One more thing... deck codes created by HearthPwn using the two cards in question seem to be invalid and are ignored by Hearthstone when creating a deck. Deck codes for decks that do not include the two cards seem to be recognized and are working as intended.
Additional info, I have 2x Lifeweaver and 2x Sunreaver Mage but they are not showing as owned in my collection. Perhaps just a faulty ID is being used for those two cards? Lifeweaver is counting as dust needed but interestingly, despite showing the red vials, Sunreaver mage is not making the dust needed total exceed 0 when looking at decks.
I have created all 18 new deck recipes as best as I could determine. (With the cards not yet standard, it was sometimes unclear which cards were 1 of's in the recipes. I can go back and fix any mistakes once the cards go live.)
Just search for: Deck Recipe in the name and you'll find them. Or, perhaps an admin would like to create a restricted tag for these.
Currently you can't quite create these in game, even if you have some the cards from a prelease event, because they are not released yet. I had to replace a few cards, copy the changed deck, and then fix manually in Hearthpwn.
Anyhow, this should be a boost to your theory crafting efforts as you improve these starter decks for the new expansion.
The Berserkers were the biggest health 5 mana minion I could find, and they are also a pain for the opponent. Seems like a good payoff when you draw the lady, to start as a 7/7 and then grow stronger upon damage. I guess the inner fires are good when you don't draw the lady. I'm not sure we need the Radiants in this deck.
The idea behind the Squashlings was to provide healing (and perhaps card draw via cleric) when we have a board, or to do damage to opponent minions with Soulpriest.
That said, I did not end up opening Lady in White in my packs, so I can't test out the theorycraft atm. Thanks for sharing your findings.
Already working on a new list. Duskbreaker will be harder to get to, but I think the deck will still be successful. Medivh is also on the way out, so I wouldn't get too attached to him. :)
Use Cleric and Historian to help fend off the early game. Use Duskbreaker to clear off 3 or more minions (try not to waste it just one or two minions). Then develop your board every turn. Paladin is a very tough match up but you can still win 40-50% of those games.
Also, strangely none of the bronze "Compendium" achievements are marked on the achievement page even though I have visited all the guides. Maybe I have those under older names?
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One more thing... deck codes created by HearthPwn using the two cards in question seem to be invalid and are ignored by Hearthstone when creating a deck. Deck codes for decks that do not include the two cards seem to be recognized and are working as intended.
0
Additional info, I have 2x Lifeweaver and 2x Sunreaver Mage but they are not showing as owned in my collection. Perhaps just a faulty ID is being used for those two cards? Lifeweaver is counting as dust needed but interestingly, despite showing the red vials, Sunreaver mage is not making the dust needed total exceed 0 when looking at decks.
2
Joining the party. Same issue since 11/30 when I opened prerelease packs. "There was an error..." and a red x through the book.
2
I have created all 18 new deck recipes as best as I could determine. (With the cards not yet standard, it was sometimes unclear which cards were 1 of's in the recipes. I can go back and fix any mistakes once the cards go live.)
Just search for:
Deck Recipe
in the name and you'll find them. Or, perhaps an admin would like to create a restricted tag for these.
Currently you can't quite create these in game, even if you have some the cards from a prelease event, because they are not released yet. I had to replace a few cards, copy the changed deck, and then fix manually in Hearthpwn.
Anyhow, this should be a boost to your theory crafting efforts as you improve these starter decks for the new expansion.
Enjoy!
BlueSpartan
0
The Berserkers were the biggest health 5 mana minion I could find, and they are also a pain for the opponent. Seems like a good payoff when you draw the lady, to start as a 7/7 and then grow stronger upon damage. I guess the inner fires are good when you don't draw the lady. I'm not sure we need the Radiants in this deck.
The idea behind the Squashlings was to provide healing (and perhaps card draw via cleric) when we have a board, or to do damage to opponent minions with Soulpriest.
That said, I did not end up opening Lady in White in my packs, so I can't test out the theorycraft atm. Thanks for sharing your findings.
0
Good catch. That one slipped through.
2
Already working on a new list. Duskbreaker will be harder to get to, but I think the deck will still be successful. Medivh is also on the way out, so I wouldn't get too attached to him. :)
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Will have to experiment. Initial thoughts.
Creeper -> 2nd Twilight Drake
Bonemare may be playable at 8, but maybe swap 2nd to another Spellbreaker
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Use Cleric and Historian to help fend off the early game. Use Duskbreaker to clear off 3 or more minions (try not to waste it just one or two minions). Then develop your board every turn. Paladin is a very tough match up but you can still win 40-50% of those games.
0
Also, strangely none of the bronze "Compendium" achievements are marked on the achievement page even though I have visited all the guides. Maybe I have those under older names?
0
Any ideas on how to get "King Of The Decks - Receive 200 upvotes on one of your decks" to trigger?
http://www.hearthpwn.com/decks/1001145-satellites-tempo-big-spell-priest-top-3-legend is up to +204 now but I don't have the gold achievement yet.
Tried logging off and back on, didn't help.
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I would like to swap my name to "BlueSpartan" instead of "ScottAllen11" at your convenience.
If that name is taken you can use "BlueSpartan1437" as on twitch/twitter.
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You can definitely get by with a single archivist.
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I think you can sub in most any other 3 cost card.
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You can run without, but you won't get as much value from your spells, and no chance of a "free" turn 8 mind control.