Mage cards are up! Additionally, I've made the following changes to the Druid cards using feedback -
Servine - Health increased from 1 to 2.
Leavanny - Changed from a 4/4 to a 3/6.
Ferroseed - Changed from a 1/1 to a 2/2. No longer gains +1/+1 from each Armor you have but now gains +2/+2 if you have Armor.
Celebi - Changed from a 3/3 to a 4/5. Now returns one minion to its owner's hand instead of all other minions. Health restored to your hero decreased from 10 to 7.
2
i also included a pirate rogue spell in attachments since that guy got skipped
next: control hunter legendary minion
0
It took a while, but I've finally made the Paladin cards! The next set of cards (Priest) should be ready much sooner than this one was.
2
Sorry about the other two, I had to add them in attachments.
Magtheridon - Demon Deadbeats (Druid, Mage, Warlock)
Vanessa - Pirate Punks (Hunter, Rogue, Shaman)
Chromie - Dragon Dudes (Paladin, Priest, Warrior)
Next: A card that affects cards of all rarities except one.
2
Unlicensed Apothecary costs 3 not 5, so it can't come out of Firelands Portal.
7
I lost it at "Charge." Brilliant, Brode. Brilliant.
26
We asked for a change to Patches and this is what we get. Well played Blizzard, well played.
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Next: A Legendary that can't be used by exactly 1 or every class.
2
Cool
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A friend of mine got 3 legends in his first 15
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Cupcake because my name.
15
NAXX OUT!
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Definitely Purify. (An "overpowered" card)
2
Had Yu-gi-oh flashbacks when I say the name, if only it shuffled "Blue Dragon" into your deck.
27
Purify B O Y S
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Mage cards are up! Additionally, I've made the following changes to the Druid cards using feedback -
Servine - Health increased from 1 to 2.
Leavanny - Changed from a 4/4 to a 3/6.
Ferroseed - Changed from a 1/1 to a 2/2. No longer gains +1/+1 from each Armor you have but now gains +2/+2 if you have Armor.
Celebi - Changed from a 3/3 to a 4/5. Now returns one minion to its owner's hand instead of all other minions. Health restored to your hero decreased from 10 to 7.