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-nttArc
- Bronzoid
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Member for 5 years, 1 month, and 7 days
Last active Wed, Jul, 3 2019 12:59:25 -
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- 30 Total Posts
- 60 Thanks
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-17
nttArc posted a message on The 207th Brawl Spectacular! Rise of Shadows Pack RewardPosted in: News -
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fabjx posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsWarrior cards buff? LOL
As if they were not already used. And they are both super annoying... Was it needed?
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Renbelde posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsWeapon project to 1 mana? A weapon removal that gives you 6 armor and a weapon when you want?
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4_77 posted a message on Card Nerf - Archivist ElysianaPosted in: Card DiscussionElysiana + coin = rank 1 legend.jpg
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SRB posted a message on Card Nerf - Archivist ElysianaPosted in: Card DiscussionWarrior is a problem, not this card. But those idiots crying everywhere about their stupid mirror match got her.
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DarkArchon21 posted a message on Dalaran Heist is a bummerPosted in: General DiscussionI find what the OP and what most are saying now hilarious because i got down voted into oblivion before this was even released when i said that Blizzard is double dipping on it's content to recharge customers something that should have been included with the expansion, they gap it enough so that they can make it a DLC instead ''new content'' to soak more money and it's the same crap dungeon mode they have been doing for ages.
Happy to see at least people have woken up now and taken off the tinted glasses. -
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jainaishot posted a message on Dalaran Heist is a bummerPosted in: General DiscussionWow wow, i love what this thread has become so much!The fanboys are the pillar of hearthpwns entertainment! Please go on bashing and insulting everyone who dares to disagree with you!
Now where did i leave my pop corn?!
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Legendarias posted a message on Dalaran Heist is a bummerPosted in: General DiscussionTotally ridiculous. People buy card packs every day, the standard price for 15 packs is $20. So now with the Dalaran Heist release if you buy 15 packs you get:
- The 15 packs you paid for
PLUS
- A FREE golden legendary
- A FREE Hearthstone Adventure
- 2 FREE exclusive card backs
Still not sold..? Fine, you win. Wait until the sale is over and buy 15 packs (without the perks) like you normally would. That’ll show ‘em.
DId you know we got free PvE content in the last expansions? How can you be eager to pay 20 bucks for the same thing we got for free in the past? Man, you must be a genious, because apparently you can see something that i'm missing! Congratulations :)
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Infirc posted a message on Dalaran Heist is a bummerPosted in: General Discussioni actually found some of this pretty "lazy" as well, if you dont unlock the second chapters then the bosses of the first chapter are always the same in the same order and if you unlock the second chapter it just means that bosses from other chapters can show up in the chapter you're running, for example in the bank chapter, i ran in 3 times with rakanishu before deciding wether to get it or not, it was always banker lady first and pretty much every boss in the same order until i gave in and ulocked the prison, then ran the banks again and got Linxi as my first boss....i don't know about this but the fact that chapters are "incomplete" without buying the rest of the chapters does feel really money grabby.
also all the bosses are pretty much super forgetable flat characters and fights, in og dr i remember karl and george, all the final bosses, the guy that evolves critters, gruttmok and the giant murloc, in monster run i remember the gnomenapper, lord godfrey and the guy that uses king's bane, and as for rastakhan rumnble i remember every single character because they have pretty nice written personalities, voone, thekkal, and Malakrass are all about the audience and the flair. hooktusk is a sneak that likes cheating and sneaky people, Zentimo is that awkward guy that gives one word respones..yep, Zul'jin is the underdog and the crowd favorite hell i even remember some bosses fron naxx and brm which i haven't touched in years. i've played, i've played a fair amount of time of heist yesterday and i only remember the banker lady with the "i can't be bothered attitude"
ON THE GOOD SIDE: all of the playable characters have their own emotes, there are new really powerful treasures that you can enjoy, my first win of the second chapter was using Big shamman with elixir of Vim and the treasure that repalces your hero power with a Dk hero power, the bartender encounter that allows you to drastically alter cards from your deck or even remove them akin to the shop from slay the spire and other card game rogue likes like monster hunters is a massively welcome addition, the addition of heroic mode and the bucket balance which allows you to go in multiple directions because mosnter hunt and rumble run did pidgeonhole classes into a role as welll as the progression system that allows you to try different hero powers and starting decks. -
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Rando posted a message on Dalaran Heist is a bummerPosted in: General DiscussionQuote from user-100399199>>Stop crying about this 20$. What's wrong with you?
If you have nothing to add to the discussion, why say anything at all? Only kindergartners argue with ad hominems so they can keep on feeling special in their own little bubble where no critical thinking is allowed. Hell, even more so when I already addressed the point you're trying to make with my second paragraph that you obviously didn't even bother to either read or understand my point of view of a long-time consumer, who used to spend money on this game but stopped and hoped things would get better. They didn't.
I presented my views, you either contest them or you shut your brain down and call me names. But I suppose I got my answer already didn't I.
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The only horrible buffs I can spot as of now are the warrior buffs
Why tf would you buff these extremely good discovers (Dr. Boom, Mad Genius) or random mechs (Omega Assembly)?
Just so they are actually used in decks? Unless they change the hero card in some way, these changes are for the worse...
Couldn't they mess around with Akali, the Rhino, Dimensional Ripper or even Blackhowl Gunspire/ Dr. Boom's Scheme
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Hell no. Jeeves is WAY better in this deck than Ursatron.
This deck requires you to throw all u have on board and Jeeves will keep your hand with at least 3 cards instantly.
Ursatron needs to die first and draws only 1 mech.
Without Jeeves you run out of steam super fast, if the opponent has good answers or big taunts
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No offence, but can you read and count?
Read and count how many cards in this deck have Choose one
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So what are possible upgrades for Silence priest anyway?
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The problem is the giant mechanics. It should interact with cards like this differently
Remember how broken Naga Sea Witch and giants were? If they just made giants obey the cost being set to 5 mana and nothing else, there would have been no problems
Same here, Conjurer's Calling works that way, because even tho the giant was played for 3-4 mana, he is still considered a 12 mana
Knowing that blizzard they will at best nerf Conjurer's Calling so that it will summon cards of the same cost played (so a 4 mana giant will give 4 mana minions)
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No, it's about time Blizzard made giants work with cards like these properly
If they had done that long time ago, the giant epidemic in wild would not have happened and Naga sea witch would not have been nerfed or even used in the first place
Just make the damn things obey the rules of other cards that depend on cost only. If naga sea witch made everything cost 5 mana, all giants cost 5 mana no matter what. Done, problem solved
Same here, if the giant was played for 4 mana, they can be conjured into 4 mana minions. Done, problem solved
This way giants stay giants, the cards that make them broken are left unnerfed.
But who am I kidding, they won't do anything smart and will nerf something to oblivion (and I doubt it's gonna be giants)
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Ehhhh, what? Hell no, Mage currently doesn't even have half of it
Mage removals are mostly spells, and most of them cost a lot, things like Flamestrike/Blizzard/Blast wave. U can count fireball as removal, add Polymorph, Shooting star, Arcane Explosion, Daring Fire Eater, Frostbolt. And that's mostly it. And again, all of these (except fire eater) are SPELLS and half aren't used that often
Now look at CW: They have shitton of both spells AND minions with removals. Shield slams, Brawls, Warpath, Execute, Supercollider, Omega devastator, Militia commander (yes it counts, a 4 mana, deal 5 that can still survive), Dynomatic, Darius, Smolderhorn Lancer (also Slam and Devastate can be added to the list, kinda)
And all that can be used without Dr Boom hero... After Dr boom hero is played, almost every single unit becomes removal, and Omega Assembly keeps making them more cards and removals thanks to the power of Magnetic and MAGIC NEUTRALISED
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Is this a joke, lol? Turn limit too small? With the current limit, one game lasts almost an hour...
Maybe you should consider not playing borewarrior, if turn limit has become an issue for you.
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SMASH!!!!
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I swear to God, this card has to be a Numbuh 5 reference in some way.
Don't know if she is voiced by Cree Summer, but sounds super similar. Costs 5, has 5/5