And you must know the strategies to the tavern brawl to actually win. They try to only repeat the most popular brawls, and this is a brand new brawl. I'm just happy we get free packs from them.
You need to click your hero when creating a deck and select "switch to wild" to add wild cards to your deck. And since the kabal cards are tri-class, they count as priest, mage, and warlock cards.
I didn't have Thrall, Deathseer, so hear me out. I figured that since it turns everything to 1/1s, eggs would be pretty good. I substituted him for a Devilsaur Egg because after you pop it, you get a 5 mana token. And it worked pretty well with the evolve synergies. Thanks for the deck!
One of the giants. It is very rare that you would have both ready to play at the start, which is the only time it would be useful. There is no reason to run 2.
You are forgetting that druids have a ramping mechanic. That means that they run out of cards quickly and can play this as soon as Turn 6 if they go first, Turn 5 if they go second. Plus then they refill their hand.
2
Seriously considering dusting my golden Floop and a few other cards to make a golden Whizbang... Decisions decisions
1
1
And you must know the strategies to the tavern brawl to actually win. They try to only repeat the most popular brawls, and this is a brand new brawl. I'm just happy we get free packs from them.
2
You need to click your hero when creating a deck and select "switch to wild" to add wild cards to your deck. And since the kabal cards are tri-class, they count as priest, mage, and warlock cards.
2
I didn't have Thrall, Deathseer, so hear me out. I figured that since it turns everything to 1/1s, eggs would be pretty good. I substituted him for a Devilsaur Egg because after you pop it, you get a 5 mana token. And it worked pretty well with the evolve synergies. Thanks for the deck!
1
They specifically said this would be hard for a reason. It's perfectly fine.
1
One of the giants. It is very rare that you would have both ready to play at the start, which is the only time it would be useful. There is no reason to run 2.
1
Playing against the AI does in fact count towards the 7-wins quest.
1
Just use Shieldmaiden + Starfire + Sprint.
(19 mana as well)
2
You are forgetting that druids have a ramping mechanic. That means that they run out of cards quickly and can play this as soon as Turn 6 if they go first, Turn 5 if they go second. Plus then they refill their hand.