No offense, but this deck is super bad. Don't fall for it!
- Blue_Rhapsody
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Member for 7 years, 2 months, and 10 days
Last active Fri, Dec, 4 2020 20:03:06 -
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ChefCurry posted a message on Budget Rank 2 Tempo MagePosted in: Budget Rank 2 Tempo Mage -
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NanaKwame posted a message on [Legend] Pirate Deathrattle RoguePosted in: [Legend] Pirate Deathrattle RogueI'm sorry you're struggling to make this deck work for you. This deck is not as autopilot as most meta decks and requires you to plan ahead and anticipate what your opponent would do each turn in order to win. Also unfavoured matchups are not unwinnable, I think I didn't imply that. You see I actually pulled through those matches from rank 5 to legend so I know what I'm talking about. If you're struggling with this deck then maybe it's not the one for you and you should try something else.
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Dahrug posted a message on Why do aggro decks no longer use bittertide hydra?Posted in: General DiscussionI guess it's because of paladins with 1/1s and warlocks with defile.
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user-9030017 posted a message on Spiteful Lady in WhitePosted in: Spiteful Lady in WhiteWhy is this deck so upvoted WTF? Its not a good deck omg. Taunt war destroys this. And the lock deck.
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Woody37 posted a message on Swift MessengerPosted in: Swift MessengerYou've been hit by...you'be been rushed by...a Swing Messenger!
SHAMONE!
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Woody37 posted a message on Deathweb SpiderPosted in: Deathweb SpiderKind of expensive. I love the lifesteal benefit, but I'm looking for something to replace my 1 mana 2/2 that heals for 4.
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Vernula posted a message on New Warrior Spell - Deadly ArsenalPosted in: Card DiscussionThe border says Hearthstone, but the art Screams M:tG.
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Tahami posted a message on Weekly Card Design Competition 7.13 - Submission TopicPosted in: Fan Creations -
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RazorOfArtorias posted a message on Weekly Card Design Competition 7.13 - Submission TopicPosted in: Fan Creations - To post a comment, please login or register a new account.
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No synergy with Jungle Giants sadly. But not bad.
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I think cost is a liiiiitle too high.
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Now imagine if they print a somewhat durable minion that summons a (x) cost beast each turn you have a secret up. This then would be really good.
Because this either will force the opponent to: Play 3 inneficient cards to remove the secret or move hell and earth to remove that minion.
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Won with a double warleader board :D thanks