What's your experience with bots in ranked? Regardless of the morality of using bots to farm xp, how do you feel to play against them? Are they free wins?
There is one particular mechanic in Hearthstone that grinds my gears: cost reduction.
I'm ok with cards costing natural 0, as their effect SHOULD go according to their mana requirement:
The thing that I don't buy is when absurd mana discount is in play, making crystal requirements irrelevant; for example, when you reduce the cost of cards via different methods:
and a long etc.
This is especially flagrant in Wild, where absurd combos are played, dealing EMOTIONAL DAMAGE to the opponent (a.k.a. me), as they see how one can play the entire deck in one turn and OTK you. It sounds unfair, right? It doesn't sound like intended gameplay. One possibility to fix this is by adding a simple, yet powerful rule: a mana reduction cap to (1).
Imagine if card costs can't be reduced further than when they cost (1). Those singleplayer-like turns where the opponent plays all the stuff they want because they played a couple of Nazmani Bloodweavers would disappear, making a healthier meta and you would experience a greater feeling of fairness. (don't focus on this example, see the forest for the trees)
What do you guys think? Would it be healthier for the game if you couldn't reduce the cost of cards lower than (1). See what they did with Echo, they forced that cap because the devs saw that it was gamebreaking.
Why is everybody complaining about this card being weak? It's a great tool in an aggro/tempo deck and you can deal up to 15 damage going face with the weapon if you activate the +2 buff of the Titan's ability. This card will be played for sure!
This looks like the type of card that we won't be able to combo with, but somehow I hear "Alright, intro time" bouncing inside my head when I look at it
am I the only one that sees this card fitting in an aggro token DK deck? like, the goal is to generate as many corpses as possible to spend them all in this spell to the opponent's face, right?
6
they say a "mistery" signature card instead of a "random" signature card. DON'T YOU DARE TO MAKE A CARD THAT IS ONLY AVAILABLE IF YOU PAY 50 BUCKS!
5
What if the malware report is just the great Yogg-Saron messing around the patch
0
What's your experience with bots in ranked? Regardless of the morality of using bots to farm xp, how do you feel to play against them? Are they free wins?
0
With this, this happens:
0
This is an Insane 2.0 Pogo-Hopper but Priest doesn't have as many tools as Rogue to bounce it, so we'll see what wild might have to offer...
-7
please report this user
10
The portal effect is a Battlecry effect, so it won't be possible to trigger it via Voidcaller.
2
it's funny how people complain about this card not being OP when it's an excellent tempo card
3
This is a Sunkeeper Tarim of some sort but for an odd deck in Wild with Baku.
3
Hi guys,
There is one particular mechanic in Hearthstone that grinds my gears: cost reduction.
I'm ok with cards costing natural 0, as their effect SHOULD go according to their mana requirement:
The thing that I don't buy is when absurd mana discount is in play, making crystal requirements irrelevant; for example, when you reduce the cost of cards via different methods:
and a long etc.
This is especially flagrant in Wild, where absurd combos are played, dealing EMOTIONAL DAMAGE to the opponent (a.k.a. me), as they see how one can play the entire deck in one turn and OTK you. It sounds unfair, right? It doesn't sound like intended gameplay. One possibility to fix this is by adding a simple, yet powerful rule: a mana reduction cap to (1).
Imagine if card costs can't be reduced further than when they cost (1). Those singleplayer-like turns where the opponent plays all the stuff they want because they played a couple of Nazmani Bloodweavers would disappear, making a healthier meta and you would experience a greater feeling of fairness. (don't focus on this example, see the forest for the trees)
What do you guys think? Would it be healthier for the game if you couldn't reduce the cost of cards lower than (1). See what they did with Echo, they forced that cap because the devs saw that it was gamebreaking.
2
Why is everybody complaining about this card being weak? It's a great tool in an aggro/tempo deck and you can deal up to 15 damage going face with the weapon if you activate the +2 buff of the Titan's ability. This card will be played for sure!
0
This looks like the type of card that we won't be able to combo with, but somehow I hear "Alright, intro time" bouncing inside my head when I look at it
4
That -5/-5 has MTG vibes
5
Remember this used to be a legendary card with additional restrictions? Prince Taldaram remembers
0
am I the only one that sees this card fitting in an aggro token DK deck? like, the goal is to generate as many corpses as possible to spend them all in this spell to the opponent's face, right?