Corridor creeper is such a disgusting card. You can easily play him by turn 3. :o
- CastorOrange
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thazud posted a message on [NEW] Aggro PaladinPosted in: [NEW] Aggro PaladinI gotta give it to you. This deck is quite amazing. I usually don't play a lot of aggro decks but this deck is just so much fun.
I've played it for the last couple of days with a 19-2 or 3 score. Most importantly this deck destroys tempo mages, and I absolutely love it.
Edit: Valanyr is also quite a flexible card that can act as removal, tempo play and burst (e.g. I had leeroy in my hand with 1 charge left on valanyr: hello 14 dmg for 5 mana).
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utkaar099 posted a message on [K&C] Dog's CubelockPosted in: [K&C] Dog's CubelockA little late, but here's a few words of advice
Paladin is actually a plus match-up for this deck in my experience, the key is not to be too greedy with your cards -- the general win condition is is to survive until the lategame where you just completely blow them out as they run out of steam. The more you hold onto cards, the more value stuff like Divine Favor is going to get, and they'll just continue to pump out minions after minions and beat you down as quickly as possible. Usually, Spiritsinger Umbra doesn't shine much against this match-up and should rather be used as a body to contest the board, unless you draw it later on and have a solid combo to swing the game in your favor. Think about it: by playing her, the opponent realizes how great a threat she is and often times, it forces them to remove her extremely inefficiently. You could buy yourself a lot of time by doing so. Prince Taldaram is a similar case; often times I see myself using him on turn 3 to copy a Righteous Protector just to prevent my opponent from snowballing too much damage for me to come back from, for instance. An ideal situation would be where you can use him to copy a Voidlord and really stop aggro in its tracks. A lot of this depends on the state of your hand, i.e. if you believe there's going to be a solid Defile turn coming up, it's good to save him for better value later. It's just something you learn better the more you practice.
Against slower decks and more passive decks, i.e. Control Priest and Big Spell Mage, it's usually a bit better to be greedy with combos and save them for as much burst damage as you can, but you can't stall forever. The sheer amount of value in this deck will often prove to be insurmountable for these decks, so it's still good to be more proactive and force your opponent into using removal before slamming them with Bloodreaver Gul'dan (and N'Zoth, the Corruptor if you run him, I'm aware he's not in this decklist but he's an excellent card to run as well).
Hope this helped. Again, about a month late with this, but better late than never :)
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Sirsir posted a message on [K&C] Dog's CubelockPosted in: [K&C] Dog's CubelockSince I don't have umbra or taldram I'm trying a Master Oakheart variant with Tar Creeper. Voidlord Lacky Creeper! Working pretty good so far, kind of a bummer when I pull a Librarian but what are ya gonna do.
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eblijsie posted a message on Jade DruidPosted in: Jade Druidlich king, or kun, or whatever really. Its only good late game, in combination with ultimate infestation etc
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Vlad_1926 posted a message on [K&C] RDU Midrange HunterPosted in: [K&C] RDU Midrange HunterI replaced Bittertide Hydra with Volcanosaur
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NitteTime posted a message on [K&C] Dog's CubelockPosted in: [K&C] Dog's CubelockFinally have this complete deck! Prince Taldaram is awesome with the combination of Spiritsinger Umbra. Although, these damned paladins are obnoxious and probably the most irritating thing to go up against. I find my self holding on to Spiritsinger Umbra until I can combo it with something in the same turn. I'm scared of playing him then just dying. Anyone have any good suggestions on how to use the two general legendary cards ?
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Weendeta posted a message on [NEW] Aggro PaladinPosted in: [NEW] Aggro PaladinWow rank 18 lol
U can get it with any deck
Git gud
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user-100163222 posted a message on [NEW] Aggro PaladinPosted in: [NEW] Aggro Paladinis it worth crafting? i need 2000 dust
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shadowdreamtwo posted a message on [NEW] Aggro PaladinPosted in: [NEW] Aggro Paladinhow can i replace val'anyr and sunkeeper tarim
(atleast the val'anyr)
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Kun the Forgotten King
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Stonehill Defender
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You don't want to summon [card] Spellbreaker[/card] or [card] Mind Control Tech[/card] with you [card]Oaken Summons [/card].
You should look at the previous version ("latest changes" behind the decklist). I think that Jade Druid is strong enough without K&C cards.
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I didn't even know that is a Cocosasa's deck.. But ty for the information, I'll upload this asap!
You can find similar decklists everywhere. Did I claim that's my own decklist? I just want to share some decks for the new extension...
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Edit: I read wrong...
[card]Murloc Tidehunter [/card] is interesting in order to have 2 murloc T2 => +4ATQ T3 with [card]Murloc Warleader [/card] or +4HP with [card]Coldlight Seer [/card], one more proc for [card]Gentle Megasaur[/card], your [card]Murloc Tidecaller [/card] gain +2ATQ, +1ATQ with [card]Grimscale Oracle [/card], one more token for [card]Sunkeeper Tarim [/card]...
But, as you see, there is only one copy in the deck because it's weak against many Hero Power and early game AoE
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It's a good idea even if it's not as stable as [card]Gentle Megasaur[/card]
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You can play Fire Fly as the precedent version of this deck
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[card]Dire Wolf Alpha [/card] is really strong in this deck, particulary with [card]Unleash the Hounds [/card].
And it's a basic card, open some classic booster or use 80 dust.
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[card]Captain Greenskin [/card] is really interesting in order to gain some durability, but you can play [card]Naga Corsair[/card] .
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You can try Cobalt Scalebane