Mage and Paladins were really popular especially prior to Spring Water nerf. And yet only few ppl teched in that neutral 3 mana "Copy secrets" Drakonid thingie.
Likewise, it's been ages since I've seen Ooze getting played.
Yes you are missing that Landslide costs 2 mana and Lighning storm costs 5 mana.
You say they do "basically the same damage" with zapper. Well, yes, the same damage, for 2 mana instead of 5. And with more spell damage, Landslide scales better than Storm.
Even without any spell damage in the deck, one could argue that a 2 mana deal 2 damage board clear is more useful than a 5 mana deal 3 damage board clear.
... but it's NOT "same dmg for 2 mana instead of 5". Going by your logic, Zapper + Landslide is TWO cards, 4 mana (Zapper is 1 Mana + Overload 1) "Deal 4 dmg". With any other Spell Damage, Landslide is "Deal 2 dmg". Without Zapper you'd need a third card to trigger Overlod condition, and 3 card combo with shaman's card draw just ain't happening.
L.Storm doesn't force you to combo it with Zapper, any Spell Damage will push it to 4 dmg.
Landslide just by itself is 2 mana "Deal 1 dmg to all enemy minions", just like that one Basic Mage card that never sees play. 3 to everything is usually enough to kill aggro player's early board (even buffed Gibberlings), without randomness L.Storm really doesn't look that bad anymore.
Don't have Inara, swapped in Malygos for fishing out all the cheap spells + C'Thun pieces.
I'm not entirely convinced on Landslide either, it doesn't seem consistent enough with just six (mostly reactive) Overload cards. Any particular reason not to run Lightning Storm instead?
I've been wondering why current Standard decks favor Landslide over Lightning Storm.
Landslide: Deal 1 damage to all enemy minions. Repeat if Overloaded
Lightning Storm: Deal 3 damage to all enemy minions. Overload 2.
Old L.Storm was hopelessly outdated, but the current implementation seems alright. Landslide makes a good combo with Novice Zapper, but... it's basically the same thing as any Spell Damage + L.Storm. I'd get the point if meta was more focused on Deathrattles or Divine Shields, but currently it's not.
Shaman is already lacking draw to make Zapper + Landslide consistent, and buffed Storm is an alright early board clearer by itself. Am I missing something really obvious here (besides the Overload, which has always been there) or are people sleeping on buffed L.Storm?
After some further tweaking, I've decided to drop Claw Machines entirely and picked up the ye olde Rockbiter + Doomhammer for added burst. This makes the deck less board reliant, and adds more Notetaker synergy. I also added another Cagematch Custodian. Even with just three weapons, the early game curving is too important to pass up.
I've been climbing steadily (I play few hours a day), this deck is absolutely punishing for mages and warlocks. Thanks to early tempo, it also feels decent against paladins too (Devolving Missiles, Arid Stormers and Whack-a-Gnolls being MVPs). After 40-ish games, my winrate is still hovering above 70%. This is going much better than I anticipated!
I've faced that before. As a shaman you have tools to negate this opener. Is it powerful? Sure it is. Could you still win? Yes. I actually kept my Landslide in my mulligan, and discovered Novice Zapper T1. T2 he conceded. In the end, he nutted T1, but I prepared for that(Actually I figured T3 is when I would need it), and won the game because of that.
Finally someone solve the puzzle, bravo amigo!
but seriously, there's lots of bad players plyaing bad shaman decks pushing it's winrate waaaaaaaaaaay worse than it actually should be, i dont blame them it's not easy to optimize a deck alone it takes time, knowledge and effort but yea, shaman is not as bad as people want it to be. I'm pretty sure they are working hard on it already.
"Working hard on it already" my ass... in VS latest Standard meta report, Shaman is literally the ONLY class that's not represented in tier lists.
Also this:
Demon Hunter looks like a dead class that players are still trying to make work, something we can’t say about Shaman. It might have to do with the fact that Demon Hunter has powerful cards and combos, but suffers from meta related issues, while Shaman doesn’t feel like it has very powerful cards to begin with.
So what are you basing your statement "not as bad as people want it to be"? When is the last time YOU played vs shaman?
Yes yes, we all know Shaman is in a tough spot and the buffs did little to alleviate that. But that didn't stop me from trying to find the Unicorn Shaman that's been flying under the radar. I've had fair success (low sample size of 24 matches, admittedly) with the following list:
Lost most of my games vs Paladins and Priests, but this deck absolutely wrecks Mages (currently 6-0) and is favored vs Warlocks too (5 - 2). If you're looking for something that ruins Jaina's and Gul'Dan's day, give this list a try! Instructor is optional (possibly even a placeholder), but I'm quite pleased with the rest of the deck. If you're on a budget, you might consider trying Unbound Elementals (haven't tried them myself) and another Wandmaker instead.
If you can think of ways to improve the list, let me know.
I tried out swapping Polkelt for Far Sight and it seems to work alright as well. The idea of drawing into 0 mana Far Sight is...tempting, to say the least :) Double Brews are for redundancy, the Diligent + Brew combo is often enough to make aggro concede (unless they've got massive board presense already). Sometimes you just don't have the luxury to wait for both pieces, even in Control matchups you can use it to rapidly heal your minions if self-healing isn't necessary.
Polkelt can get little awkward if you don't draw Mana Tides beforehand so there's that too. Polkelt may not be the ideal choice with Mana Tides, but majority of the list feels quite solid.
I tried something like this. One straight hour of losing every match granted me around 360 xp while 1 hour of winning (and losing sometimes because I can't win every single game) granted me around 410 xp. These matches were played at rank silver 5 in wild ranked. There is a difference but a small one.
Interesting. Did you notice how the bonus xp from winning is handled? Do you get % based (match time x multiplied by 5% or smth) bonus on games you win, or do you just get a pre-determined lump of XP (like, +10 XP or so) on top of the XP you get from playing?
GS Auto Clicker lets you set up multiple click locations and lets you set the interval between clicks.
I doubt Blizzard has the tech (or interest) to pin down autoclickers in same manner as actual bots. Autoclicker simply clicks at certain location(s) between certain intervals, whereas actual bots tampers the game files & sniffs packets sent and received from/to servers, analyzes the data and acts according to its scripts. That kind of activity looks far more suspicious than a mere autoclicker (as it doesn't technically "play the game for you" in same manner as HearthRanger bot).
I took the Lackey shell and tossed dragon package into it (8 cards in total) and I also added bit of healing to make aggro matchups more manageable. It's still work in progress, not particularly impressed with Fleshshaper (Fountain is probably better) and I think Brew can be replaced with more efficient card too.
I've got a small sample size of about 18 games (9 of them recorded on Deck Tracker, 6-3) with about 55-60% WR at Gold ranks. Libram Pala is almost a free win and Plague of Murlocs makes big deck Druids manageable, but Spell Damage Mage is problematic matchup.
If someone wants to experiment and post their results here, I'd gladly accept your feedback!
As a person who actually likes Control Warrior (sue me), I think this is a good change. At least now there's a realistic chance mirror games don't end in a tie when turn limit strikes, and frankly CW still might wanna utilize Brewmasters for bouncing strong Battlecries (Omega Devastator, Owl or BGH).
And on a plus side, at the very least now there's ONE thing Control Shaman does better than CW!
0
Mage and Paladins were really popular especially prior to Spring Water nerf. And yet only few ppl teched in that neutral 3 mana "Copy secrets" Drakonid thingie.
Likewise, it's been ages since I've seen Ooze getting played.
0
... but it's NOT "same dmg for 2 mana instead of 5". Going by your logic, Zapper + Landslide is TWO cards, 4 mana (Zapper is 1 Mana + Overload 1) "Deal 4 dmg". With any other Spell Damage, Landslide is "Deal 2 dmg". Without Zapper you'd need a third card to trigger Overlod condition, and 3 card combo with shaman's card draw just ain't happening.
L.Storm doesn't force you to combo it with Zapper, any Spell Damage will push it to 4 dmg.
Landslide just by itself is 2 mana "Deal 1 dmg to all enemy minions", just like that one Basic Mage card that never sees play. 3 to everything is usually enough to kill aggro player's early board (even buffed Gibberlings), without randomness L.Storm really doesn't look that bad anymore.
0
Don't have Inara, swapped in Malygos for fishing out all the cheap spells + C'Thun pieces.
I'm not entirely convinced on Landslide either, it doesn't seem consistent enough with just six (mostly reactive) Overload cards. Any particular reason not to run Lightning Storm instead?
0
I've been wondering why current Standard decks favor Landslide over Lightning Storm.
Landslide: Deal 1 damage to all enemy minions. Repeat if Overloaded
Lightning Storm: Deal 3 damage to all enemy minions. Overload 2.
Old L.Storm was hopelessly outdated, but the current implementation seems alright. Landslide makes a good combo with Novice Zapper, but... it's basically the same thing as any Spell Damage + L.Storm. I'd get the point if meta was more focused on Deathrattles or Divine Shields, but currently it's not.
Shaman is already lacking draw to make Zapper + Landslide consistent, and buffed Storm is an alright early board clearer by itself. Am I missing something really obvious here (besides the Overload, which has always been there) or are people sleeping on buffed L.Storm?
0
After some further tweaking, I've decided to drop Claw Machines entirely and picked up the ye olde Rockbiter + Doomhammer for added burst. This makes the deck less board reliant, and adds more Notetaker synergy. I also added another Cagematch Custodian. Even with just three weapons, the early game curving is too important to pass up.
I've been climbing steadily (I play few hours a day), this deck is absolutely punishing for mages and warlocks. Thanks to early tempo, it also feels decent against paladins too (Devolving Missiles, Arid Stormers and Whack-a-Gnolls being MVPs).
After 40-ish games, my winrate is still hovering above 70%. This is going much better than I anticipated!
0
"Working hard on it already" my ass... in VS latest Standard meta report, Shaman is literally the ONLY class that's not represented in tier lists.
Also this:
So what are you basing your statement "not as bad as people want it to be"? When is the last time YOU played vs shaman?
0
Yes yes, we all know Shaman is in a tough spot and the buffs did little to alleviate that. But that didn't stop me from trying to find the Unicorn Shaman that's been flying under the radar. I've had fair success (low sample size of 24 matches, admittedly) with the following list:
Lost most of my games vs Paladins and Priests, but this deck absolutely wrecks Mages (currently 6-0) and is favored vs Warlocks too (5 - 2).
If you're looking for something that ruins Jaina's and Gul'Dan's day, give this list a try! Instructor is optional (possibly even a placeholder), but I'm quite pleased with the rest of the deck. If you're on a budget, you might consider trying Unbound Elementals (haven't tried them myself) and another Wandmaker instead.
If you can think of ways to improve the list, let me know.
0
Whoops, sorry! Didn't notice I was missing one card :)
I opted to go with two Devolving Missiles (helps vs Paladins), but if you find it excessive, Wandmaker will suffice just fine.
0
I tried out swapping Polkelt for Far Sight and it seems to work alright as well. The idea of drawing into 0 mana Far Sight is...tempting, to say the least :) Double Brews are for redundancy, the Diligent + Brew combo is often enough to make aggro concede (unless they've got massive board presense already). Sometimes you just don't have the luxury to wait for both pieces, even in Control matchups you can use it to rapidly heal your minions if self-healing isn't necessary.
Polkelt can get little awkward if you don't draw Mana Tides beforehand so there's that too. Polkelt may not be the ideal choice with Mana Tides, but majority of the list feels quite solid.
0
Interesting. Did you notice how the bonus xp from winning is handled? Do you get % based (match time x multiplied by 5% or smth) bonus on games you win, or do you just get a pre-determined lump of XP (like, +10 XP or so) on top of the XP you get from playing?
3
GS Auto Clicker lets you set up multiple click locations and lets you set the interval between clicks.
I doubt Blizzard has the tech (or interest) to pin down autoclickers in same manner as actual bots. Autoclicker simply clicks at certain location(s) between certain intervals, whereas actual bots tampers the game files & sniffs packets sent and received from/to servers, analyzes the data and acts according to its scripts. That kind of activity looks far more suspicious than a mere autoclicker (as it doesn't technically "play the game for you" in same manner as HearthRanger bot).
0
So Shaman is back in the dumpster yet again. But I've had some fun with this homebrewed list.
I took the Lackey shell and tossed dragon package into it (8 cards in total) and I also added bit of healing to make aggro matchups more manageable. It's still work in progress, not particularly impressed with Fleshshaper (Fountain is probably better) and I think Brew can be replaced with more efficient card too.
I've got a small sample size of about 18 games (9 of them recorded on Deck Tracker, 6-3) with about 55-60% WR at Gold ranks. Libram Pala is almost a free win and Plague of Murlocs makes big deck Druids manageable, but Spell Damage Mage is problematic matchup.
If someone wants to experiment and post their results here, I'd gladly accept your feedback!
10
CommuniStone confirmed, I'm done with Blizzard -.-
-3
Oh noes, where is kiwiinbacon supposed to spam his shitty videos now?
Where does Kaladin post his IMMA KILL MYSELF salt posts?
But most importantly: Where are ppl gonna grab their netdecks from now on?
FIND OUT ON THE NEXT EPISODE OF DRAGON BA-I mean HS REDDIT!
1
As a person who actually likes Control Warrior (sue me), I think this is a good change. At least now there's a realistic chance mirror games don't end in a tie when turn limit strikes, and frankly CW still might wanna utilize Brewmasters for bouncing strong Battlecries (Omega Devastator, Owl or BGH).
And on a plus side, at the very least now there's ONE thing Control Shaman does better than CW!