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    posted a message on Quest Reno

    How's this working out?

    Posted in: Quest Reno
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    posted a message on {Wild} Questline Reno Warrior

    Tried this out. Definitely fun. Zola + Captain Rokara = TWO Juggernauts lol. Double cannons too. 

    Only other observation is mana curve is very high, as is the card draw. So most of the time my hand was full to the point that I couldn't draw more without getting milled. A lot of the cards are conditional (Zola, Brann), so they take up hand space as well. Alex ended up being a dead card because hand usually too full to summon her without milling dragons

    Posted in: {Wild} Questline Reno Warrior
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    posted a message on Let's block 0 mana cards, APM counter.

    Cool stuff, let's see if celestial alignment does better after nerfs on Tuesday to Warlock

    Posted in: General Discussion
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    posted a message on 2 Warlock Changes Coming On Tuesday - "Mana Cost Adjustments"

    You speak about wild? Keep in mind that wild is a dumpster for old cards that often should never coexist (The Demon Seed + Crystallizer is pretty obvious example). But wild is wild and always meant to be, it's impossible to balance it. Standard shouldn't be punished by wild issues, that would make zero sense.

     Wild was fine before that broken quest and will be after it's nerfed

    Posted in: News
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    posted a message on Quest Druid - McBanterFace

    When you que with this deck you auto get matched with only libram paladin

    Posted in: Quest Druid - McBanterFace
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    posted a message on 2 Warlock Changes Coming On Tuesday - "Mana Cost Adjustments"
    Quote from Nanoks >>

    Judging by the comments in this thread surrounding Illucia, there’s very little understanding of her current power level in Aggro Priest. In that deck, she’s a 3-mana Time Warp without any setup. If you want to base your opinion on stats, instead of the constant crying over a low WR-card that touched you somewhere (Stealer), I recommend checking out her stats in Aggro Priest. It’s nuts.

     She's only a 3 mana time warp vs. opponents with no board to contest with the turn after...rare in this meta. In my whole climb to legend this month there were less than a handful of games she swung. She can swing some games, but it's a tech card that requires a specific board state, mana, and hand to work. Isn't broken at all. Many times if I cast Illucia I'd have no mana left after to grab any opponent cards, no board advantage to press, etc. Or I couldn't because opponent would just mind blast me with my own hand. 

    Now the demon seed is broken every single game. Every game their quest is done by turn 5 or 6. Every game they wreck any form of control. Every game they drop giants turn 5. They make the whole meta aggro fest. 50% of match ups are demon seed, the other 50% of matchups are aggro attempts to counter it - pirate Warrior, quest hunter, shadow priest, aggro Paladin, odd DH, that's it. But Demon Seed still not nerfed. 

    We had so many different archetypes just one month ago. Reno Shaman, Reno secret mage, LPG mage, Reno Priest, even a guy got legend with Reno paladin. Control warlock was still a thing. Odd warrior, dead Mans hand, celestial alignment. All gone

    Posted in: News
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    posted a message on 2 Warlock Changes Coming On Tuesday - "Mana Cost Adjustments"

    Lmfao at this crap. Nerfing Illucia when the only reason aggro priest exists is because The Demon Seed has so thoroughly warped the meta that control and Reno are no longer viable. 

    They keep trying to save The Demon Seed. They will literally nerf every card in wild before fixing the quest that is breaking it in the first place

    Posted in: News
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    posted a message on The Demon Seed is Killing Wild
    Quote from Poghy >>

     I have seen a lot of armor vendors and hellfires and they didnt cause me any problems. Defile is another story, but in my experience its not common (yet).

     

     My decklist is similar except I use 2 Tour guides instead of Kezan mystic and Illucia. I think that Illucia is probably better than the 2nd Tour guide, but the mystic is not needed in this meta.

     Yeah mystic was a dead card a lot, was facing more mages earlier in the run. Worked well vs hunter though. I've even seen some warlocks running mistress of mixtures now too. With that and defile and armor vendor and crystallizer it was awful. Luckily a lot don't go full antiaggro yet because it hurts their match up vs. other cancer warlocks

    Posted in: Wild Format
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    posted a message on The Demon Seed is Killing Wild
    Quote from Biomass >>

     

     Hey guys, do you have lists you could share?

     https://www.hearthpwn.com/decks/1394587-legend-aggro-shadow-priest-with-guide

    Posted in: Wild Format
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    posted a message on The Demon Seed is Killing Wild
    Quote from proptionstrade >>

     This morons at team 5 are just destroying the game. This fucking questlines make no sense. Why even put quests again in the game! When i saw the first day that the quests where returning i knew the game was going to be destroyed once more. Who asked this morons for quests? If lasts 2 times people complained and hated them. The worst part is the same fucking shit again. 2 broken quests that destroy the game, 1 that’s problematic and the rest are utter trash or unplayable because of the other 2 stupid quests… is idiotic. Either break all quests so all classes can compete or don’t print quests at all!!! The hell this idiots, i can’t believe i have better ideas at the game than this clowns. 

     Infinite value ruins any future control match ups. In current state no control deck will beat quest warlock in wild and until that changes it will just be all aggro every game. Gets boring quick

    Posted in: Wild Format
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    posted a message on The Demon Seed is Killing Wild
    Quote from Biomass >>

     

     Hey guys, do you have lists you could share?

     Check my decks, posted a shadow priest on there

    Posted in: Wild Format
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    posted a message on The Demon Seed is Killing Wild
    Quote from Poghy >>

     I disagree with this. When I play aggro priest, questlock is like a free win. I have lost to it once because of an unexpected Defile (never seen it before in questlock), but my winrate is well above 90% against questlock with aggro priest.

     A lot of them run defile, armor vendors, and hellfire now because of shadow priest. Otherwise I agree they get wrecked but the last like 10 I've run into are optimized vs. aggro and it's a 50/50 match

    Posted in: Wild Format
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    posted a message on The Demon Seed is Killing Wild

    Bumping my own thread because this garbage Quest is still the cancer killing wild. This deck can kill you by turn 6, beat any control deck, immune to fatigue, and has no hard counters. Even aggro priest is barely 50% against it and only if they draw poor. Mozaki got nerfed by Incanter's but this garbage Quest is still out there? Just amazed I wonder what the rationale of not nerfing this trash is. 

    Going to have to start playing this next season to even be competitive

    Posted in: Wild Format
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    posted a message on For those who want Warlock Questline changed/reworked, how would you do it?
    Quote from xilk >>

    Why You wanna nerf something, that is weak? Any spell mage or face deck have it easy win with that Questline warlock.

     Wild is unplayable because of this garbage. Did you forget that is a game mode?

    Posted in: General Chat
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    posted a message on For those who want Warlock Questline changed/reworked, how would you do it?

    Remove the self heal

    Posted in: General Chat
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