Just to concur with the prior comment; this deck is really insane; at 88% WR over 65 games. Just had what must be the perfect game; first turn Treasure Distributor that brought out a Parachute Brigand and Patches the Pirate; second turn Adrenaline Fiend, third turn Zilliax and that's the game right there.
Made a version with a single alteration that I'm debating whether it may actually be better; I removed Kurtrus and added Kayn Sunfury by the logic that the few losses I've had with this is due to the opponent being able to drop some hard to handle taunt minion just about when I was getting ready for the lethal hit. Having to waste tempo and bodies on taking out a large taunt can be enough to give the opponent the chance to gain control, and this deck does not perform well late game, so being able to drop Kayn and just ignore any taunt can give you the game right there. Sure, in theory Kurtrus is good due to attacking with the hero alot, but the deck can provide enough pressure without him. Of course, if you like you can remove one of any of the other cards and keep both Kayn and Kurtrus, but I didn't find this optimal.
In short, great deck, very powerful and fun to play.
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Just to concur with the prior comment; this deck is really insane; at 88% WR over 65 games. Just had what must be the perfect game; first turn Treasure Distributor that brought out a Parachute Brigand and Patches the Pirate; second turn Adrenaline Fiend, third turn Zilliax and that's the game right there.
Made a version with a single alteration that I'm debating whether it may actually be better; I removed Kurtrus and added Kayn Sunfury by the logic that the few losses I've had with this is due to the opponent being able to drop some hard to handle taunt minion just about when I was getting ready for the lethal hit. Having to waste tempo and bodies on taking out a large taunt can be enough to give the opponent the chance to gain control, and this deck does not perform well late game, so being able to drop Kayn and just ignore any taunt can give you the game right there. Sure, in theory Kurtrus is good due to attacking with the hero alot, but the deck can provide enough pressure without him. Of course, if you like you can remove one of any of the other cards and keep both Kayn and Kurtrus, but I didn't find this optimal.
In short, great deck, very powerful and fun to play.