- Chandranel
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Member for 8 years, 11 months, and 18 days
Last active Mon, Nov, 8 2021 03:25:29 -
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dibbbbb posted a message on Weekly Card Design Competition 9.20 - Submission TopicPosted in: Fan Creations -
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Cogito_Ergo_Sum posted a message on Weekly Card Design Competition 9.20 - Submission TopicPosted in: Fan CreationsHealing and buffing both count as increasing health. Rings a bell?
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LeoFC_ posted a message on Weekly Card Design Competition 9.20 - Submission TopicPosted in: Fan CreationsToken sprout:
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vbalint posted a message on Weekly Card Design Competition 9.20 - Submission TopicPosted in: Fan Creations -
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Shatterstar1998 posted a message on Weekly Card Design Competition 9.19 - Submission TopicPosted in: Fan CreationsThis card recreate the Fel Stalker unit in Warcraft III has the Mana Burn ability that burn the enemy unit equal to their mana. Gameplay wise, it's a great card to pressure control deck by mid-range and aggro decks by forcing them to either take damage or play inefficiently.
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CheeseEtc posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan Creations( ͡° ͜ʖ ͡° ) -
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UrkFam posted a message on Weekly Card Design Competition 9.18 - Submission TopicPosted in: Fan CreationsPotential Spell Generators:
Inspired by Cher Ro, the card artist who inspired a Reddit artist to draw this amazing commission. Cheers!
*This used to be a neutral card, until I realized Archmage Antonidas ruins any potential fun that could've been had. Curse you wizard man
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LittleOgre posted a message on Weekly Card Design Competition 5.17 - Submission Topic -
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HS_Laptopman posted a message on New Priest Card Reveal - SeancePosted in: NewsThese type of card reveals always give me a annoyed feeling. I have rather that they tweak the card Convert instead of printing a new one, for which I essentially pay for. It feels lazy that they never consider tweaking cards, but instead this print it again
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UndeadRebel13 posted a message on New Priest Card Reveal - SeancePosted in: News4x Convert wild players watch out
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Duel is a new keyword, inspired by Clash from Shadowverse. It triggers whenever this minion fights with another one (attacks or is attacked by it), before the damage is dealt. If Collector of Souls attacks a minion and destroys it with this ability, the combat damage is not dealt (but it doesn't mean CoS can attack again).
Art: https://www.artstation.com/artwork/55yyP
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Wild probably wouldn't exist if they tweaked cards.
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@Hackergrad Looks great!
@YoThats Maybe something like that:
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Edit: The Deathrattle in now an Inspire; Attack reduced by 2.
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Its Battlecry gives you a new deck, which contains 12 collectible legendary cards, they can be duplicates or class cards. 12 Deathwings? Why not!
Edit: Added description.
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These cards are really interesting, but next time try to compare them with the Blizzard's ones :)
Battlecry: Summon a random friendly minion that died this game and give it Taunt=> Battlecry: Summon a random friendly minion that died this game and give it Taunt.Battlecry and Deathrattle: Deal 2-3 damage to all enemy's minions.=> Battlecry and Deathrattle: Deal 2-3 damage to all enemy minions.Vanessa Vancleef=> Vanessa VanCleefStealth Battlecry: Gain attack equal to the attack of your weapon=> Stealth. Battlecry: Gain Attack equal to the Attack of your weapon.Whenever a friendly minion dies, this card gains +1/+1=> Whenever a friendly minion dies, gain +1/+1.Battlecry: Destroy all other damaged minions. Enrage: Whenever this card attacks, deal 1 damage to all other characters.=> Battlecry: Destroy all damaged minions. Enrage: Whenever this minion attacks, deal 1 damage to all other characters.Charge. Whenever this minion attacks a minion, that minion gains Silence=> Charge. Silence any minion damaged by this minion. [compare: Maexxna, Water Elemental]Your hero power now deals damage to all enemy minions and deals 4 damage instead.=> Your Hero Power now deals 4 damage to all enemy minions instead.Charge Taunt Enrage: This minion's health cannot fall below 1=> Charge. Taunt. Enrage: This minion can't be reduced below 1 Health. [compare: Commanding Shout]Taunt Characters that attacked this card takes 2 damage=> Taunt. Whenever a character attacks this minion, deal 2 damage to them.Battlecry: Add 2 random Shaman spell to your hand, their cost is reduce by 3.=> Battlecry: Add 2 random Shaman spells to your hand. They cost (3) less. [compare: Unstable Portal]Battlecry: Choose one - heal 5 damage from all ally characters or deal 2 damage to all enemy characters.=> Choose one - Restore 5 Health to all friendly characters; or Deal 2 damage to all enemy characters. [compare: Cenarius]Divine Shield Inspire: Give a random minion Divine Shield.=> Divine Shield. Inspire: Give a random minion Divine Shield.Whenever an enemy minion attack, deal 2 damage to all enemy minions=> Whenever an enemy minion attacks, deal 2 damage to all enemy minions.Deathrattle: Summon a random beast and shuffle this card into the deck.=> Deathrattle: Summon a random Beast and shuffle this minion into your deck. [compare: Malorne]Stealth At the end of turn this minion attacked, gains Stealth=> Stealth. If this minion attacked this turn, at the end of your turn gain Stealth. [I'm not sure about this one...]Whenever another minion dies, summon a Flesh Eathing Ghoul=> Whenever a minion dies, summon a Flesheating Ghoul. [compare: Flesheating Ghoul]Taunt Whenever an minion attacks this card, destroy it if it's power is less than this card's toughness (no damage is dealt)=> Taunt. Whenever a minion attacks this minion and its Attack is lower than this minion's Health, destroy it.Inspire: This card is immune until the start of your next turn.=> Inspire: Gain [or 'Give this minion'] Immune until your next turn. [compare: Bestial Wrath, Conceal]Battlecry: All players discard their hand. For each card discarted by this effect, gain +1/+1=> Battlecry: Each player discards their hand [or 'Both players discard their hands]. Gain +1/+1 for each card discarted. [compare: Blood Knight, Coldlight Oracle, Mindpocalypse]Whenever you play a spell, put a copy of that spell into your hand.=> Whenever you cast a spell, put a copy into your hand. [compare: Lorewalker Cho]1
@Sinti I think this is something like: "This minion is Immune while attacking. If the target minion survives, it attacks this minion." Divine Shield is not the same, because it absorbs damage even if the target survives or if this minion is attacked...
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@xt3rm1n80rx Or maybe '50% chance to attack the wrong enemy. Battlecry: Gain Stealth or Charge. (at random)', like Enhance-o Mechano? That means it can gain Stealth or Charge - not both, and not none od them, but it would be less complicated...
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Totemic Might isn't worth adding to your deck, but this minion makes it playable. You can cast it instantly (it's a 0-Cost spell) or wait for more Totems on the board.
Inspire triggers after you use your Hero Power, so just summoned Totems have +1 Attack as well.
Edit: Added description.
Edit 2: Attack and Cost decerased by 1; 'all friendly' changed to 'your'.
The previous one: