This is not a great deck but a good deck with high skill ceiling so people think this is a miracle, actually it is not most of the meta decks wreck face hunter on both wild and standart
- Blackwood
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DyingAtheist posted a message on Face HunterPosted in: Face HunterYou are debating two terms that mean the same thing.
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hksz posted a message on 71% W/L: Control/Freeze Lich Jaina.Posted in: 71% W/L: Control/Freeze Lich Jaina.Love the clickbait title... Like if 24 games are a normal sample size
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OsC posted a message on How Does New Win Tracker Work?Posted in: General DiscussionDoes it track all the games we have played prior it being implemented, or does it start only after it gets implemented?
For example, I have 500 wins in rogue for a while, so i've definitely won more games than 500, so for example lets say 100.
Once the tracker is implemented, does it start at 600 or start at 500 from the day it gets implemented?
Will there be rewards for over 500 wins? Like at 1k milestone?
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magmahead posted a message on Ungoro Theory craft CTRL WarPosted in: Ungoro Theory craft CTRL WarAnd now I see there are two in the deck... Please ignore me.
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magmahead posted a message on Ungoro Theory craft CTRL WarPosted in: Ungoro Theory craft CTRL WarI definitely would find room for Brawl if you can. It's a big part of what makes control Warrior great typically. It also counters the swarm strategies that counter the Rag hero power.
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Skilletzorz posted a message on Ungoro Theory craft CTRL WarPosted in: Ungoro Theory craft CTRL WarI would like to hear what you think a better card is. I don't really mind the suggestion but execute is a bizzare cut over Mosh. Mosh is a flexible removal, like a pseudo brawl or execute that can double as a threat for when you don't need the value of it's text. That's pretty good, but if you want to win even more the options for good value big drops went down. Maybe Ysera or Malkorok? Please shoot ideas my way I'd love to hear them.
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Skilletzorz posted a message on Ungoro Theory craft CTRL WarPosted in: Ungoro Theory craft CTRL WarI personally enjoy control warrior, and my logic on building this deck over the tempo variation is that you don't have very much pressure to begin with.
You're actually at 11 taunts, since 2 taunts shuffle taunts into your deck, but you're free to cut some of the top end and then just play more taunts, I just wanted to play Gromm to have more options and make whirlwinds more relevant in control match ups.
Your strongest plays turns 1-3 as aggresive taunt warrior are rotating and your highest pressure play is a 2/6 on 4 with blood-hoof brave. I'm pessimistic about the idea of getting the battle-rages going and tempo warrior infamously already couldn't kill anyone until 7-8 mana fatties anyway and it just lost a few of the best ones it could play.
You're definitely entitled to your opinion and I think your sentiments are echo'd in the pro scene by people like VLPS, but I don't see the deck coming together in a way I like yet. We'll see though, I loved mid-range warriors as a patron fan!
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Skilletzorz posted a message on Ungoro Theory craft CTRL WarPosted in: Ungoro Theory craft CTRL WarExplore Ungoro if it's the last card in your deck costs 2 then 1 mana to cycle into the card you want to play. So if I want to play a threat above six mana, I would rather play the threat in my deck as opposed to risking a card I can't play until the late game right?
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OpenhandMM posted a message on Ungoro Theory craft CTRL WarPosted in: Ungoro Theory craft CTRL WarI really like the bright-eyed scout idea (assuming you have some big minions) and the deathwing idea. I think your right, if you've played Sulfuras the other cards in your hand likely won't matter. Not to mention deathwing poses a huge threat being a 12-12. Cool ideas.
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at first glance I thought "no way we want raven, and we cant possibly run 0 freezes!" however, I actually think this could be very powerful in the right meta and I think its really cool that your big spell mage draft came out so differently than mine and both seem viable. let me know what you think about this. I explain my reasoning for card choices in the post, but if there's one thing i've learned about pre update deckbuilding its that your lists are never as set in stone as you thin they are lol.
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I love the deck but im not sure about elise. What if we just ran spellbreaker in that slot? Silence seems good this expansion and silencing the 4/8 on curve is massive tempo.
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really cool idea and a nice list. Ive played a good amount of handbuff pally so hopefully I can offer some good suggestions. Pheonix is a card ive considered weak in other decks but I think has a lot of merit in handbuff pally since the body will often be strong and paladin lacks out of hand removal so nice inclusion on that.
A couple things really jump out to me though.
No Grimestreet enforcer?? That has always been the single strongest card in handbuff pally vs non-aggro decks in my experience. He also pairs well with the 1/2 elemental generators like igneous elemental. I would reccomend dropping the servants of kalimos for them as I sort of expect servants to be lackluster outside of maybe shaman who can discover kalimos (even then I think theyre too slow though).
I also think that we can find better options than sunwalker and/or grimstreet protector. Ive always found ivory knight to be a flexible card in handbuff pally since we dont naturally run spells and the new paladin legendary seems powerful so what about dropping both protectors and one sunwalker for two knights and the new legendary?
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really good points. Id appreciate it if you take a look at the comment I made about 20 min ago and see what you think about my list/my thoughts on the card choices. Bright eyed scout actually does seem like a strong card in the right deck and I hadnt considered it until now, although my gut tells me its not quite good enough in control warrior- definitely deserves playtesting though. Also really not sold on direhorn. although I hate not having any 6 drops at all it just feels weak compared to your other taunt options. theres lots of 7+ taunts that are stronger in the lategame and if youre worried about getting it out earlier id probably just play alley armorsmith in that spot. Glad to see someone else repping the deathwing tech. I always feel like its a card that doesnt receive enough serious consideration from the playerbase in control warrior and in general.
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My take on a hyrbid and a pure ele list, comments below. ended up adding one igneous ele for consistency to the hybrid list but not super happy about it. That and flametounges would be the first cuts if I wasnt happy with them in playtesting. Flametounge seems strong in the pure ele deck though which probably doesnt need igneous ele for consistency.
and the pure ele deck
My inital impressions of trumps deck are
1- really impressed with how efficiently he squeezed in the jade package without sacrificing much elsewhere, seems strong. time will tell if its better than pure elemental or not so its hard to say.
2- REALLY REALLY dont like tar creeper or igneous elemental in this list, particularly at the expense of not running two steam guardians which stand out to me as one of the best reasons to run ele shaman over other elemental decks. Id probably cut those to run the 1 mana elemental that adds another to your hand (seems way better than a weak turn 3 deathrattle) and probably the one mana freeze elemental as at least a one of.
3-i know hes the mayor of valuetown but jeez, four 7 drops seems like way overkill when youre also running expensive cards like fire ele, aya, and kalimos. I think the jade package would be sufficiently in tact without any copies of cheiftain, especially since they dont even save you against aggro unless your jades are already 4 or preferably higher. 5 activators is good enough for aggro shaman and seems good enough to add a bit of "umph" to the elemental lists. And if you want the taunts from cheiftain so badly why not play thing from below instead?
4- 5 mana discover an elemental seems WAY too slow and inconsistent. The lack of draw also bothers me so maybe these should just be mana tides? Probably gonna edit this post with what my take on his list would look like so Id be thrilled if anyone wants to reply and discuss the choices in more depth.
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Heres my list and some thoughts on the differences in card choices. Last expasion i got on the first VS meta report of the xpac with a reno dragon mage that i went on to finish top 200 legend with in feb and 230 in march (not trying to brag, but hearthpwn is a mixed pot of players and I want to emphasize that I have a pretty deep understanding of the game just so you dont write me off lol). I'm very interested in theorycrafting my "meta breaker" deck in the fresh meta so I sincerely hope this reply sparks some discussion with you because you seem very knowledgeable about control warrior (a deck I have probably over 1k wins with) as well. I've really got my eye on rag warrior as the deck to beat this month, i expect it will be tier 1.
i'll start with the biggest differences and work down to tech choices
Big drops: No grom vs grom (and the inclusion of deathwing). Grom seems really weak in this list. you arent really going for a burst finish and i feel as though he'll end up being a 4 dmg removal most of the time. You discussed running gorehowl and in your list i think gorehowl would be stronger than grom. In fact, im considering adding it to my list but im not sure where the cut would be for it. While 2x slam does provide consistent acivators you almost always want to use slams for removal or tempo earlier in the game and at least one whirlwind is usually going to be saved for mosh. I've also always been a huge fan of deathwing in control warrior and i think that he is even more powerful with a ragnaros hero power to back him up. imagine being able to play deathwing and then topdecking a 2 mana ragnaros in addition to your normal draw every turn the rest of the game. I expect jade druid to remain part of the meta and with the hero power, two brawls, mosh, and deathwing I would go as far as to say the matchup will become even or possibly favored (favored is probably optimistic). He also is very strong against midrange decks that aim to control the board such as jade shaman, not to mention the zoo lists and elemental lists that will be all over the ladder. If he doesnt end up being necesary in the meta id probably drop him for primordial drake to preserve curator consistency.
Primordial drake: you talked about this card and arrived at the conclusion that it is not worth running but I don't think I agree. Four attack is low for an 8 drop of course but in terms of trading it effectively has 6 attack because of the battlecry. Not to mention that four attack is an important damage breakpoint against midrange minions and warrior does not lack for ways to deal an extra 1 or 2 dmg from hand. I think this will be a really strong card and be a "nail in the coffin" sort of card against aggro.
Curator package vs no curator package. Its definitely going to require testing but curator feels EXTREMELY strong in this deck. I think cycle is very important in accomplishing the quest in a reasonable amount of turns and curator tutors at least one and maybe two taunts from your deck. It can pull direhorn hatchling (or the 6/9), primordial drake, king mosh and deathwing. The high chance to tutor one or both of your (almost) unconditional board clears (assuming you have a whirlwing for mosh) seems very powerful as well.
dirty rat vs sentry. Realistically you dont want to be playing either of these on t2 and i think that there are more ways in which dirty rat can be good. we only run four whirlwing effects and i dont think we generally want to be playing one of them just to mop up 3 1/1s. dirty rat strengthens brawl more IMO because you deny them more resources even when they werent necesarily overextending into brawl. You treat pulling quest rewards and combo pieces as negligible but I dont agree. pulling a quest reward into a brawl is gamewinning and to use your hunter example, they will realistically be topdecking by the time they complete the quest and you have a good shot at pulling it.
one ancient of warrior vs two. Not sure about this one, running two could absolutely be correct but it feels weak having two 7 drops that dont also pose as threats. I dont expect aggro to be completely rampant (where this card shines the most) and control warrior has usually won or lost vs aggro by t7. Its important to note that a huge part of AOW's strength in druid is druid's ability to cheat it out early which warrior cannot.
overall these critisisms may seem pretty nit-picky but I'm really determined to create as refined of a list as possible going into the expansion. I think your list is extremely strong and your card choices are well considered as well, so hopefully you hit me back with some counterpoints and one of us can sway the other haha. Have a good one
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This is the two drop my dragon mage has always wanted. Maybe i'll finally be able to take it past rank 4.
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np man. I did actualy end up putting elise back in instead of one azure drake and kept nefarian. managed to hit legend for the first time this month!
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Amazing deck. I changed out Elise for Nefarian and still able to win more than 50% vs control warrior. climbed from rank 8 to rank 4 last two days.
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No problem man, I love bringing interesting stuff to the community. I haven't updated the page yet to reflect this but i'm not 20-8 with the deck for the season, and i'll probably do a full write up soon now that the meta is stabilizing and i've played more games with it. My btag is Blackwood#1280 if youd be interested in adding me to try some new stuff out.