What good demons would you want to discover? Librarian draws a card you put in your deck, works as Defile activator, improves Spellstones and works as early game.
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Member for 9 years, 4 months, and 8 days
Last active Tue, May, 28 2019 13:13:08 -
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Banur posted a message on Why isn't Dark Possession played more??Posted in: General Discussion -
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mikel1190 posted a message on Hearthstone Hotfixes for April 16 - Buggy Witchwood Card InteractionsPosted in: NewsThese fixes are very 'Toasty'
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Northwind77 posted a message on Any reason for this inconsistency?Posted in: Card DiscussionKobold Librarian > Lesser Amethyst Spellstone
Battlecry: DRAW a card. Do 2 DAMAGE to your Hero. > (Take damage to upgrade)
Bonfire Elemental > Ruby Spellstone
Battlecry: Draw a card. > (Summon an elemental to upgrade.
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The Kolbold draws first. Then damages.
The elemental is played, then draws Spellstone. -
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Sykomyke posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in FebruaryPosted in: NewsBlizzard:Umai lomo shinderu
The 4 cards: NANI!!!??!!??!?!??!!?
Weebverse is that way. (Points outside these forums) -
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Liam3Bucks posted a message on Nerfs: Will Blizzard Ever Learn How to do them RightPosted in: Card DiscussionAs is always the case, when Blizzard decide to nerf something, they almost ALWAYS without fail either nerf the wrong cards, nerf them too hard or don't even nerf them at all.
If you look at the changes to the current nerf-selection, you can see that some of these are horrendous knee-jerk nerfs and are overkill.
You know you've messed up when you nerf a minion so badly that the Carrion Grub is now a better option!
I think that some nerfs were needed - but I am frankly alarmed that none of the nerfs included any Warlock cards like, AT ALL!Doomguard, Possessed Lackey, Voidlord - all of these are retardedly overpowered currently and yet Blizzard were browbeaten by the crying Warlock players into nerfing literally the only cards that were keeping them in check.
Well played, Blizzard. Well played. Enjoy the sole-Warlock meta...
If Doomguard is rotating to the HoF in April, then that would explain the lack of any nerfs to warlock. -
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BrokenCycle posted a message on Problem with The DarknessPosted in: Card DiscussionQuote from YourDailyDevil >>One of the more interesting cards revealed, we can all agree that The Darkness has potential too..
Oh look a Twilight Acolyte.
Oh man, I guess we can never play a minion with high attack ever again. -
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cluelesspug posted a message on Spellbook Duel is This Week's Brawl!Posted in: NewsWhy does Gnomeferatu cause a glitch if it mills you down to 3 cards? It doesn't let you discover anymore and it's breaking the brawl if you can't kill them in time.
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FoxBat posted a message on Beat by yet another Nozdormu bugPosted in: General DiscussionEspecially once that you can bounce, resurrect, clone, etc.
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definitelynotsalty posted a message on Why should Patches The Pirate be 2 mana costs?Posted in: Card DiscussionMake Charrrrrrrge! a battlecry so it is just a dormant (still free) 1/1 when pulled out.
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gabugga posted a message on Possible fix to ice block.Posted in: Card DiscussionIt doesn't exist to stop otks....it exists to make control mage viable. It has NEVER been a tech card. It isn't going to be changed, its going to move to hall of fame.
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Tournament Mode. Everything else is waaaaaayyyyy down the totem pole of priorities and wants.
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I've only played Pathfinder (which is 3.5 in a different universe) and really enjoyed the way they handled Priests and Druids. They were specialized in their areas without being cornered.
But my personal favorite class has to be Alchemist. A solid jack-of-all-trades class with a little unpredictability and chaos built in. It's like playing a weird mix between Barbarian and Sorcerer.
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Love it. More simple cards like this are all we need for a half-decent control Hunter with N'Zoth finisher.
I also love how the design team is regularly designing cards now that fill a role in multiple deck archetypes. Like how Fire Fly was useful for Quest Rogue, Token Druid, Tempo Rogue, Evolve/Bloodlust Shaman, and any elemental deck.
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It's way cool that they've intentionally made female characters that give the self-reliant persona. How cool would it be if some future single-player content had *notable male character* trapped in a tower and the ladies of The Guild had to save him, like a "damsel in distress" in reverse?
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I've got nearly 1600 Paladin wins. No other class is even 500 wins close to that. I just appreciate how you can play nearly any archetype with them, while still playing a fair, interactive match.
I've never played Secret Paladin once in my life. Mostly just fun midrange builds, elemental builds, a weird Clockwork Giant combo deck back in GvG days, even some dragon decks.
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Anything that isn't a netdeck is the most enjoyable opponent. I'm currently running my own brews of Dragon Mage, Token Paladin, and Zoo Priest (which is fun as hell), and I honestly can't recall the last time I saw an original deck idea on ladder past rank 10. It may have been the Deathrattle Rogue I saw at the start of the month somewhere way back at rank 19.
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Add me and I'll spectate a few games. Cygnus#1727
And stop running Raid Leader ;)
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The Gnomeferatu exploit is unacceptable.
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Mark Rosewater (Magic lead designer) has also spoken volumes about the value of improv for people in positions requiring creativity.
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