of trigger, hit friendly minions, or make it like a Spell. The only other way Battlecry functions like this is Joust mechanic, so maybe if you lose the Joust transform type thing.

     

    Same thing as for the terrible hexmeister

    -Frog - Is this the 1/1 Frog everything gets turned into? Is the text to suggest as long as you have a Frog in play you can't draw cards? You just draw more Frogs? If so that is SUPERRRRRRRRRRRRRRRR broken.

     

    No, I made two versions of the 1/1 Frog, a collectible and an uncollectible one, the uncollectible one is textless. As for the collectible frog, what I meant is that it will always be in your initial hand (although it is "mulliganable"). As for the frog type, I think it is not a problem not to have one since there are already several cards that specifically reference Silver Hand Recruits. 

    As for the rest, I will do the modifications later.

    Posted in: Fan Creations
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