• 1

    posted a message on Sire Denathrius is overpowered bull**** and makes Malygos and CThun pointless to play.
    Quote from Joshbuckler >>
    Quote from BreatGambino >>
    Quote from Ace12345 >>
    Quote from Biddio92 >>

    love denath but few removal and situational. 
    denath has no drawback, this is the main problem.


     He should get nerfed to infuse(2) to reduce his damage significantly. Likewise nerf Theo to 5 mana. Hoping for balance patch within two weeks.

     

    A 4-mana 3/3 does not need a nerf.

     And Denathrius is just a 10 mana 10/10 which is understatted for the cost. 

    Both cards have battlecries though. 

     What I'm saying is Theotar most often is a very slow card to play against aggressive decks. It's so risky, a 4-mana 3/3. Sure, man one aggressive card, just a scratch, so much more in hand or in deck. Just because it has potential to steal a wincon does not mean it needs a nerf. Because most times it's a slow and mediocre play.

    Posted in: Card Discussion
  • 0

    posted a message on Sire Denathrius is overpowered bull**** and makes Malygos and CThun pointless to play.
    Quote from Ace12345 >>
    Quote from Biddio92 >>

    love denath but few removal and situational. 
    denath has no drawback, this is the main problem.


     He should get nerfed to infuse(2) to reduce his damage significantly. Likewise nerf Theo to 5 mana. Hoping for balance patch within two weeks.

     

    A 4-mana 3/3 does not need a nerf.

    Posted in: Card Discussion
  • 3

    posted a message on Furious Forest 2.0

    Hi Kadakk! I really appreciate you showcasing my deck. I love your commentary style-- absolutely relaxing and nice after a long day. Wish you success with your channel.

    Posted in: Furious Forest 2.0
  • 0

    posted a message on Furious Forest 2.0

    True, I may considering teching in a Starfish.

    Posted in: Furious Forest 2.0
  • 0

    posted a message on Bottomfeeder Prestor

    Of course. But look at the same time

    Let's say I hate horror movies

    I wouldn't be a fair-minded critic of it

    So I should stay away from reviewing it.

    That's all.

    Posted in: Bottomfeeder Prestor
  • 0

    posted a message on Bottomfeeder Prestor

    I know I most likely can't change your mind but,

    Downvoting a deck based on your personal salt is not respectable.

    Decks should be assessed based on their performance/fun/flavor, not salt.

    It's pretty pathetic of you to downvote every deck that includes Prestor in it,

    and I hope you come to your better senses and realize that your behavior here

    is more toxic than the decks you're downvoting.

    Have a nice day.

    Posted in: Bottomfeeder Prestor
  • 0

    posted a message on New Azsharan Druid

    Sure! Keep Azsharan/1-drops except for Sea Guide, keep SI:7 Skulker. If you have a Click-Clocker keep Amalgam. If you have an Azsharan, keep Tuskarr or Sea Guide.

    Posted in: New Azsharan Druid
  • 0

    posted a message on Zoo Hunter

    Awesome idea. Thanks for sharing. There are a lot of powerful decks that start developing after turn 5, so with a little luck steering this sweet deck, the game closes before things get out of control. K9 is a nice boi.

    Posted in: Zoo Hunter
  • -1

    posted a message on Patchnotes 23.2.2 - Drek'thar Nerf & more Buffs and Nerfs - Battlegrounds too

    The buff to SI:7 smuggler is absolutely trivial. It changes nothing for the archetype.

    If they wanted to buff the archetype they could at least buff the questline steps to be "Discover a Spy Gizmo" instead of at random.

    Posted in: News
  • 0

    posted a message on [LEGEND] Make the Path to Kazakusan

    Draw tools within deck are Nourish (usually ramp), Pathmaker to draw 3 (like a cheaper Miracle Growth), Jerry Rig Carpenter, Moonlit Guidance, Aquatic Form, and Guff. After turn 4/5 is when your draw becomes significantly faster. My version of Kazakusan has maybe 1 fewer dragon than other Ramp variants (some play Alex or Maly). But I do believe it plays faster while also having more timely defensive plays available.

    EDIT: Also, out of curiosity did you try out the deck? This is the deck that brought me to legend with ease.

    Posted in: [LEGEND] Make the Path to Kazakusan
  • 2

    posted a message on Beast Druid 15-0 D5 to Legend

    This deck really is powerful. My legend rank was tanking with different druid experiments, but this is really the best way to play a more aggressive druid archetype. I find School Teacher to be so good, I cut a Peasant (only good buffed/paired with Elune) for a second one (which can draw you a card more reliably if you are in need of card draw) and no looking back.

    Posted in: Beast Druid 15-0 D5 to Legend
  • 0

    posted a message on Voyage to the Sunken City: Card List, Release Date, & Expansion Details

    It's alright... I feel Colossal minions revealed are pretty weak overall. Paladin will likely see most play, maybe Rogue Colossals. Dredge is not very powerful. And players feel a bit lied to because this expansion enables mana-cheat and burst decks when it sounded that gameplay would be more board-centered.

    Posted in: Guides
  • 0

    posted a message on Want to get back into hearthstone

    I was in the same situation and climbed to legend first time ever last month with face hunter, and yet again this month. You will likely only need 1500 or so dust to craft new cards for it. If you prefer slower decks, Combo Mage and Freeze Shaman (mid-rangey) are great picks.

    Posted in: General Discussion
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