The card you get from this might be a turn 3 card, in which case it may not be good (Magma Rager or King Mukla) or it might be something that comes out waaaaay later where a 2/2 body is weaker than Wild Growth. Of course, having a minion on board so early for a deck with otherwise expensive minions is great! It's also a good topdeck! But the value of this is really hard to determine before we know how to fill out a druid quest deck.
It's an Archmage Antonidas but with a higher value potential. There's a lot of inexpensive priest spells out there and you can combine this with Radiant Elemental, Priest of the Feast, or Wild Pyromancer for some phenomenal value. On a full 10 mana, this can draw into removal and silences to clean up the board, or it can push for lethal on Mind Blast and Holy Smite. Don't forget that the coin and Kazakus potions also work on this too! Obviously this is not getting played on curve, in the same way Archmage Antonidas isn't generally played on curve, so it's below average statline isn't much of an issue.
In a deck looking to play 5 attack minions, wouldn't the ramp from Mire Keeper be a little stronger? It's a solid card on curve, but it might be underwhelming compared to the other turn 4 options.
There's a number of cards that are going to be understatted on this, and most likely you'll see just a plain old 8/8 as the best option. You can't even get non-priest class cards! It would be like putting an 8/8 in your deck with a chance of getting something better. In similar fashion, Forbidden Shaping was used on turn 8 most games typically resulted in just a pile of stats. At least it was flexible in that it could be played early. This card is flexible in a very different way, but might just be generally weaker than Forbidden Shaping.
There's a few adaptations that make it worth your 3 mana, but there's also a real chance of it bombing if you miss out on divine shield or +3 health. Stealth, target immunity, and +1/+1 can help it survive as well, but it's still likely to get killed unfavorably with one of those. Actually, this would have been a rather strong target for Wildwalker, who is rotating out.
Honestly, anything you would do with this card you could use Circle of Healing for. Or if you need to heal face there's still Priest of the Feast. I guess it's important to have redundancy in face heals, but priest is still probably quite resilient without this and the other cards rotating out.
Seems like this fits into some kind of murloc or curator deck, but it's rather expensive for that.
Also of note: you can run two of these and a single Call in the Finishers if you want the shaman quest without committing to a shaman deck. It'd be some kind of control deck that has some use for tokens (Bloodlust win condition?), but doesn't depend on murloc synergy.
Surprise! My anaconda was actually just another anaconda!
Actually seems good if it pulls a taunt minion or something with aura effects. Otherwise, it'll be like when Voidcaller pulls out something big but you take too much face damage afterwards.
Windfury, Stealth, and +9 attack makes the OTK paladin dream come back. With some luck, you won't even need to build the rest of the OTK deck beyond the quest!
Do we know if multi-adapt cards prevent choices already taken, unlike Kazakus potions?
0
The card you get from this might be a turn 3 card, in which case it may not be good (Magma Rager or King Mukla) or it might be something that comes out waaaaay later where a 2/2 body is weaker than Wild Growth. Of course, having a minion on board so early for a deck with otherwise expensive minions is great! It's also a good topdeck! But the value of this is really hard to determine before we know how to fill out a druid quest deck.
1
It's an Archmage Antonidas but with a higher value potential. There's a lot of inexpensive priest spells out there and you can combine this with Radiant Elemental, Priest of the Feast, or Wild Pyromancer for some phenomenal value. On a full 10 mana, this can draw into removal and silences to clean up the board, or it can push for lethal on Mind Blast and Holy Smite. Don't forget that the coin and Kazakus potions also work on this too! Obviously this is not getting played on curve, in the same way Archmage Antonidas isn't generally played on curve, so it's below average statline isn't much of an issue.
0
In a deck looking to play 5 attack minions, wouldn't the ramp from Mire Keeper be a little stronger? It's a solid card on curve, but it might be underwhelming compared to the other turn 4 options.
0
There's a number of cards that are going to be understatted on this, and most likely you'll see just a plain old 8/8 as the best option. You can't even get non-priest class cards! It would be like putting an 8/8 in your deck with a chance of getting something better. In similar fashion, Forbidden Shaping was used on turn 8 most games typically resulted in just a pile of stats. At least it was flexible in that it could be played early. This card is flexible in a very different way, but might just be generally weaker than Forbidden Shaping.
0
There's a few adaptations that make it worth your 3 mana, but there's also a real chance of it bombing if you miss out on divine shield or +3 health. Stealth, target immunity, and +1/+1 can help it survive as well, but it's still likely to get killed unfavorably with one of those. Actually, this would have been a rather strong target for Wildwalker, who is rotating out.
0
Honestly, anything you would do with this card you could use Circle of Healing for. Or if you need to heal face there's still Priest of the Feast. I guess it's important to have redundancy in face heals, but priest is still probably quite resilient without this and the other cards rotating out.
1
It's certainly better than Lock and Load, but I would urge caution given how many neutral beasts exist of either high cost or poor stats.
1
Seems like this fits into some kind of murloc or curator deck, but it's rather expensive for that.
Also of note: you can run two of these and a single Call in the Finishers if you want the shaman quest without committing to a shaman deck. It'd be some kind of control deck that has some use for tokens (Bloodlust win condition?), but doesn't depend on murloc synergy.
3
Surprise! My anaconda was actually just another anaconda!
Actually seems good if it pulls a taunt minion or something with aura effects. Otherwise, it'll be like when Voidcaller pulls out something big but you take too much face damage afterwards.
0
It's a neutral Patient Assassin, but at least it has 2 health. Still, there's a lot of effects out there that deal 2 damage to all minions.
3
I feel like this is the card Explorer's Hat was meant to be. It's also permanent, and it's now +2/+2 instead of just +1/+1.
22
It's a friend of Babbling Book, Babbling Bird!
1
Meta-defining for meme status. Choose your own Servant of Yogg-Saron adventure!
0
Vary Good as a vote instead of the usual Very Good? Is there a joke/pun I'm missing here or was it a typo?
0
Windfury, Stealth, and +9 attack makes the OTK paladin dream come back. With some luck, you won't even need to build the rest of the OTK deck beyond the quest!
Do we know if multi-adapt cards prevent choices already taken, unlike Kazakus potions?