• 2

    posted a message on Weekly Card Design Competition 8.07 - Final Poll
    Quote from Schlauchneid >>

    All but one are rares. hmmmm

     Epics, actually. High powered doubling effects just seems like an "Epic" level card effect in terms of complexity.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 8.07 - Submission Topic

    "After Myra's element went unstable, while no one was looking, the thief stole 10 cards. That's as many as five 2's. And that's terrible."

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.07 - Discussion Topic

    I was trying to think of ways you could abuse this in Shudderwock, but, way I see it, the only "fail condition" for Shudderwock is if Grumble activates first (and you only got the Grumble bounce once), and you wouldn't necessarily run Frozen Reflections (typo, by the way) to rectify that. I guess it is less abusable in Shaman, being another "win more" card, which is the Shaman bread and butter.

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 8.07 - Discussion Topic

    I had these two card ideas in the back pocket. Does the spell count? Is the minion too strong, or interesting enough?

    The idea of Abscond is that if your opponent plays Arcane Intellect, you get a copy of both cards. Excess Mana, just the one.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.06 - Discussion Topic

    Yeah, I think you may have strayed a bit from the intent of the competition. Sticking to your theme of Majora's Mask kinda started overtaking the whole "Design a Curse-type card" theme of the competition by the time you've got Hero swapping, and the third ocarina play turning the whole thing into a Monster Hunt/Dungeon Run/Tavern Brawl style encounter.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.06 - Discussion Topic
    Quote from Hieii >>

    I'm not really good at english so if you see something wrong i change it ! And which art is better?

     

     Text recommendation: "Choose an enemy minion. At the end of your opponent's turns, if there is no minion to its right, destroy it."

    Between the two, I prefer the second art, that's pulled out.

    Is this allowed?

     

     Demonic Project and Dirty Rat kinda run counter to it, but, the general rule at Blizzard is they're not fans of directly targeting and discarding cards in your opponent's hand. Burning the draw, or pulling the card onto the field, or transforming it in hand at least leave them, theoretically, resource neutral (10 cards vs 1 burn, minion in play for free, a demon instead of their minion), while a discard is a straight up resource theft.

    Also, "Wrong Pact" doesn't seem like the right name for the card effect. Maybe something like "Equivalent Exchange" or "Mutual Loss."


    So, there was my original idea of the Hero Power interaction curse, with the replication removed and the cost of the "curse" increased. But I also had this other idea that might fit in well for a control deck (I know, I know, as if Control Warlock needs more help)

     

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.06 - Discussion Topic

    So I had this idea for a spin on Curse of Rafam to get around its problem of "well it's not like I'm really pressed to play this card..." while also playing on a gimmick I wanted to see if it would fly in Warlock where you force your opponent to pay the price for your Hero Power...

     The problem is, the text gets small if you put in the "replication" clause, but without the replication clause, even at 1 mana, it's a worse Curse of Rafam. Is there a way to salvage the text space, or is the card even worth it with balance tweaks?

    Posted in: Fan Creations
  • 13

    posted a message on Weekly Card Design Competition 8.05 - Submission Topic

    Flavor Text: Oh, that poor goose...

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.05 - Discussion Topic
    Quote from Demonxz95 >>

    An old idea and a new one:

    Colossal Egg was mostly made for the obligatory "giant egg" for this competition we were inevitably going to have.

     Between the three, I think Nesting Egg is the most interesting, but it is limited to Wild for now, not as much fun in Standard as it is, so that might limit its success in this competition. So between the original two, I still prefer the Chocolate Egg. There are enough giant eggs in the competition that the Colossus won't really stand out.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 8.05 - Discussion Topic

    My ideas so far:

    1) Imagion a 1/1 Ysera or Deathwing Dragonlord.

    2) The Warlock egg is purely designed to be played with cards such as Sanguine Reveler Void Terror ,

     or that dino that adapts twice if you destroy a friendly minion etc.

     

     For the Treasure Egg, I was initially anxious, given those high rolls you described, but the Ysera one really just means "Deathrattle: Add a random Dream Card to your hand, Deal 1 damage to an enemy character," so that's a bit more fair. Dragonlord though would still be pretty damn ridiculous. Either way, 1 health is too easy to pop, making it a denial card for a lot of cards in the game (all AOE's, any random damage effects) so at least bump it up to 2 or 3.

    I do like the idea of the Fire Egg. Best used as basically a 1-mana tax on a card like you described to give it +2/+2, which is fair-ish. Obviously wouldn't want to play it out when you had no way to immediately pop it, which would make it the absolute worst top deck...but, for a class with Soul Tap, that's also pretty fair. Between the two, I think I like the idea of the Fire Egg more.

    Posted in: Fan Creations
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