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    posted a message on The Great RoS Nerf Bingo!
    Quote from beppe946 >>
    Quote from Bluelights >>

    Seems fun! Mine are mostly based on the recent policy of lowering the classic sets influence

    As added bonus:

    Archivist Elysiana will not be allowed in tournements anymore. 

     

    May I reply to your suggestions?

    • I've never thought about a Sap nerf: it's just a strong card, but every class has some
    • Brawl is ok: Warrior's problems lie in other cards (Boom's rush is 80% of the problem)
    • While I see why you want to nerf Savage Roar, changing it to 5 mana is terribly awful: you would just straight up kill the card and probably even the whole archetype. Token Druid is even fading in popularity week after week.
    • Waggle Pick can be indirectly nerfed with Raiding Party, which would also hit Dread Corsair and therefore the huge turn 3 draw 3 turn 4 weapon + 2 3/3 with Taunt play
    • Omega Devastator: take away Rush and it's just a powerful tempo swing (might be wrong tho)
    • Barnes has dodged the bat for too long
    • Archivist Elysiana may fade in popularity if Warrior gets hit, but it's a reasonable suggestion

     Ofcourse you may I genuinly enjoy seeing different perspectives of what to nerf! I didn't give my reasoning behind them in my initials posts as I tried to keep it small , but I will go into them a bit deeper into my reasoning behind them, especially the 3 classic cards.

    • Sap, My reasoning behind this is because it is simply too good at what it does, it is one of the best single target removals in the game, and it is in the basic set. Which team 5 has mentioned they wanted to adres especially after the last batch of nerfs it made me realise that all strong basic and classic cards essentially have a target on their back, and just as you say it is a strong card and that's why I think just like other strong classic and basic cards, like equality, flametongue totem were are in danger of getting nerfed. 
    • Brawl is one of the best AoEs in the game. I like to compare it to twistingnether which is slightly better and costs 8 mana. Now is Brawl really 3 mana worse? And the second card I like to compare it to is Psychic Scream, also one of the best AoE's in game and cost 7 mana. And again it is a classic card, so it will always be in the game.
    • Savage Roar, the reason why I said 5 mana is because that would bring it's cost to the same level as bloodlust which has a similar effect. In a same way Hex was bumped to 4 to be in line with Polymorph
    • Waggle pick and Omega Devastator are cards I can definitely being seen been dealt with differently I picked Waggle pick because of the face damage it represents, but wouldn't be surprised if raiding party got hit instead, and Omega Devastator mana bump because Team 5 always mentioned trying to keep things simple, and they might want to avoid doing something about the rush

     

    Posted in: General Discussion
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    posted a message on The Great RoS Nerf Bingo!

    Seems fun! Mine are mostly based on the recent policy of lowering the classic sets influence

    As added bonus:

    Archivist Elysiana will not be allowed in tournements anymore. 

     

    Posted in: General Discussion
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    posted a message on Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?

    I can see them doing another hit on the Classic Set with this aswell, with in my eyes the most likely target being Brawl and Sap for their cheap cost at removing and Savage Roar for essentially being an undercosted Bloodlust. 

    As for nerfs to non Classic Cards, I can see them hitting Waggle Pick (4 attack is too much for that cost) and Omega Devastator (being able to discover this is insane) 

    Posted in: News
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    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from scorpyon >>
    Quote from user-9895369 >>
    Quote from Aegis24 >>
    Quote from user-9895369 >>
    Quote from Aegis24 >>

    Did my eyes deceive me...did someone call Khadgar mage a control deck???  It's definitely more of a midrange deck...

    The Conjurers Calling tech is only about 1/3 of a Mage deck, for the class in particular it is very common to pair multiple techs together to form a full deck. Its like calling a control Warrior, Bomb Warrior just because it uses some Mechs and Boom hero.

    My control Mage that uses Mana Cyclone tech and Conjurer tech is pretty much always at 10 cards and i end up discarding Giants left and right because Mana Cyclone are to good at filling your hand. 2 Mana, draw 4 random spells and summon a 2/2 minion is pretty value with Elemental Invocation.

     It's not really a tech it's kind the whole point of the deck.  Tech is something you put in your deck to help a matchup and typically it's only 1-2 cards.  If one third of your deck does a specific thing it's not tech.  The deck plays very midrange.  This can even be seen in the matchups it's favored and unfavored against.  Throwing some removal in your deck doesn't make it a control deck.  By that logic my Oblivitron hunter deck is a control deck because I run 2x spider bomb, 2x marked shot, 2x wing blast, and the unleash the beast.  Hell half of the deck is centered around removal, but it's a midrange deck.

     

    What i was trying to say was that Conjurers Calling is such a powerful card that most Mage decks no matter their typing wants to run the combo due to how good the class is at filling up its hand due to Mana Cyclone or Book of Secrets.

     Except the fact that Book of Spectres and Conjurer's Calling are two of the most anti-synergetic cards we've ever seen... the number of times I've seen the opponent play the Bok only to discard one or two important cards is quite funny (especially now they are also trying to run other spells in the deck to compensate the mirror match etc)

     Wouldn't that just highlight the strength of these cards? That it is worth the risk to run them both? I have both seen me bite in the ass and I have seen it won me the game on turn 5. 

    Posted in: General Discussion
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    posted a message on Do i have to give up with priest?
    Quote from Thonson >>
    Quote from Mexiito >>

    Well the main reason of this post is to not give up on priest.. as I know is the favorite class of a lot of skilled people. Cmon guyz, there has to be a way to put priest on a top tier deck somehow!! 

     Yes, a lot of skilled Wild players really love to play Priest as well.

     Hahaha I was thinking it while reading allong glad someone mentioned it 

    Posted in: General Discussion
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    posted a message on Why people are saying elysiana needed an nerf?

    I think considering the effect it has on games it shouldnt necaserely be nerfed, but it should be banned in tournements. Since nobody wants to watch control warrior get to the turn timer 3 times in a row and draw.

    Posted in: General Discussion
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    posted a message on Regular turn 4
    Quote from CatalystCrypt >>
    Quote from iWatchUSleep >>
    Quote from Bluelights >>
    Quote from iWatchUSleep >>

    A single Warpath and you concede. 

     It's still lethal, it will spawn those 1/1 murlocs and the enemy is at 2 hp. :P

    Oh shoot, didn't see that he only had 2 hp left.

    My bad!

     lol he could survive by using 2 Whirlwind and a Warpath. EZ Clap

     LOl true, but lets be real not to many are playing double whirlwind :P

    Posted in: General Discussion
  • 1

    posted a message on Regular turn 4
    Quote from iWatchUSleep >>

    A single Warpath and you concede. 

     It's still lethal, it will spawn those 1/1 murlocs and the enemy is at 2 hp. :P

    Posted in: General Discussion
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    posted a message on Its beyond time for Mountain Giant to go the Hall of Fame...
    Quote from badhank14 >>
    Quote from SlydE >>
    Quote from badhank14 >>

    While I may or may not agree to the HOF of Mountain Giant, it is very unfun to play against if the Mage hits the perfect turns.  Turn 4 Mountain Giant, then turn 5, turn them into 2 big minions with the Calling spell.

    There is no counter play to this unless you are certain decks.  Like Rogue will just Sap one or both of them.  Brawl doesn't feel too good either because, they just Calling the minion that was remaining to create 2 more.

    Shaman can't even Scheme because it hasn't had enough turns to build up.

    The Giants deck reward greedy hands and greedy mulligans.  And since there is no way to punish this style of play, it feels like you are at the mercy of 'did they draw the Giant and Calling spell'?  If they did, they win.  That is not a skill testing deck to play or play against.

    All decks should be able to kill an 8-8 on turn 4 or 5 with minions, spells, buff or weapons... If you don't kill it vs mage YOU were greedy and deserve to lose.

     Sure, but can all decks do that?  I know the Giant is coming on turn 4 from Warlock or Mage based on how the first 2 turns are carried out.  Just because I know it's coming doesn't mean I get to draw an answer magically.  Go ahead and list all the classes and strongest decks right now and see if you can answer a turn 4 Giant every single time.  And when you get to have your Christmas land scenario, I also get to counter that as well.  Because if I am Warlock or Mage, I can play a Doomsayer the turn before and you ALSO have to answer that card.  So now you are asking decks to answer 2 cards for decks that get rewarded for doing nothing but drawing cards the first 3 turns of the game.

    Shaman gets Hex.  Ok, what if you don't draw Hex.  Are your totems going to kill a Giant?  If you play small minions, Warlock can deal with your threats one for one or two for one you.  Mage can play 1 small minion and ping OR simply play Doomsayer.

    Paladin USED to have an answer with Equality.  But Equality costing 4 means you need to stick a minion the turn before and not lose it.  Then 2 for 1 yourself as you play equality and trade the minion in.  You could try and weapon up the turn before, but most decks including Mage and Warlock decks are playing weapon removal.

    So please, enlighten us to how ALL decks should be able to kill an 8/8 and if they can't they were playing greedy?

    You know what deck has the best chance against Giants on turn 4?  Rogue.  Sap for 2 mana buys you enough time to build your board more and keep the pressure on.  Name another 2 mana spell that does the same thing in other classes?

    Here is the issue that you don't seem to understand.  Even if I Hex a Giant on turn 4.  Yeah, I did it.  I dealt with it.  But NOT only did I not further MY board, the Mage or Warlock  can play ANOTHER big minion, including ANOTHER Giant.  And now I have to have ANOTHER answer.  I am playing defensively against a CONTROL deck.  If you are playing defensively against a Control deck, you already lost.  You beat control decks by making proactive and aggressive plays.

    If all you ever do is spend the WHOLE turn killing a Giant, the opposing player still gets to play their game plan the next turn without needing to waste tempo dealing with your board.  But if you don't kill the Giant on turn 4 against Mage, now you have to deal with 2 Big Threats.

     What makes you think you SHOULD be able to deal with something consistently? it is a card game you aren't always going to have an answer and neither are they always going to have that insane opener. So asking for a way to always be able to answer a certain play is unreasonable. 

     

    Posted in: General Discussion
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    posted a message on HCT World Championship Results

    Picked Viper as he didn't disapoint me last time. Glad to see him have done well, would have liked one more pack but what a crazy final that was. Huge congratz to Hunterace for winning it all!

    Posted in: News
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    posted a message on favorite/most fun ROS decks

    Summoner Mage

    Bomb Warrior

    Big Shaman

    Lackey Rogue (although to a bit lesser extent than the other three)

    I think the rotation opened up a lot of new decks that are all interesting to play. 

     

    Posted in: General Discussion
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    posted a message on Rogue needs a nerf ASAP!
    Quote from No_Politics >>
    Quote from iWatchUSleep >>

    When you stop making these shitty threads.

    Learn how vS' scores work before referring to it, thanks.

     Clean that sand out of your vagina XD . always crying in my threads.

     XD rawr nuzzle nuzzle 

    Posted in: General Discussion
  • 0

    posted a message on Control warrior really needs a nerf
    Quote from endlesstides >>

    Yawn.... 

    Everyone knows that Rogue is the Class that people should hating on. The reason that so many players are utilising Control Warrior is because of shit like Waggle Pick, Raiding Party and Dread Corsair. That little package is back breaking when played against you on Turn 3-6.

     

     Rogue is definitely a candidate aswell, but that doesnt mean Warrior should be let off easily. Remember quite a few of these cards were part of Odd Warrior aswell and were already troublesome. I personaly expect another round of Classic Card nerfs, with Rogue and Warrior taking the biggest hits allong with Savage Roar of Druid.

    Posted in: General Discussion
  • 1

    posted a message on Install Hearthstone Problem

    Same problem, it's on Blizzards end I guess! 

    Posted in: General Discussion
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    posted a message on You start a match. Which archetype are you least excited to see across the board?

    Control Warrior in Standard because it is more entertaining to watch paint dry than play against them (atleast it isn't Odd Warrior...) Big Priest in Wild. 

    Posted in: General Discussion
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