Die Insect! *pew
- Bogia
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Member for 6 years, 7 months, and 20 days
Last active Sat, Feb, 9 2019 13:48:15 -
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ShadowsOfSense posted a message on Booty Bay BookiePosted in: Booty Bay BookieBooty Bay Bookie betting brings big bucks, but Booty Bay Bodyguard bets badly, barely breaking... beven.
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ShadowsOfSense posted a message on Dozing MarksmanPosted in: Dozing MarksmanHe always wakes up angry. Enraged, even.
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ShadowsOfSense posted a message on DemonboltPosted in: DemonboltEveryone knows demonic spells are powered by Friendship.
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ShadowsOfSense posted a message on Ice Cream PeddlerPosted in: Ice Cream PeddlerThe best flavour is Armoretto.
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Aelfscyne posted a message on Mass HysteriaPosted in: Mass HysteriaNow this is what Brawl should have been!!
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RaptorWithWings posted a message on Mass HysteriaPosted in: Mass HysteriaFor 5 mana, Anduin buys everyone on the board 10 shots of Tequila
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YourPrivateNightmare posted a message on Raiding PartyPosted in: Raiding Partywell, I guess they need a reason to nerf Kingsbane. Not that I mind, that card is dumb anyways
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Posted in: Zul'jinNotice that Vol'jin doesn't have a spells-only restriction. It still works in that deck - and you can run both him and Deathstalker Rexxar at the same time, but this really just can be the new Mysterious Challenger with some random upside (like a board full of 3/3's) if you want it to. Seeing as you'd strongly consider running this card in multiple hunter archetypes, it's getting 4.5/5 stars from me.
Deathrattle Hunter is the popular flavour of Hunter these days, but this can easily change now that we have this card.
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You aren't really stealing. Shouldn't this card be called Thoughtcopy?
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Who got to keep the duplicate Spellbender?
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What bothers me the most about playing against Shudderwock decks is that every single one is exactly the same. There is zero variation from one deck to the next. It is very tiresome to see the exact same deck over and over again. It was the same problem with pirate warrior, every single card in the deck is exactly the same as the next.
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The golden version looks more like a Spirit Teakettle.
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It is intentional. Knife Jugglertriggers whenever a minion is summoned, whether is by playing it, a deathrattle, a spell... etc. Holomancer only triggers when your opponent plays a minion from there hand. It's a small difference in wording, but a big difference in the mechanics.
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You draw them to your hand, they aren't summoned.
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This is my favorite card just because I like saying it out loud.
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The strength in this card isn't going to be getting a copy of a monster minion your opponent played, the strength lies in utterly jacking up your opponent's curve, especially in the late game. They won't want to play a valuable minion and give you a copy, so it forces them to use resources to remove this guy, use resources on playing a low value minion, if they even have one in hand, or deal with an over-statted minion on turn 4. I see this as more of a stalling/disruption mechanic than a stealing mechanic.
The designers are all about creating scenarios that lead to interesting choices. Not only will you have to make some interesting choices about when/how to play this, but it forces your opponent to make some interesting ones to react to it as well. I'm not saying it is strong, weak, will see play or won't, I am saying it is an interesting design.
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But why? As soon as you play Crystal Core, you've just nerfed all of your massive Pogo-Hoppers to 4/4's. By the time you activate the quest, they would all be much larger than that.
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Two arms, men!
What???
TWO ARMS!