I like to not over-design the cards. Inspired by dragon consort of course.
However unlike consort, he doesn't consume his own buff - so chaining 2 of those lets you get big taunt very fast
- Celeritas
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uiasdnmb posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Posted in: Fan Creations -
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Slouaq posted a message on Weekly Card Design Competition 3.02 [Submission Topic]"Sir, do you know how fast you were charging?"
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crasyherbz posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Simple card which gives bolster some love and helps out those poor arena warriors.
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Asylum_Rhapsody posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Hehe, get it? Under-Powered? Like, electrical power? And Charge? Like, an electrical Charge? Hehe, you get it.
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sashashepto posted a message on Weekly Card Design Competition 3.02 [Submission Topic]I think I'm going to start writing flavor text for my submissions:
"Because you can't spell 'Shrouded' without 'ded'"
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Azshara posted a message on Weekly Card Design Competition 3.02 [Submission Topic]I wanted to emphasise the versatility of the Choose One effect. Because of the potential value of being able to Transform into a Druid of the Claw, I went for low health to ensure you had to be confident in your play, or use it as a turn 9 Combo. Obviously, you could use Druid of the Flame, or Druid of the Saber too, to heal it up if it's taken damage, or to gain a stealth minion, or charge minion, or a taunt minion, or a minion minion. The possibilities are endless!*
*Possibilities are actually 6 different effects, please contact Elyxie if you want a refund for your Druid of the Wild™.
This card will activate if your opponent summons a Choose One minion that transforms.
Ancient of War and Anodized Robo Cub won't activate this card, as they don't actually transform.
Polymorph and other transform effects applied to Choose One minions won't work either, as there isn't 'another choice' for Druid of the Wild to transform into. -
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rodroid321 posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Posted in: Fan Creations -
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RoofTopOctopus posted a message on Weekly Card Design Competition 3.02 [Submission Topic]Posted in: Fan Creations -
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the9tail posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]Posted in: Fan CreationsClass: Gotham Vigilante
Hero: Bruce Wayne/BatmanThere is currently no rules in game about swapping back and forth between 2 characters, for example we do not know what happens if Jaraxxus turned back into Gul'dan. So I am going to make the ruling here:
When swapping to a different hero if you have used that hero before it retains its previous Armor and Health totals.Secondly, weapons are no longer destroyed when changing heroes but they can be replaced if the new hero holds one innately like Jaraxxus.
Now with that out the way, Bruce Wayne/Batman's hero powers allow him to swap between his personas depending what the player does. Weapon attacks (or any hero attacks) transform the player to Batman and any spells cast return him back to Bruce Wayne. (Also, for the purposes of effects like Inspire, swapping heroes in this fashion counts as activating a hero power.)
Because of this interaction, weapons for this class are themed towards Batman and spells are themed towards Bruce Wayne. Lets take 2 examples:As a result of these 2 themes, you will not see a spell that "Assassinates" but you could see cards show the power of money such as research or political influences. Weapons are all simply bat-gadgetry.
So what about basic minions you may ask? Sure Legendaries are pretty easy for comic book character - but simple minions are a little trickier. Here is an example:
Class minions, like spells and weapons, are to be aligned with personas too. The above example, Love Interest is aligned with Batman. Batman aligned minions could also be enemies/goons that anger him or a bat-vehicle. Bruce Wayne aligned minions can be police, lawyers or any general "do-gooder".
Buffs like the one explained above do not effect personas that are not currently active. So if you weren't Batman, the Battlecry would simply have no effect. This added complexity is part of managing his 2 natures.
So you are probably wondering how this Hero would develop through the expansions? Initially it would be about setting up the Batman essentials, like the Batarang above. Cards gained through Adventures would focus on bad guys that match the theme. GVG will have the most complicated bat weaponry/machinery and The Grand Tournament would be about "being a symbol" for Gotham.
Please vote if you'd like to see me in future phases! -
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Nejosan posted a message on Weekly Card Design Competition 3.01 [Submission Topic]Posted in: Fan Creations - To post a comment, please login or register a new account.
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Murloc Tinyfin
1. Synergy with Everyfin is Awesome
2. Synergy with Acolyte of Pain on turn 5 & Hogger, Doom of Elwynn on turn 9
3. Possible new meta: Grim Patron Shaman on turn 7
4. Alternative for Hex
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If it is summoned by Y'Shaarj, Rage Unbound, Kel'Thuzad, Ancestor's Call, Resurrect, Mindgames etc, it becomes a 6/7 Dragon with Taunt. This provides incentive for Dragon Priest to run Resurrect.
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Nozdormu
If Shaman can have Flamewreathed Faceless, I don't see why other classes can't have something similar too. Besides, this is at the expense of discarding your hand instead of just overloaded for 2 mana, so I think it's reasonable.
Edit: Originally a rogue card, but i think it's too powerful when played on turn 1 with Preparation, hence I changed it to a Mage card.
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We are for the underdog, no matter how much of a dog he is!
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Ancient Curse. If you did not play cards before summoning Yogg, Combo would not trigger so you would potentially deal 21 damage to your hero without any upsides at all.
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