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    posted a message on WCDC Season 9 Finale - Mini Comp #7 (Final Poll)

    Said it once, I'll say it again

    See you all on the other side!

    For this last competition, because of my own sense of humour, my votes are for linkblade91, JhamelReborn, DestroyerR, and, of course, me.

    Posted in: Fan Creations
  • 2

    posted a message on WCDC Season 9 Finale - Mini Comp #7 (Submission)

    "I think that goes against your alignment. Can I see your character sheet?" "... ...No."

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 9.15 - Submission Topic

    "If I can hold onto this for 49 turns, I could summon Golemagg! "

    Continuing Khadgar 's theme of summoning random minions, this Scheme allows him to go tall as well as go wide. Factoring in all the minions who get most of their power from their battlecry, a random 6-cost minion is about where this card starts to give you the bang for your buck (giving fun parallels to A New Challenger... and Power of Creation ). Also, while the flavour text is obviously facetious, you could hold onto this for 24 turns and summon Shirvallah, the Tiger . Or just hard cap at 12 for Mountain Giant and Grave Horror .

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.15 - Discussion Topic
    Quote from Lathy >>

    Why not both? Anyway, this card is pretty slow, and might be on the bad side, but it sure would be great in some sort of control-mage.

     

    This one walks an interesting balancing act. There are a lot of cards that are very dangerous to give Twinspell; in Wild, if you get a hand of x2 Frost Bolt and x2 Ice Lance (plus a Sorcerer's Apprentice to squeeze out 12 mana worth of spells on turn 6 at a minimum), that's 32 damage before any Spell Damage effects. On the other hand, that's 4 mana for "do nothing," which can be a hefty cost. I'm wondering if the card is not as scary as it looks, if I'm falling into the overestimation trap for Twinspell as the design team did for Windfury.

    Quote from YouthThunder >>

    Mimiron's Head The idea is that it can be use vs control decks as removal . Having 3 of them as Mimiron's Head will make it V-07-TR-0N which may or may not be a good idea depending on your deck . 

    As has been pointed out, the idea is cute, but incredibly bad for you, especially since you don't get an "easy" way to deal with V-07-TR-0N until after he's punched you in the face 4 times. The "combo breaker" aspect doesn't work nearly as well since, by the time they've "assembled all the pieces" and got them all in play, you usually don't have the turn to "break" their combo that already kills you.

    Quote from Demonxz95 >>

    So I apologize I wasn't really here. Life happened. I thought of one card for both sides.

    Something I realized is that all existing Twinspell cards have the Kirin Tor eye in their artwork. I've chosen not to follow this because it would restrict things way too much. We're not Blizzard, who can simply just commission artists for them. 

     ...Hey, you're right...!

    Anyway, between the two, Re-Energize is the more interesting, plus it has some cute parallels to Lava Shock and Eternal Sentinel, since this also "costs" two mana, but instead of damage or a 3/2 body, you basically get to do the effect twice. It's one of those humble effects that are charming and just well balanced.

    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 9.07 - Discussion Topic

    Also, getting the really easy/obvious one out of the way...

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic
    Quote from Kovachut >>

    Hey, may I get feedback on the following cards?

    1) Gadgetzan Auctioneer is a 6 mana card with -2/-3 stats in comparison to a vanilla 6-drop. Since B0t-0f-6r33d has a restriction in the drawing effect, I thought the cost-stats proportion could be increased a bit.

    2) Loot Hoarder is a 2 mana 2/1 with a "Deathrattle: Draw a card". This spell summons a 1/1 version of it, but it can grow you a whole farm, if you have many treants on the board. The seeds can be buffed, so this supports token (treant) druid. I think this might be a bit too weak, but having 2 1/1s with a drawing effect would be too strong. Every combo deck would run this spell just for the cheap cycle.

    3) Me Hunter. Me have no cards. Me poor. Gib cards plox. This card was meant to help face hunter decks by giving them draw in a fair way.

    Tokens and my previous cards:

    If anyone has a better art for a seed, I would appreciate if they shared it.

    The Bot of Greed would've been great to see during the actual Goblins vs Gnome days, further pushing the Spare Parts theme. Of the cards you pitched, it seems like the most fair, least likely to be abused, while still being interesting enough. Although, for sure fascination factor, I think I'd have to give it to "Growing the Farm," perhaps renamed to "Farm Grown."

    Perhaps this as an alternate to the Seed art?

    Quote from zakatara >>

    Any feedback appreciated.

    I like the mechanics of the card, but I'm not so keen on the theme of it. The name and the art don't really go together, nor does it really go with what the card does (the taxes part maybe, but not the death). Maybe something to do with reckless greed, or the Prisoner's Dilemma would make for a more fitting theme. This card is halfway there, I think, just needs some renaming.

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 9.06 - Submission Topic

    "Come on, people, we can't ALL roll Need!"

    Arcane Intellect ? That's two cards for you. Loot Hoarder went off on their turn? That's a card for you. Ultimate Infestation ? We're in the goddamn money, sunshine.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 9.06 - Discussion Topic

    Is there a better way to word the condition? The idea is to exclude the draw at the start of the turn, while allowing for everything else, from two cards from Arcane Intellect to one card from Loot Hoarder if they proc it on their turn, to decking out from Myra's Unstable Element if your opponent wants to go for an out-there super punish.

    Additional:

    NVM, according to the mods, the "add copies" alternative would not have been within the rules.

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 9.05 - Submission Topic

    Stop trying to make Dragon Paladin happen. It's not going to happen. Perhaps if Paladin had more than 1 Dragon Support card introduced every Standard cycle, maybe even two in one expansion to go along with the first attempt with Dragon Consort , something might have come of it.

    This foolishly brave sod trying to throw off the oppression of the Firelord grants Paladin am early-game defensive option in the vein of Wyrmrest Agent , which can build off their own assortment of Buff cards. Also, technically, Lifesteal as a Keyword didn't exist until "Knights of the Frozen Throne," but that card text was available on Mistress of Pain back in "Goblines vs Gnomes." Sooo....

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 8 Finale - Mini Comp #4 (Discussion)
    Quote from Demonxz95 >>

    Idea deux!

    Note that this works like Spreading Madness, not Volcano. It can hit both heroes. Spreading Madness would be broken if it could only hit minions, but it's unplayable as is when it also hits heroes.

    If it works like Spreading Madness, my only recommendation would be typing the "all" in all caps. That said, for a goofy, wacky card, hey, this fits the bill. Hitting the heroes negates the "maybe 7 mana" suggestion I'd make.

    Posted in: Fan Creations
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