I like how all suggestions just steer towards creating the deck with the highest winrate on HSReplay right now.
I literally said about best versions, of course i checked HSReplay stats, how often cards are used and their winrate within the decks. Not one deck though but all better versions. Decks with highest winrate have it for a reason. If you think you can beat best performing cards with a power of creativity, just play Wisps and Star Aligners or build entirely new archetype. Archetype adjustments is cutting worst performing cards/packages and adding best performing cards/packages, not inventing the bicycle.
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You don't really need card draw in a deck like that. There is tons of value, and usually every card draw I get from hagatha is horrible and impossible to use. Most of the time I have hand-size issues and can't even play Alex.
I don't feel like you need any aoe in a midrange deck like this one, but a few cards act as aoe here : Zephrys, both Hagathas, Lightning Breath, even Twin Tyrants. If you really feel like you need more than that you can add Scheme and Earthquake. But you gotta keep in mind : this is not a control deck. You wanna take control of the board, not keep on clearing it.
Maybe that's where your lack of success came from, playing it as a control deck when it's not. For me the results are good !
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Just realized this discount dragons in your deck, not in your hand. A lot less powerfull than I initially thought.
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Hey no problem, I just hope we'll have time to play N'zoth til we're sick of it before it rotates back out xD This card is so cool
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Thx for taking the time to respond to my post ! Since then, I crafted Anka and gave DR Rogue a try. Actually been playing only that for 2 days, so I'd like to come back to what I said now that I have some more experience.
I've been trying your list, then my "modified" list. For both, the deck was feeling.. bad somehow. The deathrattle activators (weapon and flask, sorry you didn't understand flask it's probably not its english name, the 5 mana spell to double activate DRs ^^) are super awkward to use and you can often only use them on healing which is pretty bad. The weapon is okish but when you play it on 3 to clean the board and defend yourself you rarely have a good target on 4 to use the 2nd charge.
I thought Miscreant would not fit the deck, but after trying both versions, I actually really like it. The card is just too good and gives you a good early game. So good that I ended up using Cable Rats and Togwaggle aswell. It fits the deck really really well and I advise you to give it a try. The treasure that makes you draw 3 cards and discount them to 0 mana is completely bonkers.
Also came here because after our decks, I tried a couple other deck lists I found, and honestly, it feels a looooot smoother and a looot better than your, and my lists. It completely gives up on the deathrattle activators thing which always seemed awkward to me to use. Instead, it's using a Togwaggle package, only Khartuts and Applebaums as deathrattles, MCTs. Also 2x Shadowstep which is actually really good cause it works well with the Togwaggle package, and it allows you to shadowstep your first N'zoth, so you can N'zoth + Scheme without using coin/thaurissan.
The rest of the deck is pretty cycle heavy with 2x shiv 2x engineer 2x fok + thalnos. It feels much better : just survive and draw a lot and get in that "infinite" n'zoth loop.
Both new lists I've tried have the exact same core cards, with a small difference : one was running Anka+Hakkar+Thaurissan, as a way to deal with combo decks. I really like it because your endgame is unbeatable (really) so with this package you just can't lose the endgame. The other deck was running a more anti-aggro package, cutting Anka, Hakkar and Thaurissan for Doomsayers and Sylvanas.
Given what the ladder looks like rn, I think the anti-aggro version is overall better for ladder, but I'm the kind of guy who hates to lose against combo decks, and Hakkar is just tons of fun.
The link of the list I've been using if you're interested in giving it a try, or maybe get some ideas for your own deck : http://sharehs.com/rogue/16848/
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Hey nice looking deck! I have a few suggestions but take into consideration that I haven't played the deck so I might be way off.
For me, DR Rogue has potential because you possibly have the highest number of playable N'zoth for a very cheap investment (Just one Scheme compared to Warlock for example that need 2x expired merchant or Soulwardens or both). So I assume the gameplan of the deck is to survive long enough to be in that loop where you just spam N'zoth every turn. Having this in mind :
- Necrium Blade. I find really weird that this card isn't included in the deck. A 3/2 weapon is itself a nice tool for early board control, and the synergy with the deck is just insane. In my opinion it's way better than the flask. Flask is dependant on drawing Anka or Prep, while Blade gives you a way to activate your deathrattles for "free". I would run 2 blades 2 flasks tbh.
- Preparation. I don't like Preparation. It's a soft-innervation for spells only, that you really only want to use on Flask, in a deck that has pretty much 0 card draw. I think it's ok, but not worth its spot in the list when there are much better options, in my opinion.
- Novice Engineer. No offense but this seems really bad. If you really wanna draw, Shiv looks better.
- Sahket Sapper. Not convinced by this one. Yes when used with exactly prep+flask in very situational boards it's good. But, the card is really terribly bad when you can't activate its deathrattle, and it's not really something you wanna bring back with N'zoth so you're polluting your deathpool aswell. If you want the same effect, I think Sap is better, also because it's cheaper and the deck is already very heavy mana-wise so having a few cheap cards can help a lot.
- Blightnozzle Crawler. Is I think something that should be included. I was playing this card back when DR Rogue had Cubes, and it was really really good. It's on-curve synergy with Necrium Blade is really good.
Also : not sure Miscreant really fits the deck. And you need a way to play more than a single N'zoth. Keep a prep + scheme, or Thaurissan + scheme. And finally, the next level question : How do you beat combo decks ? That I don't know. Only way I see is to include Hakkar, put bloods in your opponent's deck, and dilute yours with schemes.
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Changes I'd made on your list : Overflow > Octosari ; Archmage > Floop ; Witchwood apples > Elise ; Moutain Giant > Sea Giant ; Cult Master > Oasis Surger. Even without the quest, two 3/3s with rush for 5 is very good.
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Hey ! So, Combo Priest is way too strong right now. This deck has never been better than average, and with the lost of Shadow Vision I thought it'd be hard to even be competitive again. But right now, it's just steamrolling on everything. Half my games yesterday (12/26) were against that deck in top legend.
Also, just preemptively saying that I'm not salty because I lost to it or anything, I've been on both sides of this non-sense. Made my run to legend last week from rank 3 to legend with a 12-0 run. Every game felt completely ridiculous and like my opponents had 0 chance to do anything about my plays. And ofc I feel the same way facing it, it's like Priest always have a crazy oppening.
So I was thinking, what made this average deck suddenly SO powerfull in Salvior of Uldum ? I thought a lot about all the cards in this deck and what cards could deserve a change to make this deck more fair. No hard changes like 2 mana nerfs or anything, but just very slight changes to a couple cards.
This is what I came up with and I think it doesn't destroy the deck at all, doesn't change his gameplan or anything, but it could give other decks a slightly better chance to face this absolute monster that is Combo Priest :
- Neferset Ritualist : Only fully heal ONE friendly minion instead of the two adjacent. When I was playing the deck, the most satisfying and unfair feeling I had was healing two minions with that and a Northshire on the board. Idk, it feels like when you do that, you win the game. Healing one minion would still make this card a great card, but limit the abuse of total board control + draw it provides with Northshire.
- Injured Tol'vir : Just remove the taunt tag. I think it's one of the other reasons Priest snowballs the control of the board so hard n the early game and stops any kind of hope for your opponent to do anything. When you have a 6 health taunt by turn 2/3 protecting your Clerics/Lightwardens against another board centric deck, the game is pretty much instantly win. Removing the taunt tag would still give Priest a really good heal-synergy target on turn 2 which is very good, but at least this would give other decks a chance to trade Priest's things.
And that's it. I think these two changes are pretty reasonable and would make Priest a little bit less steamrolling the entire meta.
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Why do you even bother answering to this perma troll ?
And for the topic I think MCT is healthy for the game. It's a way for decks that don't have good AoEs such as Druid, or Quest Shaman, to have an answer to board swarm. Throughout Hearhstone it has been used in many decks and never was bullshiting op.
Even in Shaman now I don't see how this is a problem. A lot of decks can either play 3 minions max, or can afford to have one of their tokens stolen. You can also bait out the MCTs by playing a 4th minion on a pretty shitty board, they steal a shitty minion, then you can swarm.
MCT in that deck is just a powerplay "sometimes" but every deck has it's powerplay. Is it better than turn 5 two 5/5s rush ? Is it better than 3 mana 3/3 + 5/5 ? Zoo for example is a swarmy deck, and even though if you get mcted it hurts, it's not the end of the game.
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If you think Unleash the Beast is op I wonder where does that leave us with Oasis Surger.
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Lol yeah Machinegun priest was insane and probably the deck I enjoyed playing the most.