2x Witch's Brew: I often find the heal winning me both matches against tempo decks, because they run out of tempo and control warrior because can help in the fatigue game (often it doesn't but it can)
2x Mind Control Tech has saved me many games against Conjurer mage on their Khadgar turn. Also nice with Shudderwock to claim back the board.
1x Giggling Inventor because it's great stall and has better synergy with shudderwock than any of the cards cut.
I also run only 1x Lightning Storm and no Bloodmage Thalnos because I feel that's too weak against pretty much all decks except for Zoolock and Murloc Shaman. And I don't run Doomsayers because they don't help me against Rogue and Warrior.
Instead I'm running more of a "draw-Package" with
Apart from Deck my Control Shaman is the same. I can also give on this Knowledge but I won't explain because Time exists:
Baleful Banker is pretty bad (who would have thought... I still had to try though)
Hunterace version is built to face a lot of Zoolocks in worlds. Pyro + acolyte + 0 mana spell isn't a great build for ladder, it's bad against both Warriors and Rogues which is gonna be 60% of your matches.
This I can confirm
I moved away from Big Bad Voodoo because often the result is bad or I lack viable targets