This card has such high potential that, along with the other deathrattles out there, we'll be seeing Polymorph and silence effects make a strong comeback. Paladins don't even have to commit health buffs/divine shield to this if they want immediate payoff before it gets silenced. Just drop some Blessing of Might and Blessing of Wisdom on this and trade up for some huge value. Meanstreet Marshal and Runic Egg are also good companions for this kind of deck, returning value after being buffed.
This one's kinda weak on its own, but it sets up a turn 5/6 elemental play exceptionally well. It trades evenly with a lone 5 health minion or pick off a small health target looking to trade up. Probably an underrated card, but not a card that's going to appear in every elemental deck.
Stormcrack and Jade Lightning are generally better in most circumstances. It's another card in a slew of incremental healing/armor gains that punish aggro decks, but with presumably fewer aggro decks in the expansion it's a bit weak.
Obvious candidate for the mage quest: Open the Waygate. It's another easy spell alongside Babbling Book and Primordial Glyph. You may not even need Cabalist's Tome with the number of babblers out there.
This card let's you keep the elemental trigger burning across multiple turns rather safely. It might not see play in finely tuned elemental decks, but it's still a high value card and versatile enough for even the rogue quest or token decks!
Elementals were so good on curve already and this just pushes an elemental tempo push even faster. Pretty low value on its own, but the pay off from turns 4-7 should be massive with early Servant of Kalimos, Fire Elemental, Blazecaller/Stone Sentinel, and Kalimos, Primal Lord and free Firefly/Flame Elemental tokens. Outside of curvestone fantasies, this card is really terrible unless your hand is still large by late game, so it might not be worth running in a slower, control oriented deck.
Curves so well after a Mana Wyrm or Open the Waygate. This kind of flexibility means it could be used in both tempo decks and control decks! Although, a non-quest control deck (will that still exist?) might rather have just put the cards it would pick into the deck instead.
It's almost guaranteed to be a 1-1 trade in the early stages of the game. Bomb Lobber was a solid enough card to see some play in GvG control decks, and this is significantly better costed and has elemental synergy for Thunder Lizard or Tol'vir Stoneshaper. It's not too important to be auto-include, but it means shaman has even more early game control options.
It does well for the elemental decks looking to be aggressive early on. Shaman still has a lot of it's old win-more options after the rotation and this could be a cornerstone of a new shaman aggro deck. Or it could be complete trash if shaman aggro rotates away.
I like how a lot of classes got these small incremental heal/armor cards. But we have so many tools against aggro decks where these cards may not be worthwhile. Against control decks, the bigger, flexible heals are better like Feral Rage (and Shield Block compared to Iron Hide). I don't think we'll see these cards unless aggro really sticks around.
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This card has such high potential that, along with the other deathrattles out there, we'll be seeing Polymorph and silence effects make a strong comeback. Paladins don't even have to commit health buffs/divine shield to this if they want immediate payoff before it gets silenced. Just drop some Blessing of Might and Blessing of Wisdom on this and trade up for some huge value. Meanstreet Marshal and Runic Egg are also good companions for this kind of deck, returning value after being buffed.
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This one's kinda weak on its own, but it sets up a turn 5/6 elemental play exceptionally well. It trades evenly with a lone 5 health minion or pick off a small health target looking to trade up. Probably an underrated card, but not a card that's going to appear in every elemental deck.
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Stormcrack and Jade Lightning are generally better in most circumstances. It's another card in a slew of incremental healing/armor gains that punish aggro decks, but with presumably fewer aggro decks in the expansion it's a bit weak.
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All Purify synergy cards are meta-defining.
Actually, we get a few of those this expansion. If only they could've made a 3 mana variety of this (Silithid Swarmer doesn't count).
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Anti-aggro card. Might just be weaker than Igneous Elemental if aggro decks phase out.
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At least this filler card might actually accomplish something with a 2-for-1 trade. Nah, it's still bad.
You could stretch its value with some healing like Hot Spring Guardian or Jinyu Waterspeaker in between attacks. Probably still bad though.
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At least this filler card might actually accomplish something with a 2-for-1 trade. Nah, it's still bad.
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Obvious candidate for the mage quest: Open the Waygate. It's another easy spell alongside Babbling Book and Primordial Glyph. You may not even need Cabalist's Tome with the number of babblers out there.
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This card let's you keep the elemental trigger burning across multiple turns rather safely. It might not see play in finely tuned elemental decks, but it's still a high value card and versatile enough for even the rogue quest or token decks!
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Elementals were so good on curve already and this just pushes an elemental tempo push even faster. Pretty low value on its own, but the pay off from turns 4-7 should be massive with early Servant of Kalimos, Fire Elemental, Blazecaller/Stone Sentinel, and Kalimos, Primal Lord and free Firefly/Flame Elemental tokens. Outside of curvestone fantasies, this card is really terrible unless your hand is still large by late game, so it might not be worth running in a slower, control oriented deck.
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Curves so well after a Mana Wyrm or Open the Waygate. This kind of flexibility means it could be used in both tempo decks and control decks! Although, a non-quest control deck (will that still exist?) might rather have just put the cards it would pick into the deck instead.
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It's almost guaranteed to be a 1-1 trade in the early stages of the game. Bomb Lobber was a solid enough card to see some play in GvG control decks, and this is significantly better costed and has elemental synergy for Thunder Lizard or Tol'vir Stoneshaper. It's not too important to be auto-include, but it means shaman has even more early game control options.
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It does well for the elemental decks looking to be aggressive early on. Shaman still has a lot of it's old win-more options after the rotation and this could be a cornerstone of a new shaman aggro deck. Or it could be complete trash if shaman aggro rotates away.
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I like how a lot of classes got these small incremental heal/armor cards. But we have so many tools against aggro decks where these cards may not be worthwhile. Against control decks, the bigger, flexible heals are better like Feral Rage (and Shield Block compared to Iron Hide). I don't think we'll see these cards unless aggro really sticks around.