Brewmasters and the Ragnaros minion that does 6 damage is an insanely powerful start. But if you don't get that minion, brewmasters sit in your hand until you have both cleared the board and can comfortably play Antique Healbot or Coldlight Oracle and a brewmaster in the same turn. In all of my test runs with this deck, I've found Doomsayer can be helpful, but is about as reliable as the brewmasters are.
To be fair, this fight is already very hard. Mill decks are also fairly difficult to learn, so I'm not surprised people are unhappy with this deck. That said, it's fair to downvote my deck, but it doesn't really make sense to downvote the success of others.
After some testing, I've found Doomsayer to be lacking too. It seems Innervate helps more than Doomsayer since we're really just looking to stabilize the board early. While Doomsayer did give an extra turn to gain a mana crystal, it hasn't been as good as just pushing out a bigger minion or board clear sooner.
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Brewmasters and the Ragnaros minion that does 6 damage is an insanely powerful start. But if you don't get that minion, brewmasters sit in your hand until you have both cleared the board and can comfortably play Antique Healbot or Coldlight Oracle and a brewmaster in the same turn. In all of my test runs with this deck, I've found Doomsayer can be helpful, but is about as reliable as the brewmasters are.
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To be fair, this fight is already very hard. Mill decks are also fairly difficult to learn, so I'm not surprised people are unhappy with this deck. That said, it's fair to downvote my deck, but it doesn't really make sense to downvote the success of others.
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After some testing, I've found Doomsayer to be lacking too. It seems Innervate helps more than Doomsayer since we're really just looking to stabilize the board early. While Doomsayer did give an extra turn to gain a mana crystal, it hasn't been as good as just pushing out a bigger minion or board clear sooner.
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Huh, good catch! I'll have an update in just a second.
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