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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic
    Quote from Sinti >>

    Why do i see Kripp in this art? rofl :D

     I can only hope he'd find my card "prrreeeety good.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic
    Quote from Demonxz95 >>

    So, I just came up with a really stupid idea. The trial effect may be too powerful, but the card is intentionally stupid, and yes I think that's a valid response.

     You should call the trial "Yogg Take the Wheel"

    (and the burden "Wake me in 5 minutes")

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.13 - Discussion Topic

    Put this together more for clarification rather than actual submission. But, with the "don't think in a vacuum" clause, would something like...

    ...be what you're referring to, since we can assume that, if Blizzard were to release a card like this, they'd also release, in the same expansion, a bunch of "Affected by Spell Damage" cards like Unexpected Results? If we were to submit ideas that would need to be considered out of a vacuum, should we comment, specifically, on the types of cards they'd be good for in our submission post? (So if I were to submit this, I should include in my post "Imagine if Blizzard released more cards like Unexpected Results?")

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic
    Quote from FunPolice749 >>

    So I think I got a pretty decent idea for the challenge but I want to hear some outside opinions. 

    This is meant to a powerful late game tool for a control (or heal) paladin that it currently lacks. However I'm a little worried that the hero powers are unbalanced. Namely what would you do to fix/balance the hero powers while still leaving it to be powerful.

     

    I'm with @AUzg in regards to their comments, and general interest in the card. I'd just like to add some of my own: the Faith Hero Power would also look better zoomed in a bit. The real challenge, though, is how to phrase the resets. I'm assuming your intent here, granted, but it feels like, with the word "empower" rather than "upgrade," the idea is that, after a hero power is used, it resets back to Faith. I'd be inclined to add the line "Reset to Faith" at the end of Vindication and Seraphim, but then you're running up against the line limit and massive text shrinkage, meaning you might have to put the Gain Health and Attack effects on the same line.

    Quote from Chocfudges >>

    Wow, I spent a lot of time creating this one, but feel free to give your opinions on what I should submit/change.

     

    Blood Magic Spells:

    Token: 

     

    Just a bit of formatting advice, but, the cost reduction clause on Zenor should probably read: "Costs (1) less each time your hero takes damage on your turn this game."

    Mechanically, you're spoiled for choice as far as the Blood Magic goes. Vampiric Thirst is the only way to activate Zenor's Lifesteal, since Warlock doesn't have any way to give themselves weapons with an attack value (not since Medivh, the Guardian rotated out), and with 6 Blood Magic spells in the pool, there are going to be a lot of instances where you don't get Vampiric Thirst on offer, which means an entire element of Zenor's effect goes unused. On top of that, some of the Blood Magic doesn't seem thematically right, being more "Soul Magic" than "Blood Magic." I'd narrow down the Discover pool to just Blood Harvest (while also bumping up its cost to 2), Vampiric Thirst, and Altar of Blood. We've had cards that Discovered between only three options before (Arch-Thief Rafaam), and you're not overwhelming users with a plethora of tokens.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic

    @Hereharehere - Maybe something like "Costs (1) less for each friendly minion summoned by card effect?" This would include Battlecries (Murloc Tidehunter), Deathrattles (Mecharoo), reoccurring effects (Primalfin Totem), Weapons (Vinecleaver) and Secrets (Snake Trap) but NOT Hero Powers.

    Not sure why the call for ALL CAPS, and FROM ON is just an ugly combination of words. Maybe "Costs (1) less for each friendly minion summoned but not played?"

    @ffinderous - Glad that helped.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic
    Quote from Hieii >>

    @sinti yeah it totally sucks :D  I made it as a replacement of other ideas so it wasnt well thinking :/

     

    So i come back with a very last idea^^:

    I'm pretty sure the effect is Ok, but i don't know for the name (I mean an axe that unite, is that Union Axe or Axe of Union? :/ )

     

    Axe of Unity would be my call for a name. +2/+1 looks like a weird aura on a weapon. It feels like it should be +2 Attack only, or +1/+1 (full Stormwind Champion).

    Quote from ffinderous >>

    The 11-cost is based on Logan’s General Order No. 11.  So I wonder if the cost is reasonable.

    And ask for a better art. Thanks.

     

    This looks like another "Discover an X" card like Journey Below or Secret Plan. And the Legendaries from the past aren't always a guaranteed success, even with 3 shots. You could definitely high roll into Ragnaros, Lightlord, or Loatheb, but just as easily get a Discover set of Patches the Pirate, The Skeleton Knight, Majordomo Executus. At least you don't pull from other classes, so you don't get cards like Acidmaw or Wilfred Fizzlebang. So you'd need 10 or 11 Silver Hand Recruits for this to pay off. Even for Odd Paladin, that can be a big ask, only slightly accelerated in the mirror. Requiring just friendly minions in general might be better.

    Just for wording, I think something like "Remember the Fallen" might be a better name, and you need the condition to read "[...] Silver Hand Recruit that died this game" (no actual bolding, just pointing out the missing word). What about this for art?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Submission Topic

    You gotta spend Mana to make Mana. Remember, this isn't each time you spend Mana Crystals, it's a 1-to-1 saving. Play Hench-Clan Thug , that's 3 mana off Sound Investment. Fungalmancer , that's 5 mana (for now). Preparation + Vanish , 3 mana. You'd need to spend 25 mana to make this a less flexible Nourish , but, if you curve out perfectly turns 1 through 5, that's already 15 mana. 21 if you curve out turn 6. Once you get to 25, it's easy enough to make this Arcane Intellect +1, maybe all the way to 0 Mana Draw 3, the dream.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic

    I decided to ditch the Scurvy Giant and the Silver Hand Giant, since we have a good showing of Giants already in the submission thread, with some very unique and solid interactions. Frankly, I wanted to keep building off of my other idea, Solid Investment.

    This time, going the Mulchmuncher route instead of the Knight of the Wild route, where it doesn't have to be in your hand to get its cost reduction, hence the upped cost to 30. Thing is, though, Rogue seems like the most obvious, thematic fit, but, in a Grimy Goons kinda way, this card might also work for Warrior or Paladin. And since you need to spend the mana to get the cost reduction, you can't just put this in a deck filled with low cost cards (Aggro Paladin) or just keep cheating your cards out (Recruit Warrior), so it hopefully avoids some of the major problem cases.

    Still, though, what class goes best with this card: Rogue, Warrior, or Paladin?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.11 - Discussion Topic

    Just to get my brain pumping, here are some quick ideas I came up with for this week's theme. The first two are takes on the existing Giants, the Silver Hand Giant having the Sea Giant twist of not just counting YOUR minions. The idea behind Sound Investment is like this: if you start with this in your hand, and play completely on curve, by Turn 6 you've already spent 15 mana, bringing Sound Investment's cost down to 10. Play on curve one more time, it's down to a 4 mana Draw 3, leaving you 3 mana on turn 7 to follow that up. Granted, that's the highroll scenario.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.09 - Discussion Topic

    @Hieii

    Sorry. Beatstick is a card game shorthand for a monster or minion that doesn't offer anything beyond raw stats. It can have a LOT of those stats, and, in fact, that's its best feature, but it doesn't have any built-in protection, or additional effects that give it more utility.

    So, in the context of the Pi-Rat, given the Tribal synergies you mentioned, I think the effect is strong enough, the ideal being to have at least two Beasts and/or Pirates in play to make it a 5/4, which is easier to do with Beasts.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.09 - Discussion Topic

    @Thezzy: I can vouch for that idea of going for "Slicey Situation" instead of "Slithery Slope." Just be careful of what engine you do the search on, and the exact phrasing (urk...)

    @Shatterstar1998: I'm going to be very biased and suggest "2 Bees" because that was the one I suggested :P Bee Our Guest is also good

    @Hieii: For English not being your first language, that is...really good! At first I thought it was fairly straight forward, but then the Pi joke on top of that, that just made it beautiful. My gut check is that the effect is too strong, but, on average, you're looking at +4 Attack, and in this day and age a 3 mana 4/4 is already not strong enough, so a slightly bigger beatstick is fair, especially in later turns when 4 damage is more accessible.

    @RigaCrypto: I'ma say the first artwork is also most appropriate to the theme of the card.

    @WUBRGWUBRG: The effect all makes sense, but I just don't know if putting text between the word "Battlecry" and what the Battlecry/Deathrattle is would be legal. It doesn't scan well on first reading. Also, is that placeholder art? Not a fan of it, otherwise.

    @ffinderous: I love the "With My Bear Hands!" pun. Just to clarify, was your intent with that card to be "every" time you deal damage to the opponent's hero the hero power is refreshed, or just the first time they take damage? Because "every" time means that if you topdeck this card on 10 mana, Hunter gets their very own Pyroblast in 2-damage increments. More if they've got Balista Shot.


    So I've decided to nix "Whispers of the Old God," and I've updated Shipwight, because that one's more a play on words rather than a play on an idiom (or, specifically, a philosophical concept), but I've also got this new pun card based on Warcraft terms...

    (In upgrading to Equipping a card instead of just adding one to your hand, I knocked the Shipwight down to Basic cards, to prevent the devastating high-roll of Vinecleaver or Silver Sword. There's still the thought of bumping its cost up to 5, since it could read as a 4/5-Mana weapon with random stats with Battlecry: Deal 3 damage to an enemy minion, and maybe an additional effect on top of that).

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.09 - Discussion Topic

    @Shatterstar1998I'm really torn. "Eye of the Storm" is the more fulfilling pun, but "Bee-ware" has the more interesting effect, albeit with a weaker pun along with it. Maybe something like "2 Bees or Not 2 Bees," or "Un-bee-lievable" or "All A-Buzz."

    @ihascorm: On top of what Demonxz95 pointed out, "Felbent" feels like it's missing something, make it a phrase that it's punning off of. Like, "Felbent for Leather."

    @waterwaIker: Dynamite Duo is probably the most interesting card effect, but it also just sounds like a straight up thing, I keep having to convince myself it's a play on Dynamic Duo. Van Hellscream is just a perfect Hearthstone level parody, though, and his effect is pretty interesting and unique, which is probably worth something in a contest more about the play on words with more freedom for actual effects.

    @Wailor: I hate you! And I hate the bands you like! Usually, though, you get about...3 or 4 "S" instances in a card, with some major outliers either way, so, stupid though it may be, it's actually pretty fair.

    @Demonxz95: Seems mostly like a Ragnaros, Lightlord level anti-corruption, rather than a pun. And as a mirrored card in and of itself, it's....not the most interesting take you could've gone with it.

    @Giz4Gamer: Now that's the sort of high level pun I can grok with. It'd kind of a shame it's one of those puns where you'd have to explain the joke, but damn it works if you know it.

    @Fortify: Of the three, "What Doesn't Kill You" is the best designed card (basic though it is), although it's more of an idiom, not so much a play on words. Unless you count "taking it literally by literally making your minions strong." Whether it counts as a full play on words or not, it's still the best name of the bunch, as well.

    @ffinderous: This one's probably my favourite of the bunch, so far. I love the name and the art, just not sure if the effect goes with the name or not. (Also, the wording should be "After your opponent plays a minion, reduce the cost of a random minion in your hand by (1), 3 times.")

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.09 - Discussion Topic

    I can already tell I won't survive this without howling in agony.

    Welp, might as well add to the pain.

    And for something a bit more Hearthstone specific

    The challenge this week, I feel, is that a lot of theme is centered around the name of the card itself, so finding the right effect and balance to go with it is much more nebulous and up in the air.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 8.07 - Final Poll
    Quote from Schlauchneid >>

    All but one are rares. hmmmm

     Epics, actually. High powered doubling effects just seems like an "Epic" level card effect in terms of complexity.

    Posted in: Fan Creations
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