• 0

    posted a message on New Legendary Minion - The Boogeymonster!

    One theme introduced in WotOG is one that our longtime players will be familiar with--- 8-drops that are completely unplayable.

    Seriously though, does Yoggy or Y'Shaarj or the Hunter legendary have some sort of insane synergy with 8 drops or some shit? because otherwise I'm left scratchin' my head. 

    Posted in: News
  • 0

    posted a message on New Legendary Priest Card Reveal - Herald Volazj, Most Popular Decks of the Week, This Week in Hearthstone

    First off, its the same cost as shredder, second the C'Thun's Chosen is closer in functionality to shredder, as this is pretty heavily anti-tempo for the player who played it

    Posted in: News
  • 3

    posted a message on New Druid Card Reveal - Klaxxi Amber-Weaver

    From the interviews I've read, none of the other gods will have "god-specific" cards, they'll still be build around cards with cool powerful effects, but no "wherever-it-is-specifically-naming-yogg-saron-y'shaarj-or-n'zoth" type cards.

    Posted in: News
  • 3

    posted a message on Whispers of the Old Gods

    They also made Baron Geddon and Ragnaros before Blackrock Mountain. They could just make a straight-up Mimiron card for the Spark of Imagination encounter if they wanted to.

    Posted in: News
  • 2

    posted a message on Old Gods: New Cards/Mechanics Revealed

    Less likely than you think (or at least, it'll probably take a lot longer than you think) until discover becomes something ubiquitous, ways of refilling your deck become more common, or the deck size is increased, This is just a flat-out bad design decision based on how few cards are in the deck, doesn't matter if "literally every other card game" did it. It's just like how allowing powerful combo decks to stick around too long is not a good decision while they don't allow us to interact with our opponent's turn. 

    Edit: I will say I could see them doing something where you BOTH draw from the wrong deck, but nothing opponent-discard-oriented beyond mill for quite a while to come.

    At any rate, set's fake, its from a day-old /r/customhearthstone post

    https://www.reddit.com/r/customhearthstone/comments/49j6uw/whispers_of_the_old_gods_trying_to_predict_the/

    Posted in: General Discussion
  • 1

    posted a message on Old Gods: New Cards/Mechanics Revealed

    It kinda looks like the way whisper mechanic is worded to work is SUPER INCONSISTENT.

    you've got Army of Shadows, which reads "at the start of your turn, lose two health" okay, so we've got our starting precedent (worth mentioning that this is probably the most overused art for priest cards in the custom Hearthstone community, but the art that became Cutpurse was similarly used in rogue prior to it's release, so that might not mean anything) and its explained that this means it affects both players, like the first initial description of whispers does. Then you have the Hunter card, worded in a similar way, but explained like it only effects the hunter. If this thing works the way whispers are "supposed" to work, you aren't generating card advantage for shit, because you're giving your opponent the same. Then you have the Mage card, which is way more specific than the other two. by THIS standard, the priest card should read something like "at the start of a player's turn, they lose 2 health". by the Priest card's standard, you'd expect the mage card to read "whenever one of your minion's dies, you lose 1 health/take 1 damage"

    Secondly, while there may be a BGH nerf, I doubt that this Vezax would see any use in a world where Entomb, SW:D, Polymorph, Hex, Execute, Siphon Soul, Mulch, and even Assassinate exist. Its a cool enough effect that I think Blizz would WANT a card like that to see play. Admittedly this is the weakest argument.

    Thirdly, not only lack of a new watermark, but inconsistency of watermarks is a big eww.

    Lastly, Blizz has stated in the past that they don't want to directly pull things from the opponent's hand or deck, and the panda does just that.

    Posted in: General Discussion
  • 4

    posted a message on Popular Decks for October 2015, Hearthstone World Championships Final 8, The [Not So] Ultimate Arena Drafting Guide

    He's saying that if the objective was to learn how not to draft  arena, picking paladin failed in that goal. 

    Posted in: News
  • 0

    posted a message on Best legendary for pally since TGT ?

    I'd aim for picking up Sylvanas or Harrison simply because, while they're not always the best card ever, they work in a lot of decks, not just your current one, and they always do SOMETHING good, and you will almost always be able to play them, even in an aggressive matchup. another excellent legendary for your deck is Loatheb as (s?)he can seriously mess with your opponent's ability to clear your board or combo you down.

    your playstyle, by the way, seems to be most aligned with a midrange Paladin with a few control Paladin elements, you primarily aim for having a board, but you have some good survivability measures and ways of clearing the opponent's board, the inclusion of a Silver Hand Regent and Justicar Trueheart in combination with your Murloc Knight duo make your deck really good at filling up the board after you get wiped out by other control decks, and you should be able to hold your own against tempo or midrange decks if you identify their threats correctly.

    a poor opener can screw you against an aggressive matchup but you have enough survivability that it shouldn't be too bad, and combo deck matchups depend on you getting big taunters down after drawing out the opponent's premium removal, i.e. Execute in Frothing/Patron Warrior, and Sabotage in Tinker's Sharpsword Oil Rogue. (since you mentioned having a tough time telling what your opponents are, an easy way to tell these specific decks is, if your opponent is a rogue, its a Tinker 80% of the time, especially if they play Violet Teacher, if a warrior plays a weak taunt, specifically Dread Corsair or Unstable Ghoul, runs Slam, runs Inner Rage or runs Battle Rage, you know its almost guaranteed to be a patron warrior before the combo pieces come down.

    Other options for minions include Kel'Thuzad, Eadric the Pure, Ragnaros the Firelord, and Nexus-Champion Saraad, but they're more control oriented or greedy, out of them i'd pick Ragnaros, but Kel'thuzad can be powerful in a deck that can fill up its board often. Thalnos is actually a thought for you, unlike more recent variations of paladin, as you are running two hammers of wrath on top of two consecrates, but I usually like Thalnos more in decks that play several damaging spells in one turn or decks that run several multi-target spells.

    as for non-legendaries to look into, Big Game Hunter or Wild Pyromancer as one-ofs are good forms of removal, especially given pyromancer's synergy with equality, Kodorider is a little better than some people give it credit for, and in a deck that thrives on boardstate it can be a welcome edition, but it would better fit into a deck that is even more set on shoving 3+minions onto the board every turn than yours is (a deck like that would definitely run Gormok though). an additional Sludge Belcher would be useful if you have issues with combo decks or aggressive decks, and lastly, Coghammer is just an absurdly powerful weapon, worth checking out.

    Posted in: Paladin
  • 1

    posted a message on What is your favorite expansion?

    Mysterious Challenger, Murloc Knight, Chillmaw, Twilight Guardian, Wyrmrest Agent, Competitive Spirit, Justicaar Trueheart, Ram Wrangler, Tuskar Jouster, Thunder Bluff Valiant, Savage Combatant (its a one-of in several druid lists), Effigy, Healing Wave, Argent Horserider, Spellslinger, Arcane Blast, Bash, and Darnassus Aspirant. these being the ones that are CLEARLY being used in the meta, and we're already twice the number of cards you listed.

    Besides that I neglected to mention several cards people have had notable success with but lack some the certainty to stick around that the others have: Bolster, Sparring Partner, Saraad, Living Roots, Flash Heal, King's Elekk, Fallen Hero, Alexstrasza's Champion, Buccaneer, Confessor Paletress, Coldarra Drake, Bear Trap, Charged Hammer, Powershot, Warhorse Trainer, and even Spawn of Shadows, as well as dreadsteed, brings us to almost 4 times the nine you stated, not as powerful, as TGT was OVER four times the cards there were in Naxx, and the latter half I listed are just "powerful maybes"

    so yes, TGT was disappointing on one hand, but you're very much overstating how bad it is, its more that the neutrals were utter trash than anything else.

    additionally I dislike Naxx for the reason you like it, it was too game changing in too few cards, the cards printed are still an UNPARALLELED level of meta defining today, even with answers printed to most of them, and the sheer fact that their so unparalleled makes it not good design, just flat-out broken.

     I'm sure you've seen Grim Patron's introduction to the frothing math warrior and the frustration that deck can bring, or perhaps, going further back, Undertaker, from the same expansion that you view so highly, creating the worst meta this game has seen since the old aggro druid meta before widespread access to the game was granted? or perhaps we could bring up the change to unleash the hounds, transforming the old combo hunter into the face class we know today, and how frustratingly bullshit that and old buzzard for a 4 mana combo was at the time? Essentially, a powerful game-changer does not immediately a good gameplay experience make, especially not if it homogenizes the decks in the meta as much as Naxx still does today, (I do think it was more forgivable at the time because the meta pre-Naxx was actually weaker, but the lasting effect its had is a bit too much)

    On the actual topic, I don't really have a favorite expansion, I like what TGT means for future expansions in that it seems blizz is starting to realize that the "Everything is OP means nothing is OP" view they've always seemed to have on card design doesn't actually work

    Posted in: General Discussion
  • 0

    posted a message on How to play around Beneath the Grounds?

    BtG just isn't a consistent enough card to care about playing around, it'd be more consistent if Fatigue rogue had a method of doing what frost nova or ice block does, perhaps a hero stealth or something, but its just not worth teching against or attempting to play around, nor is it really possible to if you don't have a deck that can play aggressively.

    Posted in: General Discussion
  • 0

    posted a message on Should I dust Bolt Ram Shield & Anub'arak for Fjola Lightbane

    Anub won't likely see play unless a fatigue rogue with gang ups on sludge belchers/healbots that makes use of beneath the grounds is a thing, he's better'n Malorne for that style of play but even then he'll be a bit slow, same deck could probably run bolf just as 9 armor that can eat overkill and as a gang up target alongside sludge belcher'n healbot.

    basically, don't dust 'em if you want a complete set (as of course, you only get 1/4 of their value in return) and especially not if you would play a fatigue rogue build if that ends up a valid deck ever,

    do dust if you're on a short-term budget, don't believe you could ever have a full set, or don't find control-'til-fatigue decks interesting.

    Posted in: General Discussion
  • 0

    posted a message on Beneath the Grounds

    Its more pushing a fatigue rogue build than anything else, same as Anub'arak and Gang Up (Ganging up Sludge Belchers, healbots, or maybe even bolfs can make the game take a while)

    Posted in: Beneath the Grounds
  • 6

    posted a message on Beneath the Grounds

    BWAAAAAAAAAAAAAAGH

    On a related note I will be crafting both golden copies immediately

    Posted in: Beneath the Grounds
  • 0

    posted a message on Ysera Overhyped?

    Thing is, it wasn't always that way, back when you'd get 2-3 cards off of Ysera and use them all to further a win condition. The unfortunate thing is that the aggro meta is too fast for Ysera right now, and current combo decks are better at getting rid of her than they should have any right to be, I'd honestly say Nefarian, Malygos, and Alex are currently the best dragons, even with Neffy's ridiculous amount of variance. Important to note though that Malygos used to be in a worse boat than Ysera is in now before Thaurissan, so shit happens, Ysera's probably not out of the meta for good, but I wouldn't recommend even attempting her outside of control warrior or heavy ramp druid for now. (Warrior's win condition is to just have a bunch of big bodies after they've become a wall so that you HAVE to deal with them because the wall is too big, which does mean your opponent is more likely to run out of answers, Druid on the other hand has better choices for now like KT, Foe Reaper, and Chromag behind any taunt due to druid's card draw.)                                                                                                                                                                                               

    Also I can answer why she is usually better than Noz, Exec, Chromaggus,and Drakonid:

    Noz sucks against anyone but A) combo decks and B) high level players playing lategame decks, and he's a BGH target, a SW:Death target, it also hurts more to get him Aldor'd, and finally, above all, he makes the "your opponent's animations go over into your turn" issue very noticeable, which can backfire and just remove your turns if you aren't abusing it with Brewmasters.

    Executus loses you the game immediately the moment he dies to anyone with any burst, unless you're way ahead and requires too much setup otherwise, versus a lucky pull from Ysera that can be gamewinning. Also he's a BGH target, SW:Death Target, Aldor etc.

    and drakonid, BGH, SW:Death, Aldor, people run too much healing for him to see play, he's too slow for most aggressive decks as they want to top out at four mana, except against cards that are otherwise just too good.

    Finally, Chromaggus is even slower than Ysera and has no guarantee to go off unless you're priest or warlock,  and then you're waiting an extra turn or two.

     

    Of course, this is all in regard to the current metagame, so any one of these cards could become much better with the right synergy. eventually.

     

     

    Posted in: Card Discussion
  • 2

    posted a message on Varian Wrynn
    Quote from Defence jump

    I'm so exited to play with this card!! :) 

    being a long time devoted control warrior, I'm really happy that warrior is finally in the spot light for once! 

    Are you implying that control warrior hasn't been a well known, recognized slot in the meta since the days of late beta/early full release, and a relatively driving force in it since Naxxramas? or that Patron Warrior wasn't the biggest thing to come out of BRM? despite the more lackluster of the class cards they sometimes got in BRM and GVG, Warrior's in the spotlight all the time dude!

    different note, yeah, I agree that Alextrasza is so ingrained that you can't easily drop her from the control warrior list, and there'll be games where dropping a 7/7 and an 8/8 while drawing a couple spells or weapons will be enough to close out, but there'll also be several games where Varian pulling alextrasza out just loses the game for you, particularly if both Varian and Aviana become such deck defining creatures that cards like twisting nether, assassinates, sabotages, and deathwings start hitting the meta in response. definitely a powerful card, one that could potentially make meta changes by introduction into the game... unless he flops for some reason.

    Posted in: Varian Wrynn
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