Not want to be that guy but...
Hit legend before:
Hit legend now:
12
Not want to be that guy but...
Hit legend before:
Hit legend now:
12
So the clue is in the title. After 4 years playing this game on and off casually finally hit legend tonight via Highlander Hunter.
The last time I came close was back in KoFT, 1 win away from hitting it with Bloodreaver Guldan but lost and inevitably tilted like a muthaf***a. I've always played control, enjoy it a lot taking time to work out best play and manage resources etc. Aggro almost felt like cheating (I know it's not).
Only just got back into playing properly with this nex expac and I guess the new ladder system helped also but what the hell, legend is legend right!? Can finally get this itch off my back and tell myself I persevered and done it.
For those yet to do it. Chin up, you got this. 24 hrs is a long time :)
Much love
9
This card is a huge nerf to Millhouse Manastorm.
Also, amazing synergy with a wild control deck that contains Medivh, the Guardian
9
What about Plot Twist?
7
Hmmm, so it just says: 'Restore 5 Health'. Doesn't say what the source has to be (minion or spell) nor the target.
So any minion or spell that can just do a bit of healing will bring it back. Lifesteal should also count.
Furthermore, when it goes dormant, any effects on it (other than Silence) will be negated.
So any copies of this will also give you a 4/8 Taunt back when they re-activate, regardless of whether the copy was say a 1/1 initially or made from Flobbidinous Floop or from Gloop Sprayer.
Should be interesting to experiment with, especially if any repeatable or end-of-turn healing effects are added to the expansion.
The dormant tokens might also screw up some spells from your opponent when it targets anything adjacent.
Also, this will have an interesting interaction with Da Undatakah. Every time one of these dies, re-activates and dies again, it will count for Da Undatakah, meaning Da Undatakah will eventually give you 3 dormant tokens of this when it dies. Which means 5 Health healed = spawn three 4/8 Taunts.
5
Everyone looks at it and says 10 mana, will not see play. I'm looking at it and I'm just like...The Boomship with a pair of these looks kinda cool.
7
I can already foresee trolden clips of thief rogues cringing on 1 health and getting it for 1 mana from a desperate Sprint...
32
This card has amazing synergy with magma rager!
26
Restore 3 health for 0? More like deal 16 dmg for 0...
8
But you lose the golden value
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3
RIP Millhouse may his might be eventually felt 2 more years from now :(
5
glad they are adding this mechanic back
4
Eventually we will have an Ogre themed deck. maybe with a hero power that makes everything random
2
You could say the stars are aligning for this one...
1
Thanks for commenting! Here is something that will make things easier for you
https://hsreplay.net/meta/#tab=matchups
on the website it shows what decks do well in what matchup this helped give me a start when I was trying to figure out what beats what.
4
Ohhh I love how greedy this deck is. Actually feels pretty strong. I've been looking for a good list with the lady in white. I'll give this deck a try and see how it works for me.
1
LOL I love this man!
"I Swear If I had a match against any Rank 1 Player , I will Concede .."
" I will only use a net deck as a basis for my decks and not be a mindless pirate warrior!"
1
http://www.hearthpwn.com/decks/1139951-odd-rogue-rank-crush-your-way-to-legend
2
Yea so true Firebat, Savjz, and Zalae are my go too and I have gotten so much better because of them.
11
Bio
First of all, I have been playing Hearthstone since 2014 and originally started as a free to play player, however about a year later I got frustrated and wanted to buy the expansions. I don't have a complete collection, but I do have my fair share of meta decks. I never thought I would push for legend, but after I broke rank 5, 8 months ago, it became an idea that I really wanted to achieve. I wanted to make this post because there is a ton of misconceptions, fake news, and important things to remember that I wish I had read before hitting legend.
Also the decks I used primarily where Odd Rogue, and Egg Hunter with the Katherina charge package (FYI this deck is my own flavor of the deck and I believe absolutely the strongest variation of hunter in the meta with tools to beat any deck you queue into which is fun because you don't have auto loses).
Misconceptions
-Biggest One "All you need to do is have an above 50.01% win rate to get legend after that it's all time". Alright very true BUT... Try playing Odd Rogue or any aggro deck when the meta is almost all teched against control decks and you will find your win rate drop dramatically. You can be playing a deck with a 70% win rate on hearthpwn but if everyone you play against is teched against your deck it is not uncommon at least in my experience to end the day 10 losses behind what you started with. Decks with the best win rates switch all the time and it's because the meta changes. The key is to think about what you are most commonly going against and what beats that deck the most often. When the Druids got too greedy, I switched to rogue and dumpstered kids, when people ran every possibly AoE and heal I switched over to a midrange deck which could finish opponents off with overwhelming value. What you really should consider is being 26 games ahead of how many games you lose at the end of the season. For me, it took around 150 games played meaning I won 88 and lost 62 giving me a 58.6% win rate on average, which sounds great, but believe me there were days where I lost 12 games straight in a row and told myself I would never push for legend again its a crazy journey but I wish someone had told me that its more about understanding the matchups and using that knowledge to improve your win rate.
- "Learn to play for the win" some games you just can't win unless your opponent makes a mistake other times you might be making a mistake by not dealing 1 extra point of damage by trading or not. I would recommend hearthstone replay to watch games you thought you should have won to see if there is something you could have done differently often times there is and this knowledge is an easy way to improve win rates for decks you love to play.
- "To much time" to be clear it does take a lot of time but not as much as many would think. I climbed from rank 7 to legend, this season in about 180 games and at 10 min per game that's around 30 hours spent in competitive ranked play, which is a lot, but not as much as many people in the comments would have you believe it takes. Also to anyone thinking about pushing for legend that has not already I would highly recommend it. I tried for 3 months and just now finally succeeded and I have to say it felt great. Plus legend itself feels like an oasis after the stress of climbing for so long. Many of the games I find my opponents playing fun variants of popular decks which brings the fun back into ranked mode at least for me.
Thank you for reading this post I love the Hearthstone community and I felt this really needed to be said. If there is anything that I forgot to add, please leave a comment.