• 38

    posted a message on Fall Reveal Stream Teaser #2

    - Hey, Chris, players are getting bored, we need something to maintain hype.
    - We have nothing to show yet, sorry.
    - Hmm... I have an idea. Remember 5 secs video that our new animator created for his job interview?
    - Yep, what about it?
    - Let's post it in Instagram.
    - Why? It looks ok, but it is just few seconds of meaningless animation.
    - You will see, Chris, you will see. :)

    Posted in: News
  • 2

    posted a message on Heroic Maexxna - Priest's C'Thun deck

    Thank you! You can check my other decks for Naxx and Blackrock Mountain. I think many of them are quite good. There are few (mostly for Blackrock mountain) that are less consistent and you probably will be able to find something a bit better these days, but some Blackrock mountain bosses are just poorly designed and immune to any attempts to make a consistent deck due to nature of their abilities (like insane mana lead).

    And yes, you are right, Power Word: Shield is useless in this deck now. It can be replaced by any cheap heal, draw or 2 damage spell.

    Posted in: Heroic Maexxna - Priest's C'Thun deck
  • 2

    posted a message on Heroic Chromaggus - Priest's control deck

    Welcome! I am really happy that my deck helps people. This boss is a difficult one.

    Posted in: Heroic Chromaggus - Priest's control deck
  • 2

    posted a message on Heroic Rend Blackhand - Warlock's AoE deck

    It's ok. English is not a native language for some people (myself inluded, by the way),

    Posted in: Heroic Rend Blackhand - Warlock's AoE deck
  • 3

    posted a message on Heroic Dark Iron Arena (High Justice Grimstone) - Mage's Frost Nova exploit deck

    Yes, I know about this deck and strategy. But please note, that my deck initially was created about 1 year ago even before Kobolds and Catacombs release. There was no such card as Sound the Bells back then.

    Maybe one day I'll create alternative decks for some bosses, but I still have a lot of uncovered content, so it probably won't happen soon.

    Millhouse can be exploited in many ways. For example you can use Barnes, Antonidas and 28 spells for OTK. All these decks are based on AI playing Millhouse/Cho at specific time, The difference is what turns are acceptable and what additional conditions you have to meet. AI either plays Millhouse (or Cho) on turn one or don't play him for a quite long time, since it prioritizes high-cost creatures. Unlike mage, paladin has no chance to survive until turns 7-9 to play combo then (and you need a way to remove taunts as well to actually attack with a buffed minion, provided that there is one survived previous turn). It means that Sound the Bells deck MUST win on turn 2. So that approach also has its cons. It would be much better, if it had a secondary win condition (like Antonidas in my deck) or a way to survive for 6-8 turns, but there is none. Or at least it should include cheap charge 1-2 mana cost minions Stonetusk Boar and Bluegill Warrior. Without them that deck is suboptimal.

    My Cho deck has decent chance to win at later stage, so I don't think, that its win rate is worse. Attempts just take longer, yes and win is harder to execute.

     

    Posted in: Heroic Dark Iron Arena (High Justice Grimstone) - Mage's Frost Nova exploit deck
  • 2

    posted a message on Heroic Dark Iron Arena (High Justice Grimstone) - Mage's Frost Nova exploit deck

    Thank you! I actually tried a deck, which was built around this Exodia idea. This second deck had Anotonidas, Barnes and 28 spells. I found it a bit less consistent, but its win condition is so much easier to execute. If some people have trouble with my main deck, then they can try their luck with that second version.

    Posted in: Heroic Dark Iron Arena (High Justice Grimstone) - Mage's Frost Nova exploit deck
  • 3

    posted a message on Decks Assemble is This Week's Tavern Brawl!

    I agree, that this is the most skill-dependent brawl ever released. I absolutely love it.

    Posted in: News
  • 1

    posted a message on Can't edit hyperlinks in my deck's descriptions

    This happened recently, probably about one month ago or somewhere around this time. It worked fine before.

    Basically, when I try to add/edit a hyperlink in the "Save deck" hypertext editor ("Insert/edit link" button) a popup window appears, but all its input lines are locked in the read-only state. I can't even copy-paste from them. This behavior is confirmed on Firefox and IE on my computer, so it probably isn't browser-related. It is possible to copy an already existing link into Word, edit it there and copy it back, but this procedure does not preserve a hint text, which appears, when I am moving a mouse over a hyperlink.

     

    Posted in: Site Feedback & Support
  • 2

    posted a message on Heroic Vaelastrasz the Corrupt - Warrior's hand deck

    Thank you! I certainly plan to make decks for all bosses eventually. It will take some time, though, since every deck requires about one week of experimenting, testing, making video, writing it's description and uploading it on Youtube and Hearthpwn. Besides, I probably will spend some time on making videos for recently released Puzzle Lab. But I'll try to distribute my time evenly between these activities.

    Once again, thanks for your support!

    Posted in: Heroic Vaelastrasz the Corrupt - Warrior's hand deck
  • 2

    posted a message on Rend Blackhand - Heroic

    Hi, Sparkygravity, I am the author of the original deck.

    I took a look at your changes, they look interesting. I really like the idea of using Primordial Drake, it certainly worth a try. Rotten Applebaum is probably okay too. I actually considered him, when I worked on my deck. He didn't make it into the final version, but I do not recall, why I excluded him. I don't think, that there was a significant reason though, otherwise I would remember it.

    Defile is a quite powerful tool in PvP against aggro, but in this particlar deck it may be difficult to pull it off, since neither you nor the boss has 1-health creatures... except Onyxia's whelps (Defile will not kill her) and your Sheep (which is a board clear by itself, so it does not matter). It could be okay actually, but I would do a lot of testing, before adding it into the deck.

    I also have doubts about Explosive Sheep, since one turn explosion delay is actually a very bad thing. You probably will lose more than 3 health from creature's attacks, which would die to Hellfire otherwise. Considering that you can see, what the next Rend's Hero Power is, you probably can play the sheep preventively, but you can only do this on the clear board, which means, that you should combo it with some other board clear and it kind of negates its better cost. However, in early game you can trigger Sheep's explosion one turn earler, which is actually significant advantage. So there are some cons and pros to consider.

    Also in most cases it is sub-optimal to use 1 copy of a non-legendary card, unless there is a specific reason to use just one copy. The best decks usually have 2 copies of most cards, since spreading usually reduce decks power and consistency.

    Maybe I'll try your deck in future to find out how good your changes are, but I am really busy these days with Boomsday's Puzzle Lab (I am going to create my videos for it) and some other activities.

    Anyway, thanks for your attention to my deck and for giving me credit!

    Posted in: Rend Blackhand - Heroic
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