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    posted a message on Handbuff Warrior +11/+11

    Hey! It's a fair point. That's why we invented from this midrangy-ish deck the pure aggro deck. It's here, made to Hearthpwn mainpage too:
    https://www.hearthpwn.com/decks/1409325-easy-handbuff-aggro-warrior

    All you need just remove mechs for Trogg, Finley, and Gorlocs. And add Smite. And it becomes too easy!

    Posted in: Handbuff Warrior +11/+11
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    posted a message on Handbuff Warrior +11/+11

    Nice one! Sometimes I notice too, that Legionnaire is slow... But often it feels good. Maybe you are playing at highter tier, like Diamond 5+ and top 1000 Legend? I didn't test handbuffs decks there, but i can suggest it is whole different meta there ^__^ But anyways will be very greatful if you report on your further experiments! Cheers! <3

    Posted in: Handbuff Warrior +11/+11
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    posted a message on Easy Handbuff Aggro Warrior

    Thanks <3 I agree about 1 gorloc instead of two, because it often just stuck in hand... 2 axes is interesting, i should try it more often maybe. Also thinking about replacing Finley, because two mana for hero power is too much it seems...

    Posted in: Easy Handbuff Aggro Warrior
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    posted a message on Easy Handbuff Aggro Warrior

    Thank you <3 Well it's thanks to your ideas too! I think you are very experienced in deck building. And i'm lucky you commented on mine.

    Posted in: Easy Handbuff Aggro Warrior
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    posted a message on Handbuff Warrior +11/+11

    Thanks for ideas! Look sick now, i even posted new deck, check it too!
    hearthpwn.com/decks/1409325-gorloc-legionnaire-handbuff-aggro-warrior
    I think Gorloc x2 is very viable since we have less hand refill without mechs. And Smite, yeah i know its potential from previous patches, and now it seems very effective too. Still i don't like aggressive decks much, so won't make much testing. Will be nice if you comment on aggro experiments some time later.

    Posted in: Handbuff Warrior +11/+11
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    posted a message on Handbuff Warrior +11/+11

    Finley is great idea indeed! But what instead mechs?

    Posted in: Handbuff Warrior +11/+11
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    posted a message on Handbuff Warrior +11/+11

    Somehow i managed to reply from second account, which was unknown for me till today :E Anyways, what minions you used instead mechs?

    Posted in: Handbuff Warrior +11/+11
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    posted a message on Unexpected 70%WR (21-9)_KAZAKUSAN Priest

    Nice deck. I suggest try adding Seek Guidance instead of Condemn for one more discover/draw. Glhf!

    Posted in: Unexpected 70%WR (21-9)_KAZAKUSAN Priest
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    posted a message on All you need is Quests

    Man, no! Brukan is MASTHAF! In every shaman deck, it gives so much!!! No disenchanting ever, trust. You want it and will be wanting for some like year of expansions.

    About everything else. Just notice my progress - i told that i had luck in new account. Which from 40 to bronze. On D5 (so as D1 and legend) you have everything very different. Or as russian player can say (or as AsmodaiTV) - very babushka.

    So i mean is this deck is for very basic things. Those discover things are very conditional. Just try to play with them. Just consider what decks are your most challenge and repair the deck for your needs and funs.

    Ramp Druid. Well, you can just outvalue them in late game. Just harvest big stuff and wait for quest completion. I think you have very strong late game with this deck. Even against waves of clowns.

    Beast Druid. Hmm... You are very controlish deck. Slow and heavy on removals. So you ARE favorable against those. As i can thinks. Mulligan for discovers. Pick removals. And you can win it for sure.

    Face Hunter. Wait. You are favorite with almost every face deck......... Just mulligan right, and you are in chocolate most of the time.

    Mirror. Well, yeah... This is tough from my experience too... Sorry :E

    Mage. Just concede if you see mage. Not worth time. So as Mozaki, so as any quest mage. Or even every mage. Just go next and have fun owning ppl.

    So basically you need discovers to highroll. But really, adjust deck for your needs. You can rely on highrolls if you grinding legend or D1. This is more casual idea of the deck. But maybe you can find the perfect combination for grind? Please, give your comment if so. And check my UPD in deck description too, maybe it will give some ideas. Try to make this deck more faster maybe?? GLHF!

    Posted in: All you need is Quests
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    posted a message on All you need is Quests

    Can't remember right now. But my guess is either something discovery, or something overloady.

    Posted in: All you need is Quests
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    posted a message on All you need is Quests
    Quote from Qas >>

    I really like your deck, here some suggestions for replacements. Run actually 4-0 with it, but met no rogue ;-) 

    I think Poison rogue will tear us in pieces, don't see how to escape their OTK. Maybe Thief Rogue could be favoured for us, but I have to try out. 

    Maybe you can comment, what you think about the changes, so that we can discuss on that. 

    Last game was against your deck. MVP was Charged Call

    ### Slow Quest
    # Klasse: Schamane
    # Format: Standard
    # Jahr des Greifen
    #
    # 2x (0) Gewitterblüte
    # 1x (1) Befehligt die Elemente
    # 2x (1) Führung
    # 2x (1) Windkühle
    # 2x (2) Dauerflamme
    # 2x (2) Graupelbrecher
    # 2x (2) Pandarenimporteurin
    # 1x (3) Ausbilderin Feuerherz
    # 2x (3) Gefangene Zauberin
    # 2x (3) Geladener Ruf
    # 2x (3) Marschenbrut
    # 2x (3) Schlangenschreinportal
    # 2x (4) Höhle der Wildpfoten
    # 2x (4) Kanalschlurfer
    # 1x (5) Erdelementar
    # 2x (6) Schneewehenwächter
    # 1x (8) Bru’kan der Elemente
    #
    AAECAdXwBASczgPC9gPDkQT7nwQN27gDmLkD8NQDiuQD+uwDzfIDwfYD5PYDyfkDuZEElZIE3JIE25QEAA==
    #
    # Um dieses Deck zu verwenden, kopiert es in Eure Zwischenablage und erstellt ein neues Deck in Hearthstone.

    Hey! Thanks for ideas! I think they are pretty viable, especially Charged Call! Earth Elemental is cool too!

    As for OTK Rogue, as well as Mozaki Mage, i guess our best bet is to Concede. Maybe rolling Taunt Totem every turn or discovering mechs from Deeprun Engineer... So as freezing their face. Earth Elemental works well againts all face decks, but i think its "meh" against other decks.

    But, hey, its nice idea too! Bloom into Earth Elemental on turn 2 is kinda sick )))

    Posted in: All you need is Quests
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    posted a message on Is it worth to back in this expansion?

    Control is not dead and pretty winning, if you play on other server or on new account on low ratings (before Bronze). Many players don't have ideal decks, so it is easy to have fun there. We have lots of control tools even right now. I most like discover package, including Pandaren Importer, Venomous Scorpid, Entrapped Sorceress, Wandmakers. Those can easily discover you TONS of control tools, turning almost any deck into control-ish one.

    Posted in: General Discussion
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