The Oracle Class by Phoenixfeather
An Oracle watches from her temple perch, listening to the pleas of all people, peasants and kings, children and immortals, mages and paladins, alike, all begging for her blessing on the days to come. She listens, curiously, seemingly ignorant, as she chooses the path for others to walk. The future weaves itself into perfection for those she has deemed worthy.
An Oracle wanders the grimy streets of a crowded city. Civilians glare in disgust at his ragged clothing and maddened look. But filth matters not, for he knows the truth. The Impending Doom is coming. The gods have forsaken the world... and if only the people would listen. He continues his mad chant, stumbling over his own words and feet, crying for his enlightened voice to be heard.
An Oracle rides at the head of an amassing army. A shining crown is perched atop his head, signaling his power. He sings of victory. He speaks of the Countdown of fate that is unending, forever ticking onward, to a certainly predictable outcome. He knows their eventual victory is certain. He has foreseen it. It is merely a matter of time.
Class Keyword - Countdown (That ironically can't be shown in this set)
Strengths: Insane Value, High Card Draw, Effective Removal, Looks Hella Awesome When Things Work
Weaknesses: Slow, Unresponsive to Threats, Low Healing, High Skill Ceiling
Likely Archetypes: Control, Combo, Tempo
Does an Oracle predict what happens next or does she spin fate to make sure it does? Nobody really knows for sure. Regardless, something awesome is coming. Just be ready for when it comes to meet you. Introducing, the Oracle's class exclusive keyword: Countdown .
A Little More Information About Countdowns
When X reaches 0, the Coundown is destroyed and the icon is removed.
Like Quests (and unlike Secrets), Countdowns are played revealed.
Countdowns are only for spells . Some minions may have synergy or have effects that cast Countdowns.
This takes the place off a Secret/Quest slot, so no more than 5 (in any combination) can be simultaneously active. In addition, some cards may have effects that occur when a Countdown is cast (ex. Wonder)
Like Secrets and Quests, you may not have multiple copies of the same Cooldown active at the same time.
Example Cards
- Young Clairvoyant: The Oracle trains others to see as he does. This is a quick one-drop that can propel you forward into the game. It doesn't have the same damage potential as Mana Wyrm (rip) or Tunnel Trogg, but aggressively commands control of the game all the same.
- Timekeeper: The Oracle must not only predict the future, but manipulate it into her favor. A friendly Timekeeper can let you take an extra turn, cutting down the speed of countdowns and triggering Start and End of Turn effects. Most of the time, you're simply drawing a card and ramping a Mana Crystal. Edit: After numerous "You stole my Time Traveler!" accusations, the card art and effect has been slightly tinkered.
- Past: The Oracle sees the endless mysteries of the Past. This is a good removal spell that synergizes with your Hero Power. At worst case, it's an overpriced Corruption . Best case? A three mana Assassinate . Just another way that
- Present The Oracle sees the truth of the world. In Canada, milk comes in bags.
- Future: The Oracle sees the rippling timestreams of the future. Just another way Oracles "get cool stuff later on". With a little effort (and maybe a deck tracker and a Baleful Banker ), you can get the perfect card the buff you need.
Remaining Cards
Foretell: The Oracle knows the future. Foretell is a simple card with a lot of synergy.
Scry: The Oracle sees all, and knows all. By looking into her crystal ball, she can make a card cost... nothing. This will often synergize with the Oracle's Hero Power, allowing you to play a card for free next turn!
Blind With Power: The Oracle can manipulate mind and matter. This card gives two powerful opportunities, the ability to buff a minion to deal a little extra burst damage, or to clear a pesky minion with less than 4 Health.
Seance: The Oracle sees all, and knows all. To commune with those of the past is a simple task. Use a Seance to break your opponent's combos, or create your own. Those pesky ghost know no bounds to their meddling.
Destined Victory: The Oracle knows she will win before the battle even before it begins. I wanted to heavily stress early on that the Oracle's ability to generate incredible value and power, only given the time to do so. This, combined with Seance, is a combo that can win you the game.
Previous Phase
Look, there is a previous phase thing somewhere, but I'm really lazy and can't get myself to produce the effort of finding it. Oh yeah, Oracles get daily sacrifices of Oreos and Mountain Dew. Oracle best class. K, bye.
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My best memory: the discovery of the Fan Creation section and the weekly design card contest (Hearthstone is fun, but this, even more!)
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Tech for the new Specialist format, naturally good against Druid and Rogue (Shapeshift, Dagger Mastery), but not only (Weapons Project, Blingtron 3000)
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Possible Quest Rewards: Barnabus the Stomper , Queen Carnassa , Time Warp , Galvadon , Amara, Warden of Hope , Crystal Core , Megafin , Nether Portal , Sulfuras
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Play it after Carrion Drake to protect it. You will get additional Dragons from the Swamp Dragon Egg s then boosted by Emeriss . Decaying Broodmother is still intersting when played after Emeriss (8/9 for 6 Mana).
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PITCH
The Tactician excels at containing his enemies’ attacks and restricting their actions.
As Sun Tzu said: “ To subdue the enemy without fighting is the acme of skill.”
About the Hero Power & Galvanize new keyword
Maneuver can be used to turn any friendly minion into a defensive wall. Sentinels (1 Mana 0/5 minions from the Basic Set) are perfect targets for a Maneuver on turn 2, or later as they can be summoned via other cards. The Hero Power can also be used offensively to expose an enemy minion who hides behind a Taunt minion - Yes, The Black Knight .
The Hero Power gives the Tactician a tool to prevent some damage for few Mana and use the rest for defeating his opponent.
Winning battles always brings you closer to win the war. Dealing damage to the enemy Hero will Galvanize your troops, triggering special effects like temporal Attack boost, . This is doable several turns in a row considering the different tools the Tactician owns to damage enemy Heroes (see Classic Set below).
The Tactician lacks of offensive minions but can count on Spells and Galvanize effects to defeat his opponent within several turns.ADVANTAGES
FLAWS
CLASSIC SET (1/2)
CLASSIC SET (2/2)
TOKENS
BASIC SET