• 0

    posted a message on [P4wny's] Inspire Warrior 70% Winrate - Full Video Guide
    Quote from maroon5five jump

    If you are losing before turn 5 with any control warrior build then you are playing the deck wrong. 

    I know how to play the deck just right and I've been rushed down to 7 health by a secrete paladen pretty early...which is common. I was only able to come back because he ran out of steam and didn't have enough to finish off my big minions, but it was close luckily the cards came when I needed them...at the last second.

    Posted in: [P4wny's] Inspire Warrior 70% Winrate - Full Video Guide
  • 0

    posted a message on Which TGT Legendaries to craft?

    So what would you guys recommend as the best TGT legendary card to craft right now?

    Posted in: General Discussion
  • -15

    posted a message on Aviana Ramp Druid

    There are 13 reasons (cards with battlecry) to not play this deck. If Aviana pulls up one of those cards or 3 of them...you've lost their abilities like ancient of lore's card draw or heal...gone. Cards like Sylvanas, Ragnaros, and Sludgebelcher makes much more sense.

    Posted in: Aviana Ramp Druid
  • 0

    posted a message on How many legends in the 50 packs (to those who preordered)

    50 packs

    1 Legendary (skeleton knight)

    7 Epics

    5 random goldens

    Still missing 57 TGT cards, but I got 7 Silver Hand Regents. Thanks Blizzard! At least one of them was golden.

    Posted in: General Discussion
  • 0

    posted a message on Paladin draft - which epic to pick?

    I would have picked the LOH because it grants you two things...extra health and card draw. It appears that so far you have picked a fair number of low cost cards...which could cause you to blow through them by mid game and leave you with an empty hand. In my arena experience...I've always had higher win rates when I had cards that gave me good card draw...so I can draw into the rest of my deck and keep it competitive rather than flame out with no cards left in your hand and have to play off whatever you top-deck.

    Coghammer would be my 2nd pick since it will be easy to use anytime it comes up. Great value no matter what so it may be a very close 2nd.

    Sea Giant would be last because he's only going to give you value if and only if the battlefield is loaded with minions...which may or may not happen when he shows up in your hand.

    Posted in: The Arena
  • 0

    posted a message on Ysera -> Afro-American Knight

    Chances of you ever seeing a golden Ysera in a pack are about as good as the national debt being paid off in our lifetime. I'd keep it even if you don't use it much. When you do decide to use it...you'll have the golden version.

    Posted in: Card Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    They exist because they're cheap and simple deck to craft and play. Not everyone has every great card to build other decks so as long as there are effective decks that don't cost much to build...they will continue to be around.

     

    Posted in: General Discussion
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