It is messed up how some people value more getting a card reveal faster or "not paying more" for their pack than making justice in what is for sure a place where macho culture is prevalent.
You really have to be an ignorant child or just a bad person to throw guilt over Alli for bringing attention to this subject, even if it is just waiting a day for the reveal, for sure I wouldn't have heard of this otherwise.
So please, if you don't support this behavior in workplaces or anywhere really, just stfu and don't attack the people trying to put the spotlight in the issue.
1
For years dropping a Giant on 4 has been considered one of the game's most powerful plays, but is it good enough considering the insane powercreep that's gone on since Year of the Dragon? I guess it's still a good thing to do, but is it good enough to spend the first few turns doing nothing?
2
Thus "original version". It was originally a 1/1 that gained attack and health, but was changed to a 4/1 that only gained health very early in the game's lifespan.
3
The biggest thing deciding whether this is good or not is whether the stages remember what you played in the previous stage. If they do then this is nearly impossible and completely unplayable. If they don't then you just put in two First Day of School and your standard 1-drop package and you just cruise. Maybe even run Pen Flinger. At that point the reward seems good and all you're doing is just playing Paladin normally (but starting with a Quest in hand, which is a minus)
1
I don't get the hype. Isn't this usually like 2 damage? Like, sure you unlock your crystals, but it costs you a card and it's still a pretty situational effect. The Tradeable helps a lot, but you'd presumably like to keep this in hand until it does something rather than endlessly shuffling it. Like, best case scenario you like... Lava Burst x2, Serpentshrine Portal, Overdraft for 18 damage? That's strong, but it's 4 cards so it's not game breaking and if you're not killing the opponent your hand is probably almost empty next turn, so it doesn't matter that Overdraft cost 1 and cleared your Overload - you can probably still play out your whole hand either way. I don't know, I may well be wrong on this, but I just don't see it being that impressive. It's usually a conditional 1 mana deal 2 gain 2 mana, which IS strong mind you, just not bananas bonkers strong.
1
I think this might go a long way towards making Priest feel less toxic to play against. Giving them an actual win condition is a win-win, because not only does it make Priest stronger, it also makes games against them not feel like trying to beat a boxer up with a wet sponge. I think in a lot of cases you just drop this card into a Control Priest - the one card disadvantage is pretty promptly made up with the Discover effects, an otherwise you just sit there doing Priest things until you happen to meet the conditions, and then you sit there doing Priest things until you happen to draw the Shard. It's bizarre that making a class stronger seems to make it more fun to play against, but here we are.
1
I expect at least one of the rewards to be a big, permanent stat buff effect on all your minions - something like Survival of the Fittest on a much more affordable stick - just because it seems so obvious. I'd guess Paladin or Druid, but Druid seems less likely since Survival exists.
I have no idea what they'd do for Demon Hunter. The only idea that seems even remotely plausible is "attack with your hero X times/deal X damage with your hero". The boring reward would be something like "Your hero has +X attack on your turn", the more interesting but riskier reward could be giving your hero Windfury (though not sure how powerful that'd be. Maybe a less demanding questline leading up to it?).
At least one of the questlines is almost certainly going to be a "wacky" one, with an objective that's less simple than just "play X minions" - something like the Un'Goro Rogue quest or Elemental Allies, basically not just a simple count-up type objective. It'll either cause a repeat of the Rogue quest problem (where the condition is easier than it seems and the quest breaks the meta), or the reward won't be worth the extra difficulty and it'll never see play.
There'll be a questline interacting with the Tradeable keyword. It'll either require playing or trading away Tradeables. The reward will also interact with Tradeable in some way - maybe buffing the mechanic in some way (it costs 0 and draws 2?), buffing the cards themselves, or possibly making every card in your deck Tradeable. This is probably the Rogue questline and has the flavor of them running an auction house scam/heist, or the Hunter questline, flavored after hunting for treasures.
This is all 100% accurate, it's impossible I'm wrong, my uncle, aunt, grandfather, and third cousin twice removed all work at Nintendo.
2
I do wonder whether Gibberling sees any play after this. My guess would be no, but Gibberling turns are still powerful slightly later in the game - the nuts Gibberling turn where they fill their board with 1/1s and then buff them on Turn 1 is still almost as powerful Turn 2. It may be one of the rare deceptively soft nerfs - I wouldn't bet on it, but it's a possibility.
RIP Renew. You shall not be missed.
1
"Blizzard doesn't update the game often enough! More changes more often!"
"Blizzard keeps breaking the game! Update less often, test everything a lot!"
There's really no pleasing this community.
4
When you're right you're right. They do have a system which keeps everyone at 50% winrate. It's this big secret, so make sure you don't leak it, or the Blizz police may come knocking on my door: It's called MMR. It stands for Match Making Rating, and it's a number which roughly tracks your skill. They match you with people of a similar number, so that if you're good your opponents are also good and they're more likely to beat you. When you're at the correct MMR for you, your opponents should be of equal skill to you, and your winrate is at 50%. It's a fiendishly clever way of not needing to do all the complicated work of programing rigged RNG into every card.
As for your Felmaw streak - that is actually some data, and pretty suspicious data at that. Legitimately, good job, this is the best argument I've seen for the rigged RNG hypothesis. That said, I'd love some proof of this data, because it's truly extraordinary - the probability of it is one in several hundred billion. If the RNG for Felmaw was this heavily rigged it would be impossible for people not to notice - I've had Felmaw hit a single minion a few times, and I've played a little less than a hundred billion games where a Felmaw was up against one minion, for instance - which casts shade on the authenticity of the data. I'd be probably willing to take something that doesn't have such astronomically low odds of happening (and thus doesn't clearly prove your point) at face value more than this. It still wouldn't be definitive proof of anything because of the usual problems with stuff like this on forums - small sample size, a lack of control groups, possibly counting only the hits and ignoring the misses - but it would be enough for me to not see the conspiracy position as based on literally nothing.
2
What I find funny is that the only thing the whole conspiracy crew has done is convince me that the RNG in the game is fair. There's so many people who are so passionate about the idea that there's this rigging going on, which is frankly not that difficult a thing to prove. Just log your games for a month and prove that your quality of card draw is not within reasonable distance of the expected average. The Minecraft speedrunning community got this done for Dream's speedruns. The fact that there's this batallion of tinfoil hatters who'll post the same three links over and over again like they've not been discredited and dismissed five hundred times and yet there's zero actual stastical evidence for their claims just makes it look like their claims are fake. Is this an argument from ignorance fallacy? Yes, and I recognize absence of evidence is not evidence of absence. I'm not making the claim anything's been proven. Does it emotionally make me feel like the conspiracy crew is full of crap? Yes. You can prove this! It's not that hard! Most deck trackers log this stuff! Just do the maths and prove us all wrong! Be a 2 mana 2/2 that pulls a secret from your deck when it dies. I'LL SHOW THEM! I'LL SHOW THEM ALL!