Well, with three ramp cards in the deck (Innervate, Breath of Dreams and Overgrowth) and the mana refreshing from Omu I usually have more than enough mana to do stuff. Some of the ramp even gets stranded in hand sometimes. You can swap Innervate for Lightning Bloom if you want to. It should work just fine, but adding it instead of something else I don't think it would work that well.
The only mage decks I really don't like to go against is the Quest Mage. Vargoth just makes this deck stupid, when the opponent gets +3 turns to play before you do anything.
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Well, with three ramp cards in the deck (Innervate, Breath of Dreams and Overgrowth) and the mana refreshing from Omu I usually have more than enough mana to do stuff. Some of the ramp even gets stranded in hand sometimes. You can swap Innervate for Lightning Bloom if you want to. It should work just fine, but adding it instead of something else I don't think it would work that well.
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I only completed it three times (Mage, Druid and Paladin)
The Druid one was the easiest due to Aviana. She's still op change my mind lol
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So... I still need to complete this dungeon with 6 classes. I only managed to finish it with Mage, Druid and Paladin).
What loots should I be getting for the other classes? Help me please lol
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The only mage decks I really don't like to go against is the Quest Mage. Vargoth just makes this deck stupid, when the opponent gets +3 turns to play before you do anything.
It's pretty easy for mages to make otk decks as well... (like this one using Sorcerer's Apprentice, Archmage Antonidas and Molten Reflection due to the enormous amount of tempo the freezing cards give them.
aside from this, for me it's fine lol