• 4

    posted a message on Chameleos

    Well, the results are in and this card is way better than I expected! From the past 10 games (at rank 1 and 2):

    - I beat a Druid by playing around his UI and savage roar (I was at 6 life for the last 4 turns of the game but I was able to set up lethal by healing my Deathwing instead of my face because I knew my wyrmgaurd was enough to save me).
    - I beat a Warlock by stealing the 2nd seal XD
    - I beat a Hunter by stealing his blackwald pixie and healing out of range

    Basically this card is gangster. The information it gives you is even more valuable than I thought it would be, and it always gets you something good (cause you just wait until it does). Priest staple for sure until it rotates.

    Posted in: Chameleos
  • 1

    posted a message on Coffin Crasher

    Not sure where the hype is coming from. As a Priest, you rarely want to sacrifice value for tempo (unless your playing against aggro and this card is worthless against aggro). You're sacrificing value by being forced to play a card at a potentially sub-optimal time, usually decided by the opponent.

    Why not just play Spiteful Summoner for massive tempo AND value?

    Posted in: Coffin Crasher
  • 7

    posted a message on Chameleos

    All 4 of your points involve actually playing the card, at which point, it's not that great, but you're not taking into account the value of being able to gather information about your opponent's options covertly. Mind vision is ok since it gives you a small amount of information, but although your opponent doesn't initially know what card you saw, they do know that you saw a card. 

    This little bugger just sits there and snipes your opponent turn after turn until you know practically their entire hand, yet they have know  clue that you've sniped them. Eventually they'll catch on when it becomes obvious you're playing around their aoe or burst, etc, but by then the damage should be done.

    I don't think the card is broken or anything, but it's an interesting and unique way to get an edge over your opponent that we haven't really seen before in HS... I think it's cool. Let's face it though, it will either become a staple or never see play at all. The only synergy I can think of is The Curator and that's rotating out.

    Posted in: Chameleos
  • 3

    posted a message on Kingsbane
    Quote from bny >>
    Quote from Leramar89 >>

    Seems good on paper but you have to fill your deck with sub-par weapon buff cards for it to be any good. If you draw the weapon and no buffs or vice-versa then you just have dead cards.

    Even if you buff up a strong weapon and it gets destroyed you might not draw it again.

    It might see some play but I don't think it's as amazing as people make it out to be.

    This is a meta-defining card and close to broken for many reasons. Even without the buff aspect you'd run it in basically all rogue decks for the pure value alone and the fact it don't fall off late game because of how rogue works with combo effects.
    I'd say it's one of the best cards blizzard ever given a class actually. And again, the keyword here is 1 mana. It's like an exclusive patches for rogue that will never die and can grow stronger. 
    Really? Um, I wouldn't play this without the buff aspect... Scenario: it's after turn 10 and you're out of gas and you topdeck a 1 attack weapon when you could just make your own for 2 mana... 
    Even with the effect though, I have to say this card is bonkers overrated. In order to make it good you have to dedicate almost a third of your deck space just to support it and even then it's not game winning. I think that people are vastly overestimating the power of shuffling this back in your deck when it dies. Malorne was never good. Even Anub'arak, which goes into your hand (BIG difference) AND gives you a 4/4 was never good. Sure, IF you assume this is a 5/3 with lifesteal/poisonous then it's at least much better than those cards, given the mana cost and immediate board impact, but just remember the kind of support you have to dedicate to it to make it that good! Having 6 to 8 literally dead cards in your deck just so you can have one amazing (but not "you win the game") card in you deck isn't good. Mark my words, this will see a lot of play at ranks 20, 10, 5, and low legend, nowhere else.  
    Oh, and comparing this to patches just because it's 1 mana means that you don't know why patches is good. Light's Justice is a bad card.
    Posted in: Kingsbane
  • 3

    posted a message on Kingsbane
    Quote from lennon255 >>
    Quote from Leramar89 >>

    Seems good on paper but you have to fill your deck with sub-par weapon buff cards for it to be any good. If you draw the weapon and no buffs or vice-versa then you just have dead cards.

    Even if you buff up a strong weapon and it gets destroyed you might not draw it again.

    It might see some play but I don't think it's as amazing as people make it out to be.

     a 1/3 weapon on turn 1 is pretty fucking good I don't know what you're talking about. You don't even need to wait until you have the buffs to play the card, so it's never dead. I don't even know why you consider the possibility of not drawing it again did you even look at what class this is for? trust me, rogue will draw it.
     a 1/3 weapon on turn 1 is not pretty fucking good. Light's Justice is actually pretty fucking bad and it's a 1/4.
    Posted in: Kingsbane
  • 4

    posted a message on The Darkness

    I have a feeling this will be as good a counter to Razakus Priest as Skulking Geist was to Jade Druid. Lot's of people will try it out when the set is released and then realize that it doesn't work. All this does against Razakus is prevents them from playing Raza for a while, but getting Raza early doesn't matter nearly as much as getting Anduin early, you just have to draw him eventually to close out the game. Razakus Priest isn't really a combo deck, it's a control deck with an extremely powerful late game, so sacrificing 4 mana of tempo to delay their late game isn't going to help you as much as utilizing that 4 mana to kill them before you get out-valued.

    Could be good in the ditto though, since that matchup is all about putting an OTK together before they do.

    Posted in: The Darkness
  • 1

    posted a message on Reckless Flurry

    Great card, but definitely not broken. If the opponent plays the matchup correctly this is essentially a dead card in the control ditto (spending 50 armor to clear 2-3 minions in the late game isn't a great play).

    Posted in: Reckless Flurry
  • 17

    posted a message on Twig of the World Tree

    Watch priest get a "silence your opponent's weapon" card this set

    Posted in: Twig of the World Tree
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