Hmm Put all strong Legendary creature in one deck is not an original tactic. but the idea behind Far Sight, Pint-Sized Summoner and the Alarmobot is nice. Don't forget Alarm-o-Bot doesn't trigger Battelcry effects. So replace the black knight and Onyxia.
Your deck also misses AOE-clear. A deck with many cheap minions can be a huge thread early in the game for this deck.
yes all strong Legendary creature in one deck are not the original strategy, but so far few cards left, so a bit of alternatives.
You're right, it is better to replace the black knight and Onyxia
Lightning Bolt and Lava Burst added, so thought that they are more versatile. Alternatively they may be replaced by AOE-clear. Early summoning strong creatures to help fight off the rush with Ancestral Healing, which will take damage from the player.
I forgot to add the coin card to speed summoning. In first post I gave several examples of the beginning of the game.
Example 4: On our first turn we summonig Alarm-o-Bot for 1 crystal + 2 The Coin. On second turn Alarm-o-Bot changes to Molten Giant or other powerfull minoins and we cast at him Ancestral Spirit. Second turn GG ? ;)
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You're right, I must first play preparation and eviscerate, then adrenaline :) I did not know that it is banned..
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Example angry rogue style :))
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Unfortunately the druid does not have spell Ancestral Spirit
This is not a real match. I just wanted to show the beginning of a powerful shaman
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the best start for the shaman
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yes all strong Legendary creature in one deck are not the original strategy, but so far few cards left, so a bit of alternatives.
You're right, it is better to replace the black knight and Onyxia
Lightning Bolt and Lava Burst added, so thought that they are more versatile. Alternatively they may be replaced by AOE-clear. Early summoning strong creatures to help fight off the rush with Ancestral Healing, which will take damage from the player.
I forgot to add the coin card to speed summoning. In first post I gave several examples of the beginning of the game.
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okey :) just aggro
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The basic idea of this deck is to get on the early turns a powerful creature with the help of these cards as: Pint-Sized Summoner, Far Sight, Alarm-o-Bot, The Coin and keep it through the Ancestral Spirit and Ancestral Healing.
Example: In my second turn, I summoning Alarm-o-Bot for 2 Crystal and The coin(+1 crystal). Оn the next move Alarm-o-Bot changes to Earth Elemental without Overload and i cast Far Sight(drow Al'Akir the Windlord ). On fourth turn we play Al'Akir the Windlord for 4 crystal + Far Sight ability + The coin. Earth Elemental and Al'Akir the Windlord, we are not afraid of any Murlocs :))
Example 2: On first turn we summoning Pint-Sized Summoner for 1 crystal + The Coin. On second turn we cast Far Sight(drow exaple Al'Akir the Windlord) for 2 crystal + The Coin. On third we summonig Al'Akir the Windlord (3 crystal, Far sight, Pint-Sized Summoner ability) or Gruul
Example 3: (I dont know stack or not ablity Pint-Sized Summoner) (We go to the second to get our hands on one card more) On first turn we summoning Pint-Sized Summoner for 1 crystal + The Coin. On second turn we summoning Alarm-o-Bot for 1 crystal and Pint-Sized Summoner for 1 crystal + The Coin. On third we summonig Earth Elemental or Sylvanas Windrunner and Alarm-o-Bot changes to Molten Giant and we cast Ancestral Spirit on one of them.
Example 4: On our first turn we summonig Alarm-o-Bot for 1 crystal + 2 The Coin. On second turn Alarm-o-Bot changes to Molten Giant or other powerfull minoins and we cast at him Ancestral Spirit. Second turn GG ? ;)