[card]Brann Bronzebeard[/card] + [card]Don Han'Cho[/card] + [card]King Krush[/card] = 18/18 charge SMOrc
- BmaDuckIsLate
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Member for 8 years, 10 months, and 23 days
Last active Tue, Nov, 21 2017 12:16:59 -
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user-28863254 posted a message on New Legendary Card Reveal: Don Han'ChoPosted in: News -
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GenMarleon posted a message on KazakusPosted in: KazakusNot so. It's a Faction card, so it's available only for classes which are in this Faction, such as Mage,Priest and Warlock.
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user-21672435 posted a message on [Legend #2] THEORY Beast DruidPosted in: [Legend #2] THEORY Beast DruidNot legend 1.. that deck sucks.
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Squirrel_fu posted a message on 100% Win Giant MagePosted in: 100% Win Giant MageHow did you get 100% winrate? Please provide proof. I want to see the numbers!!!!
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Takwin posted a message on Stancifka's Yogg Warrior - Europe Spring Preliminary 2016Posted in: Stancifka's Yogg Warrior - Europe Spring Preliminary 2016The most fun deck of the tourney? Plus it actually looks to be pretty good.
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arrumph posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)Hakkar drew power from beast-themed loas, so I thought I'd make him an Old God of Beasts (even if, in WoW, killing the loa bosses actually made him weaker, not stronger—that's no fun for Hearthstone). By playing the right beasts and killing them off at the right time, you can perform some pretty sick combos with Hakkar, but I don't think he's too wildly OP, especially at 10 mana.
He can get windfury from Young Dragonhawk or Grotesque Dragonhawk; stealth from Stranglethorn Tiger, Jungle Panther, or Sabertooth Panther; charge from Stonetusk Boar et al; and taunt from Silverback Patriarch et al. You could stealth him the same turn you summoned him, after he attacked with charge, if you had a beast with stealth to trade off.
Edit: Fixed emblem.
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RandomScribbles posted a message on OLD GODS, NEW TRICKS - A Card Design Competition (Submission Topic)He's forgotten both because he's one of the old gods blizzard hasn't mentioned yet in the lore and because he gives you access to cards that would otherwise be out of the game by that point. Meant for tempo/freeze mages, fatigue warrior, mill decks, randuin priests, or anyone who wanted more ways to play their opponent's cards.
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Baldazar01 posted a message on Xixo #1 EU Varian WarriorPosted in: Xixo #1 EU Varian WarriorMy grandma plays actually better than the video in the description...
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Warren posted a message on Nerubian ProphetPosted in: Nerubian ProphetJust like Knight of the Wild
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he lost because of a missplay, he should have keept a board cleare for brann tween empror
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looks like xixo's deck, that he was rank 2 legend whit a few days before the end of season.
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ysera
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combo handlock is just mutch bettre.
handlock will always win the minnion + handlock will put so mutch preshure that you lose before you get your iceblocks
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if you change one living roots for slugs, harrison jones for loateb and Savage Combatant for yeti and azure drake for a shade you will have a standar druid list.
dont know this list for shure but normaly druid shoul be able to beat agro whit livig roots + Darnassus Aspirant. and its 2 tounts + 2 heal in this deck.
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just so you know, this is a tempo deck, not a controll deck, tempo mage doesnt run boardcleares eader, and this deck have lots of removels, like corrupter but its only card you should use to gain the controll of the board.
and prist only have 3 kaind of board clear and holy nova is the onlyone that make sens in thsi deck because you playing for tempo.
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wargolem + wisp+wis only replace for dr. balance
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its a good card but doesnt fit in oil rouge i think, at least not over sprint.
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i think nefarian is bettre than chromaggus to change whit ysera, its caind of same card as ysera, its big game target but you ahve so menny it doesnt mader