Pretty bummed about Wild right now. Brand new expansion, got both bundles and had great luck with pack openings, pretty much every card.
Made a bunch of interesting decks with the new cards/mechanics but 90% of the opponents are the same old hand masturbation mechathun lock and quest mage.
Sigh. I don't care if I win or lose, I just want some, ANY, interaction, but no, I get to watch people play solitaire for most of my matches.
I guess that means Blizzard wins, they got my money but I don't even want to play. Just too boring.
First and foremost, change your mindset. If you’ve been stuck at diamond 5 the whole month that’s because it’s where you belong. You might still be hitting legend with a good enough win streak but this will likely get you a legendary and an extra card pack and put you exactly in the same spot next month.
If it’s literally your only personal goal within the game then fair enough, but don’t see hitting legend as your goal. Becoming a better player should be your goal. Hitting legend is a consequence. It comes naturally as your skills develop as a player.
Stop focusing on your rank and focus on your play every single turn. Ask yourself if that is really the best play you can make on that specific turn, how does it stack up against your opponent’s play on his next turn and how it impacts board state, hand, tempo and life totals. Always check for lethals late in the game, sometimes you’re so focused on clearing the board or not dying that it flies over your head.
This is good advice!
Fun personal story: Hearthstone was my first CCG, I played a TON in beta and so way back in the very first ranked season I tried hard to reach legend with budget face hunter but got stuck at Rank 1.
Season 2, I "got serious" and bought a bunch of packs and tried many different meta decks over many different days of play. Eventually playing 300+ games of control warrior but I still topped out at Rank 1, just a single win away from legend!
After this I felt defeated and quit for HS a while, played other games before I eventually came back and focused on just having fun and improving my play. Totally forgot about reaching legend.
5 years later on a random Sunday morning I woke up early and couldn't sleep so I decided I'd give the legend climb a shot again (in wild).
It only took maybe 45 games to hit legend. Just a few hours. I was shocked but it was like no big deal, and it wasn't because the game had changed or my collection was bigger or I picked a better meta deck.
I was just better at playing cards. Period.
Good luck on the climb OP, but save yourself some stress and just focus on your gameplay.
You will be rewarded for it in the end! (hopefully, you don't have to wait 5 years though, lol)
I just got back into the game a couple of expansions ago and have climbed the wild ranked ladder to legend for each of the last three months.
In my climbing/playing experience, Wild ladder is a really mixed bag of opponents where you can face decks of any power level, both homebrew and popular netdecks cribbed from the biggest websites, at any time and rank. This is part of the appeal of eternal formats in CCGs - with lots of cards comes lots of viable possibilities.
To answer your question, I haven't consistently started seeing the same few meta netdecks played until high platinum/low diamond ranks but YMMV.
For me, the last few ranks of Diamond this month I played almost exclusively against quest mage, discard lock, mechathun lock, cube lock, and pirate warrior decks. While last month Odd Demonhunter was played very heavily pre-nerf (along with the big shaman/linecracker druid counter decks).
Still, even the top ranks aren't all purely competitive netdecks.
Anecdotally this month I lost 4 different matches at Diamond1 3 stars to the same exact mechathun lock combo list before finally winning against a totally janky homebrew overload even shaman to reach legend.
At legend I've been playing mostly my favorite homebrew versions of popular archetypes: OTK quest cantrip mage, blood of the ancient one big shaman and DR. BOMBS warrior.
I'm sure these seem pretty random and off-meta to opponents but since they are based on competitive decks, they still do pretty well.
This is along the lines of what I was thinking as well - treat it like a Silverware Golem and just hold it until discard.
Though I personally haven't played discolock much beyond a few games to simply get a feel for the mulligan, so my own point of view is more from that of a frequent disco opponent.
Question - Do you think Reckless Diretroll will see some play in disco lists along with this card? Could make for a better matchup against pirates I'd imagine.
Discolock doesn't even take highrolls to overperform right now in Wild.
There is a reason it is the top deck of the top class with a nearly 70% win percentage on HSreplay.
When you can consistently turn the "drawback" of discarding your cards into a bonus, there is effectively no drawback at all.
IMO this is the best card we've seen revealed yet and I'm not looking forward to it going live.
Discolock was 'bout 18% of my total Diamond > Legend matchups on the Wild ladder this season and I expect it will get even more overrepresented come August.
0
Pretty bummed about Wild right now. Brand new expansion, got both bundles and had great luck with pack openings, pretty much every card.
Made a bunch of interesting decks with the new cards/mechanics but 90% of the opponents are the same old hand masturbation mechathun lock and quest mage.
Sigh. I don't care if I win or lose, I just want some, ANY, interaction, but no, I get to watch people play solitaire for most of my matches.
I guess that means Blizzard wins, they got my money but I don't even want to play. Just too boring.
Back to Battle Brothers.
4
"Scry more!"
2
Nice alternate win condition to giants for cantrip mage. Should be a fun card!
(time to start working on upping my APMs)
-3
It's not really an OTK if you have to spend a turn to set it up then wait for two more to play it...
0
This is good advice!
Fun personal story: Hearthstone was my first CCG, I played a TON in beta and so way back in the very first ranked season I tried hard to reach legend with budget face hunter but got stuck at Rank 1.
Season 2, I "got serious" and bought a bunch of packs and tried many different meta decks over many different days of play. Eventually playing 300+ games of control warrior but I still topped out at Rank 1, just a single win away from legend!
After this I felt defeated and quit for HS a while, played other games before I eventually came back and focused on just having fun and improving my play. Totally forgot about reaching legend.
5 years later on a random Sunday morning I woke up early and couldn't sleep so I decided I'd give the legend climb a shot again (in wild).
It only took maybe 45 games to hit legend. Just a few hours. I was shocked but it was like no big deal, and it wasn't because the game had changed or my collection was bigger or I picked a better meta deck.
I was just better at playing cards. Period.
Good luck on the climb OP, but save yourself some stress and just focus on your gameplay.
You will be rewarded for it in the end! (hopefully, you don't have to wait 5 years though, lol)
4
Hi OP, welcome to Wild!
I just got back into the game a couple of expansions ago and have climbed the wild ranked ladder to legend for each of the last three months.
In my climbing/playing experience, Wild ladder is a really mixed bag of opponents where you can face decks of any power level, both homebrew and popular netdecks cribbed from the biggest websites, at any time and rank. This is part of the appeal of eternal formats in CCGs - with lots of cards comes lots of viable possibilities.
To answer your question, I haven't consistently started seeing the same few meta netdecks played until high platinum/low diamond ranks but YMMV.
For me, the last few ranks of Diamond this month I played almost exclusively against quest mage, discard lock, mechathun lock, cube lock, and pirate warrior decks. While last month Odd Demonhunter was played very heavily pre-nerf (along with the big shaman/linecracker druid counter decks).
Still, even the top ranks aren't all purely competitive netdecks.
Anecdotally this month I lost 4 different matches at Diamond1 3 stars to the same exact mechathun lock combo list before finally winning against a totally janky homebrew overload even shaman to reach legend.
At legend I've been playing mostly my favorite homebrew versions of popular archetypes: OTK quest cantrip mage, blood of the ancient one big shaman and DR. BOMBS warrior.
I'm sure these seem pretty random and off-meta to opponents but since they are based on competitive decks, they still do pretty well.
Cheers.
0
This is along the lines of what I was thinking as well - treat it like a Silverware Golem and just hold it until discard.
Though I personally haven't played discolock much beyond a few games to simply get a feel for the mulligan, so my own point of view is more from that of a frequent disco opponent.
Question - Do you think Reckless Diretroll will see some play in disco lists along with this card? Could make for a better matchup against pirates I'd imagine.
0
Good analysis I think, thanks for sharing your insight.
0
This is a mess.
0
lol nice now I see it
2
Discolock doesn't even take highrolls to overperform right now in Wild.
There is a reason it is the top deck of the top class with a nearly 70% win percentage on HSreplay.
When you can consistently turn the "drawback" of discarding your cards into a bonus, there is effectively no drawback at all.
IMO this is the best card we've seen revealed yet and I'm not looking forward to it going live.
Discolock was 'bout 18% of my total Diamond > Legend matchups on the Wild ladder this season and I expect it will get even more overrepresented come August.
0
That's a good question.
Do the Gadgetzan cards work in PP?
1
There's a launcher warning up about this now.
This same bug has happened in the past. I always try to wait a while now before rerolling after patches.
1
I'm sure it will be very popular for those who don't already have it. People who play collectible card games tend to like... collectibles. :P
0
this but with a Contingency card that restarts the game if you lose XD