Why would they? Direct face damage is tricky as it is hence the Charge - Rush thung as well as the can only target minions on damage spells being a lot more common now.
Making something that ignores Divine Shield as well just makes it more weird and convoluted.
What? No. I'd agree we need more effects that inreracts or negates card effects like Battlecries, Deathrattles, etc. But this is just boring and uninspired.
My personal opinion is that the class legendaries are going to be Even and Odd legendaries and they will probably try to feature some "Start of the Game" effects themselves so they don't get easily countered like rest of the cards. If they don't do that with Odd Class Legendaries that require the Odd deck or make Odd legendaries that have no restriction at all Odd decks are just doomed.
So what do you guys think? Are we just going to see Normal and Even decks? Odd decks are gonna be relegated to aggro decks?
It's basic RPS you're not supposed to win that matchup. Spellbreaker and Equality can sometimes eke out a win but it's no surefire thing without perfect draws. If you can't put the pressure on early you're going to loose.
You will never under any cimcumstances be able to earn some extra dust no matter what you do or tricks, if you make them you get them for free, golden or not, if you don't get them, you don't get them, no dust nor gold or anything else.
So make them if you want them, they are free. If you don't want them, dc them, now or later, doesn't matter.
Wrong. Those who don't have 2 copies of each card can actually gain dust.
e.g. Craft a golden Molten Giant for 1600 - when it rotates, you get the 1600 back - you can disenchant later for 400, resulting in 400 profit.
What many don't want to accept is that netdecking is beginner-level and actually constructing your own deck is expert-level, not the other way around. For each and every netdeck, there was a time before it was a netdeck where someone made the list themselves. The people who made those decks were fast and accurate, and you are not. Their choices beat your choices and the number of choices that beat their choices are quickly exposed by deck tweakers who, again, are faster and more accurate than you.
This is only a problem if you are trying to be something you're unqualified to be. You are allowed to simply copy their work, and if you're not an expert you should do precisely that. So basically, if your rank isn't Legend, you should probably be netdecking.
I don't get where people get the arrogance to believe that, despite clear indications that their piloting ability is a tier or more below ideal, that they have some kind of entitlement to design decks that get good results. Wrong. Proving your mettle as a pilot is what indicates that you have what it takes to design decks that perform well. For those who make it to the top, tweaking decks to metagame shifts can be the winning play. But not at Rank 20, or even at Rank 5.
This is a game where choices (usually) matter. You want to be able to have your incorrect choices yield positive results. This isn't going to happen, ever. The closest you could hope for is a metagame where a surprisingly large number of decks constitute Tier 1 such that the variety among netdecks provides you with a variety of decks to compete against; however, the end result of even a healthy but stagnated meta is, at best, a population-skewed version of paper-rock-scissors with perhaps some internal complexity (for instance, a five deck metagame where there are three different "Paper" decks, one "Rock" and one "Scissors," and the Paper decks have a PRS relationship within themselves), and thus there is only the reasonable expectation of all nine classes being viable with 3 viable archetypes per class if the devs somehow are brilliant enough to create a PRS meta where each of the three broader categories "inception" into PRS which then each "inception" into PRS again, which is not one or two but three full layers deep. Frankly, Blizzard isn't that good and probably never will be — and I can't blame them, because I certainly am not either.
Hurry up and get the Mammoth bundle for starters. Then there's the welcome bundle that's also good value. As for how much else to buy it really depends on how much of the classic set you already have.
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Why would they? Direct face damage is tricky as it is hence the Charge - Rush thung as well as the can only target minions on damage spells being a lot more common now.
Making something that ignores Divine Shield as well just makes it more weird and convoluted.
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What? No. I'd agree we need more effects that inreracts or negates card effects like Battlecries, Deathrattles, etc. But this is just boring and uninspired.
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You didn't read the TOS did you? No one does. But it's all in there.
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The level of intelligence and basic Google skills...
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One could almost think that the entire point of the card is to force you to not play all those staple cards, almost...
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It's basic RPS you're not supposed to win that matchup. Spellbreaker and Equality can sometimes eke out a win but it's no surefire thing without perfect draws. If you can't put the pressure on early you're going to loose.
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Use the crybaby thread...
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Stupid. Next.
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What are you talking about?
Tempostorm Tier 1 Decks:
Cubelock and Control Warlock uses the DK while Dude Paladin, Murloc Paladin and Combo Dragon Priest does not.
Tempostorm Tier 2 Decks:
Spell Hunter uses the DK while Big Priest, Tempo Mage, Spitefull Dragon Priest and Zoolock does not.
How is that almost every deck?
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Hurry up and get the Mammoth bundle for starters. Then there's the welcome bundle that's also good value. As for how much else to buy it really depends on how much of the classic set you already have.
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All My decks are selfmade. No one's ever came to my house and hacked my computer to sit down and deck build.