I love this legendary , it's good .
I play it in my highlander mage .
Ok, this guy is terrifying. A solid on curve body at the start with a stat line you'd want, but his prime version is disgustingly scary. 5 random mage spells with +1 damage, that will always hit an enemy if it can? Puzzle box has nothing on this. Mage only has (last I checked) non targetting 1 sided benefit spells (so secrets, draw, etc. Don't affect the opponents things, just yours), or damage spells, which can't back fire here. Only card you don't really want to hit will probably be puzzle box and conjurers calling. But this card, while "random", is targeted more than well enough that it's not really random. Just a question of how impactful he will be when played. This one can't really backfire.
And thank you for graciously taking my advice in return! (which is a refreshing change of pace from the usual stubborn Internet saltiness)
I look forward to studying your guide in more detail at my own pace; but I have a couple followup questions I'd like to get out of the way.
E.g. #1: Since Secret Mage (arguably) occupies the most frequently played deck in Wild, so why hasn't Eater of Secrets, Kezan Mystic, or both found their way into your variation?
#2: Since many slower matchups will likely be including their own anti-Secrets tech against Secrets Mage (or can discover SI7 Infiltrator from Zephyrs), Reno Mage is unfortunately hurt as collateral damage in today's meta. In your experience, what's your experience on how to time Ice Block as a Reno Mage? (now that the classic tactic of getting Ice Block + Reno max value is no longer guaranteed)