Of course I'm running the removal. The problem is that every game I play against Rogue starts with me mulliganing for removal. That's fine in the short run, but I would like for my interactions with the class to be different in different metas, which Edwin ensures they're not. I've done the scenario where they drop a 12/12 Edwin on 2 and I Silence it and they concede enough times. I've done the scenario where they drop a 12/12 Edwin on 2 and I can't draw removal for the life of me and they hit me for 24 before I can respond enough times. It's a card that creates the same rather shallow play scenario ad nauseam. The decision to keep a big removal VS Rogue isn't an interesting one. As much as I loved playing Handlock, neither was having to keep removal against early Mountain Giant and Molten Giant, so the cards were HoFed and the game is healthier for it. This is the problem with having a non-rotating classic set. Any card in it that can consistently warp the game around itself this much is going to get tiring.
So you win when they play it, but it should be HoFed because rogue consistently loses with it? You don’t think mulliganing for removal when you play a against class with early minions is exactly how the game should be played? I really don’t see your point. He isn’t warping a meta around him, he is 4 card combo high rolling and is easily removed. The bigger problem for combo rogue is whirlkick, whirlkick becomes free with shadowstep and provides near infinite value.
No. I'm not bitching about winning to Edwin. I'm not bitching about losing to Edwin. He could be a perfectly balanced 50/50 and I'd have the exact same issue. My problem is that Edwin consistently makes me play the exact same damn game of Hearthstone over and over and over. I don't care whether he's a strong card, nor do I care that there's better things Rogue does at the moment. Whirlkick Master leaves Standard next expansion. Edwin stays in Standard forever. I've been facing early big Edwins since vanilla. It's not about win or lose, it's about having the game be fun.