I don't lose to token Druid because I can't clear the board. I lose because I can't clear the board twice in one turn. Soul of the Forest is what kills me.
When you think "I'll be fine. They've only got 14 damage on the board and I've got 18+ HP" you may as well concede, because if they don't have savage roar in hand, they're gonna have at least 1 Power of the Wild, Blessing of the Ancients or Swipe
Turn 1. Player going 1st: Here's some tempo for you to deal with. Turn 1. Player going 2nd: I don't have any 1 mana removal cos it basically doesn't exist, so the best I can do is match tempo with tempo. 2. 1st: Now I have 2 mana to play with. Here's some removal and minion damage to face, usually. I still have tempo. 2. 2nd: I can now remove your minion with my 2 mana removal, or again match with 2 mana tempo. 3. 1st: So now I just have 3 mana to continue with my tempo train. You're constantly on the defensive. But you have an extra card, so it's fair! It then continues to snowball like this.
The player going 1st always has a 1 mana advantage. If it's a reactive play, they'll have access to a minion or spell that costs 1 more than whatever their opponent just played. Or, if it's an offensive play, their opponent will only be able to respond like-for-like. It's a deceptively huge advantage to have.
Giving the player going 2nd a coin allows them to strategically give them one turn where they have the mana advantage.
Gold cap is at 999,999 with a warning at 997,999. You would be less than a third of the way to this milestone if you completed your 30 wins every day, completed your quest at an average of 60 gold per day, and completed an arena run of average wins 5-8 once per week since release. I believe Kripparrian holds the most gold in the game, check his most recent video.
Interesting! This has got me thinking what the maximum possible gold someone could have got since release, with an unnatural amount of luck to do so (restricted only to 1 arena attempt per day):
100 gold per day by doing 30 wins. + 100 gold per day by miraculously rolling "Total Dominance" everyday + 390 gold in arena everyday from 12 wins and magically obtaining the maximum gold reward available (540- the 150 cost to play arena) = 590 gold per day
Hearthstone was released on 11th March 2014, which is 1842 days since today (26th March 2019).
Meaning, with phenomenally, astoundingly, astronomically tremendous luck, you could have obtained 1,086,780 gold in that time
Therefore, theoretically, (Just like theoretically, you can walk through a wall if none of the atoms collide) you could have obtained 1 million gold by October 30th 2018 (1695 days after release)
So, to answer the initial question: No. nobody has done that.
0
Savage roar is absolutely fine.
I don't lose to token Druid because I can't clear the board. I lose because I can't clear the board twice in one turn. Soul of the Forest is what kills me.
When you think "I'll be fine. They've only got 14 damage on the board and I've got 18+ HP" you may as well concede, because if they don't have savage roar in hand, they're gonna have at least 1 Power of the Wild, Blessing of the Ancients or Swipe
0
You're wrong and here's why:
Turn 1. Player going 1st: Here's some tempo for you to deal with.
Turn 1. Player going 2nd: I don't have any 1 mana removal cos it basically doesn't exist, so the best I can do is match tempo with tempo.
2. 1st: Now I have 2 mana to play with. Here's some removal and minion damage to face, usually. I still have tempo.
2. 2nd: I can now remove your minion with my 2 mana removal, or again match with 2 mana tempo.
3. 1st: So now I just have 3 mana to continue with my tempo train. You're constantly on the defensive. But you have an extra card, so it's fair!
It then continues to snowball like this.
The player going 1st always has a 1 mana advantage. If it's a reactive play, they'll have access to a minion or spell that costs 1 more than whatever their opponent just played. Or, if it's an offensive play, their opponent will only be able to respond like-for-like. It's a deceptively huge advantage to have.
Giving the player going 2nd a coin allows them to strategically give them one turn where they have the mana advantage.
0
40 minutes is 32 turns (16 each) where you've both roped to the end every single turn.
If you want to finish a game quicker than that, I suggest you play aggro. Or stop roping.
0
Do a cache refresh instead of a soft refresh.
i.e. Ctrl+F5 instead of F5
0
I've been using this one atm. It's pretty good. I'd say that 65% win rate is maybe a bit too generous though. Maybe between 55%-60%.
6
I'm one of those people. The last meta got so boring I ended up playing wild exclusively for 2 months,
Now, similarly, the wild meta has barely changed, but there's a massive difference in standard. So now I'm exclusively playing it.
I'll go back to wild soon, but for now I'm enjoying standard too much.
0
Maybe you just have trypophobia?
0
More slots would be nice, but I just save my deck codes in a notepad doc. That way I never lose a deck.
0
There is literally a topic on this if you move your mouse cursor an extra 2cm in the general discussion board.
0
*Laughs at you from my ivory Warlock tower*
1
Even a Milhouse Manastorm rotting in your hand is gonna be better than being bombed.
1
I reckon we haven't seen the last of resurrect priest yet.
1
Interesting! This has got me thinking what the maximum possible gold someone could have got since release, with an unnatural amount of luck to do so (restricted only to 1 arena attempt per day):
100 gold per day by doing 30 wins.
+
100 gold per day by miraculously rolling "Total Dominance" everyday
+
390 gold in arena everyday from 12 wins and magically obtaining the maximum gold reward available (540- the 150 cost to play arena)
=
590 gold per day
Hearthstone was released on 11th March 2014, which is 1842 days since today (26th March 2019).
Meaning, with phenomenally, astoundingly, astronomically tremendous luck, you could have obtained 1,086,780 gold in that time
Therefore, theoretically, (Just like theoretically, you can walk through a wall if none of the atoms collide) you could have obtained 1 million gold by October 30th 2018 (1695 days after release)
So, to answer the initial question: No. nobody has done that.
(Edit for spelling mistakes)
0
Maybe each class will have both a "hero" legendary and a "villain" legendary?
Is there any evidence that this can't be the case?
1
Sucks to be you. One of my commons was golden, so I got 135 dust.