A secret-related card but neutral? It doesn't seem real to me. Half of the Classes can't use it.
- BlueberryQ
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Member for 6 years, 8 months, and 19 days
Last active Wed, Dec, 18 2019 14:10:41 -
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Lightspoon posted a message on New Neutral Legendary Minion - Subject 9Posted in: Card Discussion -
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Tachanka posted a message on DUST per DOLLAR value of BOOMSDAY Bundles, compared to WW Bundle and regular purchases, a guide.Posted in: General DiscussionWhat an absolute shill thread. If you spend 130€ on pre-ordering loot boxes, you have a problem.
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BorgerKing posted a message on Juicy Psychmelon is broken. Stop lying to yourselves fanboys!Posted in: Card DiscussionAlothough draw 4 for 4 is incredible. What is even more incredible is that this is a tutor for many druid combo decks.
In wild it draws Aviana and kun. BROKEN
It standard it draws Oakheart and or malygos. BROKEN
I know I'm missing stuff but this is BROKEN
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YouSayBooyah posted a message on Upcoming Hearthstone Rule Changes - Copy Cards, Transform, Shadowboxer Nerf & MorePosted in: NewsReal issue here is why arent we getting a dust refund for tribal tags being removed? Weather the tag made a difference in competive play or not its still a nurf because tribal tags add value to a card. This is blizzards way of saying a card like river crock can be better than armani berserker, because of a beast tag..
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vNihilism posted a message on Upcoming Hearthstone Rule Changes - Copy Cards, Transform, Shadowboxer Nerf & MorePosted in: NewsWHAT.
Dust refund for Shifter Zerus WHEN?
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strudel_hs posted a message on Upcoming Hearthstone Rule Changes - Copy Cards, Transform, Shadowboxer Nerf & MorePosted in: NewsIt is a nerf to shudderwock. Just play warrior + Azalina Soulthief +2x Drywhisker Armorer +2x Cornered Sentry.
He played all his combo stuff and starts with 9 mana shudderwock + 1x 1mana copy @ turn10
Now it is your turn.. you play Azalina Soulthief.. copy his hand, play 1x 1mana shudderwock.
-> +28 armor, repeats Azalina Soulthief battlecry
-> play the next 1 mana shudderwock..
-> repeat
Finish your turn with Azalina Soulthief + 3 Shudderwocks on the board + 84 armor
-> next turn you play 7x 1mana shudderwocks and get 197 armor -
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Toumouniek posted a message on Upcoming Hearthstone Rule Changes - Copy Cards, Transform, Shadowboxer Nerf & MorePosted in: NewsThe huge meta breaking change that is hidden here, is that Azalina now counters Shudderwokc Shamans right .Once they play it, with grumble and all, you can Azalina to get 1 mana shudderwocks in your hand and completely rekt them .LETS FUCKING GO
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LuisCR posted a message on Stop nerfing non-problematic cards in wild to release new cards in standardPosted in: Card DiscussionAs someone who is a former Standard main, now Wild main, I'm also sort of tired of Wild cards getting nerfed
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Lyra_Silvertongue posted a message on Stop nerfing non-problematic cards in wild to release new cards in standardPosted in: Card DiscussionFirst Dreadsteed gets nerfed to release Defile & for 'creating an infinite loop', which wouldn't happen anyway because the spell has a cap, and now Shadowboxer is getting nerfed to release Zillax. Both of these decisions were/are being made before their so-called threats were actually able to be observed in wild.
We actually have more tools to combat problematic cards and interactions in wild than standard does & the cards being nerfed aren't even useable in standard. How about you trust players to see if what you think will be a problem T5 and then if it actually does turn out to be an issue then do something about it, but this whole retroactive nerfing of bad or mediocre cards is getting annoying because it further reduces the number of fun non-tier decks we can use in wild.
How many more cards are going to get nerfed because an obscure combo or interaction pops up that works all of the time 20% of the time when you actually do get it to work?
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hillandder posted a message on The Problem with Whizbang the WonderfulPosted in: Card DiscussionThe problem with Whizbang is trade your constructed (Standard or Wild), optimal deck for something inferior with 0 pay of, don't make any sense, a very litlle advantage should have for that, for example, your hero power can be used twice for turn or something like that.
The argument the card is good for new players is weak, with 1.600 dust spend crafting this terrible card the new player can make a very good aggro warlock or rogue deck much better than a random recipe.
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It’s worrying. Maly Druid is already powerful. Can’t draw Maly? Now you will, using Melon. Can’t get Twig off? Never mind, dump Maly and Floop if it is killed or silenced.
That said, I wouldn’t be surprised if the expansion contains specific combo breaking cards (we have already seen one from Warlock, which turns a card in both hands into a demon). The designers are not dumb, they will realise that druid might be very OP if not checked.
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Is anyone else surprised this isn’t a mech? If it was, with good support from magnetic, a control Paly with the legendary spell could be great!
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Floop is insanely powerful, I love it! Apart from the Maly application, which is bonkers, you can use him for a second Togwaggle - play the first raw. Then, when they Ransom, you can Floop (Togwaggle), innervate/coin, Azalina.
In both applications, Maly and Togwaggle, it’s a perfect backup if they deal with your Twig. GREAT card.
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Fun brawl, but I was (naively) hoping for a card back, after the talk of “rewards”. 🤨
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I’m not going to preorder either. In fact, I think I’m done putting money into HS. It’s a personal decision though.
I don’t have any aspirations to be a high legend player, so I just play for fun. I preordered The Witchwood, enjoyed it for a week or so, when it was fresh, then got bored and stopped playing. And that’s pretty much the pattern for me, every expansion. Compared to AAA titles, that’s pretty poor value. But again, maybe it’s me...
I have saved some dust and gold, so I’ll craft a few new cards and have fun. Perhaps I should just craft the power cards and periodically mess around with Wild. I wonder if I’m growing out of HS though, so maybe it’s time to move on. Like Brode.
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I own Tess and have lots of fun with it, so I will not disenchant it. However, it is undeniable (and very clearly outlined in the OP) that this is a genuine nerf. Tess should therefore have full dust value.
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Being able to guarantee a certain draw is huge. E.g. Shinyfinder for Kingsbane Rogue.