• 3

    posted a message on Rise of Shadows

    Recurring Villan > Undatakah ?

    Posted in: Guides
  • 8

    posted a message on Two Shaman Card Reveals - Muckmorpher & Walking Fountain

    FINALLY!

    CREATIVITY!

    NOW PLEASE KEEP IT UP!

    Posted in: News
  • 0

    posted a message on [Year Competition Winner] Year of the Gryphon

    The effort is crazy, and all of the cards are decently designed

    shookt

    the world need to see this

    Posted in: Fan Creations
  • 2

    posted a message on Card BUFF Suggestions Thread

    I totally understand the difficulty of balancing cards in hearthstone, it's insane. But there are just A LOT of good ideas that were buried because just because it would lose to 2/2 weapons or Zombeast or whatever. Just ask yourself, have played these cards on rank? So here are some of my personal suggestions. I tried to consider both the flavor and fun of the card as well as balance. Feel free to leave your suggestions too.

    I also totally get that you can't just make all cards powerful and there still has to be some fillers to make pack opening or RNG exciting. But some good ideas and interesting game mechanics just shouldn't be buried in my opinion. Remember the Weasel Priest? Isn't it really fun to have a funny but competitive deck occasionally instead of giving us TONS of "fun little challenges" just to pull off some impossible meme OTKs just for some little funny videos? (I mean they're great but it's way too much)

    I'll only go over Standard cards cuz there're just too many.

    Ozruk 10/5/5 but change to Summon a copy of this minion for each Elemental ...

    Health just doesn't matter after a peak. Not only is this change more impactful and stronger, but it also keeps the flavor of making you decide how to balance up your turns for the Ozruk turn. It may sound like you can create a board full of 5/5 taunts but remember playing elementals also takes board spaces. It also brings back Shudderwock in a limited and balanced way, you may still pull off a crazy turn and tons of Shudderwock, but it isn't really infinite and it's gonna be harder.

    Zerek, Master Cloner 6/4/4 but add ... resummon it with +1/+1

    Pretty crazy idea, but the idea came from that the reviving really just doesn't matter too much to an extent in the late game. This isn't like Poggo which it goes infinitely high cuz every revive only look at the one it was revived from. So though it'd be a nerf in case like Twilight's Call but a buff in some other cases cuz buff spells' effect actually lasts.

    Valeera the Hollow Give Stealth to all friendly characters (which includes Hero) for a turn instead of just Hero

    This could open up much more possibility of utility for this one of least played Hero cards. Plus, it's still 9 mana so it wouldn't make consistent OTKs.

    The Runespear 6 Mana, change to After attack, Discover a spell you've played in this game

    8 is just ridiculous. I think 6 is pretty reasonable by taking away the immediate casting of the spell. It's actually not that crazy when you really imagine it. You'll have to first play your for example Bloodlust once, and draw and play the spear another turn which you'd probably put yourself in danger cuz you just spent 6 on a 3/3 weapon, and then cast the new Bloodlust another turn, and all that combined with drawing chances. Shaman really just depends on that one UnstableE or Volcano or Bloodlust, and it just feels good to be able to have an extra. This also adds a strategic flavor to Deck building and when to play the card. 6 mana prevents using the new Bloodlust or Vocalno on the same turn. 

    Dr. Morrigan 7 or 6 Mana instead of 8

    It's basically a dead card. This could potentially make it a stronger Possessed Lackey with higher flexibility.

    Giggling Inventor 7/3/2 instead of 7/2/1

    credits to beppe946

    Kidnapper 5/4/3 instead of 6/5/3

    6 Mana is already quite hard to Combo, but cheaper would make it kinda scary since it could be a sap with a body which is some pretty good tempo. 6/4 I think isn't too scary on turn 6 and it keeps the scary Kidnapper flavor.

    Moorabi 4/2/3 instead of 6/4/4, Whenever "A" Minion instead of Another Minion

    The Legend. I just don't get it, Blizzard. Why make such a cool, interesting, new archetype so shit that it's just straight up unplayable and ruins a whole class for the set. 6 Mana is just way too much to make any meaningful combo. The "A" change is super significant cuz it allows you to copy Moorabi itself too. It could sound a little crazy but remember freezing cards aren't actually that much so it's actually not Infinite resource. But this "almost infinite" resource most importantly gives the archetype kinda a win condition, FINALLY.

    Spectral Pillager 5/4/4 instead of 6/5/5

    I don't get it, another just straight up dead card. Yeah I know somebody actually pulled off some insane OTK with it and it's an "interesting challenge" but that's just memes, not even viable memes. I'm pretty sure you still can't pull off a viable OTK even with Rogue with 5 Mana with this but at least it can probably be a decent finisher for perhaps Miracle decks or just a cool tempo play.

    Lesser Onyx Spellstone upgrade with 2 Deathrattle cards played instead of 3

    3 is just crazy, and plus the spellstone has to be in your hand. The effect isn't even that good, and Rogue already lacks board control and board clear enough. 

    Glitter Moth 3/2/2 or just anything smaller

    Again, I don't get it, I remember they even used it in the reveal like "Woah look how cool this new set is, it has a shitty unplayable Moth!" Making it smaller makes it more playable and favorable in many situations. Even just a Northshire that's left on T3 makes it kinda worth it to play it.

    Windshear Stormcaller 10/1/1 instead of 5/5/5, change to Battlecry: ..., turn all your totems into Al'Akir the Windlord

    10/1/1 to prevent OTKs or op combos, and it's a pretty funny stat thematically. Having all 4 on the board is just not that easy, it may seem possible occasionally now cuz people won't play around this card. This change would just make it so much cooler and interesting. It would probably still be a meme, but it'd be a much more interesting meme.

    Astral Tiger 4/5 instead of 3/5 OR just have Stealth or Taunt or both

    The card is a super interesting idea, if it works, like why would you need infinite 3/5s when there's like an 8/12 lifesteal zombeast on the other side. Also, it wouldn't actually be as strong as Jades or even Poggos since Druid don't actually have that much copying mechanics other than Cube and Floop. Plus all can be silenced which kills the whole thing.

    Deathaxe Punisher 4/3/3 but change to All Lifesteal minions in your hand or All Friendly Lifesteal minions instead of one random in hand

    This could make Lifesteal so much more interesting or maybe even encourage Lifesteal archetypes. Strongshell Scavenger is theoretically much stronger than this but it's rarely played so I'm pretty sure this'd be fine. This could possibly help for Classes that lacks heal and uses Lifesteals to do so.

    Prince Valanar Just adding a Divine Shield or Poisonous or whatever would make it so much more playable. 

    Ice Breaker 2 Mana instead of 3

    Not only does it also almost must rely on other cards, but you'll also have to take quite a lot of face damage. Making it costs too much makes it really hard to play it since you lose a lot of tempo if you don't have freezing cards in hand or anytime soon.

    Posted in: General Discussion
  • 9

    posted a message on New Druid Card Reveal - Wardruid Loti

    Really Appreciates how Blizzard seems to not make the Legendaries the cores of archetypes this time, GOLD BLESS BLIZZARD

    it really just feels like shit for F2P players when they worked hard to collect all the cards for a dream deck except that one god damn OP Legendary that you just can't play the deck at all without it

    Posted in: News
  • 2

    posted a message on New Druid Legendary Card Reveal - Splintergraft

    10/10 Charge

    Stonetusk Boar Meta

    Posted in: News
  • -1

    posted a message on New Shaman Card Reveal - Bogshaper

    "Witchcraft" – 1 Mana, Overload 1, Echo, Give friendly minions Divine ShieldWindfuryTaunt, Rush (instead of Charge) Randomly

    Rounds every shit witchwood card up

    Posted in: News
  • 0

    posted a message on New Druid Legendary Card Reveal - Duskfallen Aviana

    Seems like druid’s gettin many shit

    but What If...?

    there’s gonna be a card that can freeze your opponent deck or something similar

    Combo Potential~~~

    Posted in: News
  • 10

    posted a message on New Warrior Legendary Card Reveal - Darius Crowley

    Best Case scenario :

    kills a 1 attack minion

    become a 5 mana 6 / 5

    get killed the next turn immediatly

    Posted in: News
  • 17

    posted a message on New Priest Card Reveal - Coffin Crasher

    OK enough for the good constructive cards,

    Let's see the sweet MEME THIEF Priest cards

    Posted in: News
  • 0

    posted a message on MEMESTONE : WEASEL - YOGG fun

    I didn't include them because they can only resummon "different" minions so I thought it won't generate enough Weasel Value

    but glad that it worked well for you though 😀

    Posted in: MEMESTONE : WEASEL - YOGG fun
  • 0

    posted a message on Very disappointed by Legendary Weapons

    At least it "seems" like you won't loose automatically just because your opponent has a DK and you don't.

    Posted in: General Discussion
  • 4

    posted a message on New Rogue Legendary Weapon Reveal: Kingsbane

    DECK IDEA – Self-Mill Rogue :

     

    1. Draw like crazy to get the godamn weapon

    2. Increase its attack like crazy

    3. Mill yourself

    Finisher: Equip Kingsbane, Charge FACE, heropower to return it to the deck, REPEAT

    (Oh yeah and try not to die)

    Posted in: News
  • 0

    posted a message on New Rogue Legendary Weapon Reveal: Kingsbane

    DECK IDEA – Self-Mill Rogue :

     

    1. Draw like crazy to get the godamn weapon

    2. Increase its attack like crazy

    3. Mill yourself

    Finisher: Equip Kingsbane, Charge FACE, heropower to return it to the deck, REPEAT

    (Oh yeah and try not to die)

    Posted in: News
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